Crates.io | js_ffi |
lib.rs | js_ffi |
version | 0.8.0 |
source | src |
created_at | 2019-10-09 18:42:59.145764 |
updated_at | 2020-06-07 03:41:34.388445 |
description | A FFI library for calling javascript |
homepage | |
repository | https://github.com/richardanaya/js_ffi |
max_upload_size | |
id | 171281 |
size | 112,296 |
this library creates a bridge to javascript in the browser at runtime using web assembly
A foreign function interface(FFI) library for invoking Javascript functions from Web Assembly for many programming languages
setTimeout
)This project has similarities to Javascript's <function>.call(<object>,a0,a1,...)
but with the limitations of Web Assembly's function call restrictions.
note js_ffi is language agnostic, I just used Rust as example because I like it
[dependencies]
js_ffi = "0.6"
use js_ffi::*;
#[no_mangle]
pub fn main() -> () {
register_(console.log).invoke_1("Hello World");
}
<script src="https://cdn.jsdelivr.net/gh/richardanaya/js_ffi@latest/js_ffi.js"></script>
<script>js_ffi.run("example.wasm");</script>
# cli commands for building web assembly
build:
@RUSTFLAGS='-C link-arg=-s' cargo build --target wasm32-unknown-unknown --release
@cp target/wasm32-unknown-unknown/release/helloworld.wasm .
lint:
@cargo fmt
serve:
python3 -m http.server 8080
See demo here
use js_ffi::*;
#[no_mangle]
fn main() {
let screen = register_function("document.querySelector").call_1(&DOCUMENT, "#screen").to_js_object();
let ctx = register_function("document.querySelector").call_1(&screen, "#screen").to_js_object();
let fill_style = register_function("function(color){
this.fillStyle = color;
}");
let fill_rect = register_function("CanvasRenderingContext2D.prototype.fillRect");
fill_style.call_1(&ctx, "red");
fill_rect.call_4(&ctx, 0.0, 0.0, 50.0, 50.0);
fill_style.call_1(&ctx, "green");
fill_rect.call_4(&ctx, 15.0, 15.0, 50.0, 50.0);
fill_style.call_1(&ctx, "blue");
fill_rect.call_4(&ctx, 30.0, 30.0, 50.0, 50.0);
}
use js_ffi::*;
#[no_mangle]
fn main() {
let btn = register_function("document.querySelector").call_1(&DOCUMENT, "#button").to_js_object();
register_function("Node.prototype.addEventListener").call_2(
&btn,
"click",
create_callback_0(|| {
register_function("window.alert").invoke_1("I was clicked");
}),
);
}
Using an executor
library we can easily turn callbacks into futures and run behavior asynchronously.
use js_ffi::*;
#[no_mangle]
pub fn main() -> () {
executor::spawn(async {
let console_log = register_function("console.log");
console_log.invoke_1("Hello");
sleep(1000).await;
console_log.invoke_1("world!");
});
}
fn sleep(millis: u32) -> impl core::future::Future {
let set_timeout = register_function("window.setTimeout");
let (future, cb) = create_callback_future_0();
set_timeout.invoke_2(cb, millis);
future
}
Wrap third party libraries. Anything function in global space should be able to be wrapped and invoked.
use js_ffi::*;
#[no_mangle]
fn main() {
let jquery_handle = register_function("$");
let jquery_on_handle = register_function("jQuery.prototype.on");
let alert = register_function("(msg)=>window.alert(msg)");
let body = jquery_handle.invoke_1("body").to_js_object();
jquery_on_handle.call_2(
&body,
"click",
create_callback_1(move |_event| {
alert.invoke_1("I was clicked!");
}),
);
}
<script src="https://code.jquery.com/jquery-3.4.1.js"></script>
<script src="https://cdn.jsdelivr.net/gh/richardanaya/js_ffi/js_ffi.js"></script>
<script>js_ffi.run("example.wasm");</script>
A collection of libraries exist that expose javascript functionality so you don't have to implement it yourself. Just add them to your project and go!
Get a handle to some Javascript function using register_function
. Re-use this handle as often as possible.
If you are invoking this function as a regular function, use the appropriate invoke_*
function based on the number of arguments you are passing (invoke_1
,invoke_7
,etc.).
If you are invoking this function as a method of an object represented by a JSValue
, use the appropriate call_*
function based on the number of arguments you are passing (call_1
,invoke_7
,etc.) and make sure your object is the first paramter.
The script js_ffi.js
has nothing Rust specific.
js_ffi.h
js_ffi
expects an entry point main()
jsffimalloc(i32) -> i32
jsfficallback(i32,f32,f32,f32,f32,f32,f32,f32,f32,f32,f32)
0
character.// main.js
let w = new Worker("worker.js");
w.postMessage("go");
// worker.js
importScripts("https://cdn.jsdelivr.net/gh/richardanaya/js_ffi/js_ffi.js")
onmessage = function() {
js_ffi.run("helloworld.wasm");
}
This project is licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in js_ffi
by you, as defined in the Apache-2.0 license, shall be
dual licensed as above, without any additional terms or conditions.