| Crates.io | kling_26_motion_control |
| lib.rs | kling_26_motion_control |
| version | 69.0.54 |
| created_at | 2026-01-22 10:55:22.933905+00 |
| updated_at | 2026-01-22 10:55:22.933905+00 |
| description | High-quality integration for https://supermaker.ai/blog/how-to-use-kling-26-motion-control-ai-free-full-tutorial-ai-baby-dance-guide/ |
| homepage | https://supermaker.ai/blog/how-to-use-kling-26-motion-control-ai-free-full-tutorial-ai-baby-dance-guide/ |
| repository | https://github.com/qy-upup/kling-26-motion-control |
| max_upload_size | |
| id | 2061328 |
| size | 12,772 |
A Rust crate for precise and efficient motion control, providing a simplified interface for complex movements. This library aims to streamline robotics and automation projects by offering a robust and easy-to-use API.
To use kling-26-motion-control in your Rust project, add the following to your Cargo.toml file:
toml
[dependencies]
kling-26-motion-control = "0.1.0" # Replace with the latest version
Here are a few examples illustrating how to use the kling-26-motion-control crate:
1. Basic Linear Movement: rust use kling_26_motion_control::{MotionController, Axis, Velocity, Acceleration};
fn main() { let mut controller = MotionController::new();
// Define the target position for Axis X.
let target_x = 100.0;
// Set velocity and acceleration parameters.
let velocity = Velocity::new(50.0); // Units per second
let acceleration = Acceleration::new(25.0); // Units per second squared
// Move Axis X to the target position.
controller.move_axis_to(Axis::X, target_x, velocity, acceleration).unwrap();
// Wait for the movement to complete (implementation detail omitted for brevity).
// controller.wait_for_completion();
println!("Axis X moved to position: {}", controller.get_current_position(Axis::X).unwrap());
}
2. Coordinated Multi-Axis Movement: rust use kling_26_motion_control::{MotionController, Axis, Velocity, Acceleration, Position};
fn main() { let mut controller = MotionController::new();
// Define target positions for X and Y axes.
let target_x = 50.0;
let target_y = 75.0;
// Set velocity and acceleration parameters.
let velocity = Velocity::new(30.0);
let acceleration = Acceleration::new(15.0);
// Move both axes simultaneously to their respective target positions.
controller.move_axes_to(
vec![(Axis::X, target_x), (Axis::Y, target_y)],
velocity,
acceleration,
).unwrap();
// Wait for the movement to complete (implementation detail omitted for brevity).
// controller.wait_for_completion();
println!("Axis X moved to position: {}", controller.get_current_position(Axis::X).unwrap());
println!("Axis Y moved to position: {}", controller.get_current_position(Axis::Y).unwrap());
}
3. Defining a Custom Trajectory: rust use kling_26_motion_control::{MotionController, Axis, Velocity, Acceleration, Position};
fn main() { let mut controller = MotionController::new();
// Define a series of points for Axis Z to follow.
let trajectory: Vec<Position> = vec![
Position::new(10.0),
Position::new(25.0),
Position::new(50.0),
Position::new(75.0),
Position::new(100.0),
];
// Set velocity and acceleration parameters.
let velocity = Velocity::new(40.0);
let acceleration = Acceleration::new(20.0);
// Execute the trajectory for Axis Z.
controller.execute_trajectory(Axis::Z, trajectory, velocity, acceleration).unwrap();
// Wait for the movement to complete (implementation detail omitted for brevity).
// controller.wait_for_completion();
println!("Axis Z completed trajectory.");
}
4. Emergency Stop: rust use kling_26_motion_control::{MotionController, Axis, Velocity, Acceleration};
fn main() { let mut controller = MotionController::new();
// Start a movement (example).
controller.move_axis_to(Axis::X, 200.0, Velocity::new(60.0), Acceleration::new(30.0)).unwrap();
// Simulate a situation requiring an emergency stop.
// ... some condition that triggers the stop ...
// Immediately stop all motion.
controller.emergency_stop();
println!("Emergency stop activated!");
}
MIT
This crate is part of the kling-26-motion-control ecosystem. For advanced features and enterprise-grade tools, visit: https://supermaker.ai/blog/how-to-use-kling-26-motion-control-ai-free-full-tutorial-ai-baby-dance-guide/