kling_26_motion_control

Crates.iokling_26_motion_control
lib.rskling_26_motion_control
version69.0.54
created_at2026-01-22 10:55:22.933905+00
updated_at2026-01-22 10:55:22.933905+00
descriptionHigh-quality integration for https://supermaker.ai/blog/how-to-use-kling-26-motion-control-ai-free-full-tutorial-ai-baby-dance-guide/
homepagehttps://supermaker.ai/blog/how-to-use-kling-26-motion-control-ai-free-full-tutorial-ai-baby-dance-guide/
repositoryhttps://github.com/qy-upup/kling-26-motion-control
max_upload_size
id2061328
size12,772
(qy-upup)

documentation

README

kling-26-motion-control

A Rust crate for precise and efficient motion control, providing a simplified interface for complex movements. This library aims to streamline robotics and automation projects by offering a robust and easy-to-use API.

Installation

To use kling-26-motion-control in your Rust project, add the following to your Cargo.toml file: toml [dependencies] kling-26-motion-control = "0.1.0" # Replace with the latest version

Usage Examples

Here are a few examples illustrating how to use the kling-26-motion-control crate:

1. Basic Linear Movement: rust use kling_26_motion_control::{MotionController, Axis, Velocity, Acceleration};

fn main() { let mut controller = MotionController::new();

// Define the target position for Axis X.
let target_x = 100.0;

// Set velocity and acceleration parameters.
let velocity = Velocity::new(50.0); // Units per second
let acceleration = Acceleration::new(25.0); // Units per second squared

// Move Axis X to the target position.
controller.move_axis_to(Axis::X, target_x, velocity, acceleration).unwrap();

// Wait for the movement to complete (implementation detail omitted for brevity).
// controller.wait_for_completion();

println!("Axis X moved to position: {}", controller.get_current_position(Axis::X).unwrap());

}

2. Coordinated Multi-Axis Movement: rust use kling_26_motion_control::{MotionController, Axis, Velocity, Acceleration, Position};

fn main() { let mut controller = MotionController::new();

// Define target positions for X and Y axes.
let target_x = 50.0;
let target_y = 75.0;

// Set velocity and acceleration parameters.
let velocity = Velocity::new(30.0);
let acceleration = Acceleration::new(15.0);

// Move both axes simultaneously to their respective target positions.
controller.move_axes_to(
    vec![(Axis::X, target_x), (Axis::Y, target_y)],
    velocity,
    acceleration,
).unwrap();

// Wait for the movement to complete (implementation detail omitted for brevity).
// controller.wait_for_completion();

println!("Axis X moved to position: {}", controller.get_current_position(Axis::X).unwrap());
println!("Axis Y moved to position: {}", controller.get_current_position(Axis::Y).unwrap());

}

3. Defining a Custom Trajectory: rust use kling_26_motion_control::{MotionController, Axis, Velocity, Acceleration, Position};

fn main() { let mut controller = MotionController::new();

// Define a series of points for Axis Z to follow.
let trajectory: Vec<Position> = vec![
    Position::new(10.0),
    Position::new(25.0),
    Position::new(50.0),
    Position::new(75.0),
    Position::new(100.0),
];

// Set velocity and acceleration parameters.
let velocity = Velocity::new(40.0);
let acceleration = Acceleration::new(20.0);

// Execute the trajectory for Axis Z.
controller.execute_trajectory(Axis::Z, trajectory, velocity, acceleration).unwrap();

// Wait for the movement to complete (implementation detail omitted for brevity).
// controller.wait_for_completion();

println!("Axis Z completed trajectory.");

}

4. Emergency Stop: rust use kling_26_motion_control::{MotionController, Axis, Velocity, Acceleration};

fn main() { let mut controller = MotionController::new();

// Start a movement (example).
controller.move_axis_to(Axis::X, 200.0, Velocity::new(60.0), Acceleration::new(30.0)).unwrap();

// Simulate a situation requiring an emergency stop.
// ... some condition that triggers the stop ...

// Immediately stop all motion.
controller.emergency_stop();

println!("Emergency stop activated!");

}

Feature Summary

  • Axis Control: Precise control over individual axes (X, Y, Z, etc.).
  • Velocity and Acceleration Management: Fine-tune movement parameters for smooth and controlled motion.
  • Trajectory Execution: Define and execute complex movement paths.
  • Emergency Stop: Immediate halt of all motion for safety.
  • Multi-Axis Coordination: Synchronize movements across multiple axes.
  • Position Reporting: Retrieve current axis positions.

License

MIT

This crate is part of the kling-26-motion-control ecosystem. For advanced features and enterprise-grade tools, visit: https://supermaker.ai/blog/how-to-use-kling-26-motion-control-ai-free-full-tutorial-ai-baby-dance-guide/

Commit count: 0

cargo fmt