kaige

Crates.iokaige
lib.rskaige
version0.0.1
sourcesrc
created_at2023-12-13 00:06:36.972001
updated_at2023-12-13 00:06:36.972001
descriptionA game engine written in Rust
homepagehttps://kaige.rs
repositoryhttps://github.com/KaiGE-Organization/kaige
max_upload_size
id1067415
size57,940
Tyler Critchlow (tylercritchlow)

documentation

https://kaige.rs/docs

README

KaiGE

KaiGE logo

[!WARNING] KaiGE is nowhere near a finished product and in it's current state, it doesn't function as a game engine. The site is not up yet, so links will NOT work.

KaiGE is a modern and versatile game engine written in Rust, designed to empower developers in creating high-performance and cross-platform games. With a focus on simplicity, flexibility, and performance, KaiGE aims to be the go-to choice for game developers who want to harness the power of Rust in their game development journey.

Features

[!NOTE] This checklist shows what the engine currently contains.

  • Rust-Powered: KaiGE takes full advantage of Rust's memory safety and performance, providing a robust foundation for game development.

  • Entity-Component System (ECS): Utilize the entity-component system for efficient and scalable game architecture, allowing you to build complex game entities with ease.

  • Cross-Platform: KaiGE supports multiple platforms, including Windows, macOS, and Linux, ensuring your game can reach a wide audience.

  • Modern Graphics: Harness the power of modern graphics APIs like Vulkan by using wgpu for stunning visuals and smooth rendering.

  • 2D and 3D Support: KaiGE provides support for both 2D and 3D game development, giving you the flexibility to create the game you envision.

  • Extensible: The engine is designed to be extensible, allowing you to easily integrate third-party libraries and tools into your game development workflow.

  • Community Driven: Despite KaiGE being open-source, KaiGE also hosts a list of community assets and plugins at https://kaige.rs/assets.

  • Editor: KaiGE has an extensible editor that takes inspiration from Godot.

Getting Started

To get started with KaiGE, follow these steps:
  1. Install Rust: Make sure you have Rust installed on your machine. You can install it by following the instructions on https://www.rust-lang.org/.

  2. Create a New Project: Use the KaiGE template to start a new project. first install kaige-cli by cargo install kaige-cli and then run the command kaige new [your-projects-name].

  3. Explore the Documentation: Check out the official documentation for in-depth guides, tutorials, and API references to help you navigate through KaiGE's features. ~~

Contributing

Contributions to KaiGE are welcome! Whether you want to report a bug, request a feature, or contribute code, check out our Contribution Guidelines to get started.

License

KaiGE is licensed under the GNU General Public License.

Commit count: 55

cargo fmt