Crates.io | kiss3d |
lib.rs | kiss3d |
version | 0.35.0 |
source | src |
created_at | 2014-11-22 19:21:44.114413 |
updated_at | 2022-07-15 22:08:48.802039 |
description | 3D graphics engine for Rust. |
homepage | |
repository | https://github.com/sebcrozet/kiss3d |
max_upload_size | |
id | 352 |
size | 2,863,267 |
Keep It Simple, Stupid 3d graphics engine.
This library is born from the frustration that today’s 3D graphics library are either:
kiss3d is not designed to be feature-complete or fast. It is designed to let you draw simple geometric figures and play with them with as little friction as possible.
As an example, creating a scene with a red, rotating cube with a light attached to the camera is as simple as (NOTE: this will not compile when targeting WASM):
extern crate kiss3d;
use kiss3d::nalgebra::{Vector3, UnitQuaternion};
use kiss3d::window::Window;
use kiss3d::light::Light;
fn main() {
let mut window = Window::new("Kiss3d: cube");
let mut c = window.add_cube(1.0, 1.0, 1.0);
c.set_color(1.0, 0.0, 0.0);
window.set_light(Light::StickToCamera);
let rot = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), 0.014);
while window.render() {
c.prepend_to_local_rotation(&rot);
}
}
Making the same example compatible with both WASM and native platforms is slightly more complicated because kiss3d must control the render loop:
extern crate kiss3d;
use kiss3d::light::Light;
use kiss3d::scene::SceneNode;
use kiss3d::window::{State, Window};
use kiss3d::nalgebra::{UnitQuaternion, Vector3};
struct AppState {
c: SceneNode,
rot: UnitQuaternion<f32>,
}
impl State for AppState {
fn step(&mut self, _: &mut Window) {
self.c.prepend_to_local_rotation(&self.rot)
}
}
fn main() {
let mut window = Window::new("Kiss3d: wasm example");
let mut c = window.add_cube(1.0, 1.0, 1.0);
c.set_color(1.0, 0.0, 0.0);
window.set_light(Light::StickToCamera);
let rot = UnitQuaternion::from_axis_angle(&Vector3::y_axis(), 0.014);
let state = AppState { c, rot };
window.render_loop(state)
}
Some controls are handled by default by the engine (they can be overridden by the user):
scroll
: zoom in / zoom out.left click + drag
: look around.right click + drag
: translate the view point.enter
: look at the origin (0.0, 0.0, 0.0).You will need the last stable build of the rust compiler and the official package manager: cargo.
Simply add the following to your Cargo.toml
file:
[dependencies]
kiss3d = "0.32"
Note: If your project already uses nalgebra, you'll need the same version used by kiss3d
, or you may run into compatibility issues.
I’d love to see people improving this library for their own needs. However, keep in mind that kiss3d is KISS. One-liner features (from the user point of view) are preferred.
Thanks to all the Rustaceans for their help, and their OpenGL bindings.