Crates.io | knossos |
lib.rs | knossos |
version | 0.4.0 |
source | src |
created_at | 2022-04-11 18:45:52.80464 |
updated_at | 2023-11-01 14:50:33.762561 |
description | Rust library for generating and rendering mazes |
homepage | https://github.com/unrenamed/knossos |
repository | https://github.com/unrenamed/knossos |
max_upload_size | |
id | 565954 |
size | 248,001 |
Knossos is a Rust library and CLI for maze generation, complete with fundamental functions for rendering and saving mazes to files.
In Greek mythology, King Minos dwelt in a palace at Knossos. He hired the Athenian architect, mathematician, and inventor Daedalus to design his palace and so cleverly was it constructed that no one who entered could find their way back out without a guide. In other versions of this same story it was not the palace itself which was designed in this way but the labyrinth within the palace which was built to house the half-man/half-bull the Minotaur. In order to keep Daedalus from telling the secrets of the palace, Minos locked him and his son Icarus in a high tower at Knossos and kept them prisoner. Daedalus fashioned wings made of wax and bird's feathers for himself and his son, however, and escaped their prison but Icarus, flying too close to the sun, melted his wings and fell to his death.
Source: https://www.worldhistory.org/knossos
Knossos currently supports only one type of mazes: orthogonal, which is a standard maze layout of rectangular passages.
The library supports the following generation algorithms:
Knossos supports the following output types:
ASCII With the ASCII output option, you can effortlessly display a maze on the console or save it to a file to visualize its appearance.
Game map If you are looking to create your own game featuring pseudo 3D graphics or testing your ray casting algorithm implementation, you can transform a maze into a game map using this formatter. It offers various configuration options, including the span
value for specifying the distance between opposing walls, the characters wall
and passage
for map construction, and the ability to randomly place start S
and goal G
points along the borders.
Image Utilizing the Image output feature, you have the capability to render a maze into PNG or JPG formats (simply utilize the appropriate filename extension). This output type offers extensive customization options, enabling you to define custom margins, wall and passage widths, as well as background and foreground colors.
Run the following Cargo command in your project directory:
cargo add knossos
Or add the following line to your Cargo.toml
:
[dependencies]
knossos = "0.4.0"
Knossos is designed to be super easy and convenient to use. Here are some usage examples of how to generate, display and save mazes:
use knossos::maze::*;
let maze = OrthogonalMazeBuilder::new().build();
use knossos::maze::*;
let maze = OrthogonalMazeBuilder::new()
.height(10)
.width(10)
.algorithm(Box::new(GrowingTree::new(Method::Random)))
.build();
use knossos::maze::*;
let maze = OrthogonalMazeBuilder::new().build();
println!("{}", &maze);
use knossos::maze::*;
let maze = OrthogonalMazeBuilder::new().build();
// Save as ascii
maze.save("output/maze.txt", AsciiNarrow).unwrap();
// Save as a game map
maze.save("output/maze_game_map.txt", GameMap::new().span(3)).unwrap();
// Save as a PNG image
maze.save("output/maze.png", Image::new().wall(10).passage(30)).unwrap();
You can find more examples in the examples directory. To run the example:
cargo run --example mazes
cargo +nightly bench
Finished bench [optimized] target(s) in 0.51s
Running unittests src/lib.rs (target/release/deps/knossos-43150be123983d04)
running 29 tests
test maze::algorithms::prim::tests::default_call ... ignored
test maze::builder::tests::build ... ignored
test maze::errors::save_error::tests::display ... ignored
test maze::errors::transit_error::tests::display ... ignored
test maze::formatters::ascii::tests::format_broad ... ignored
test maze::formatters::ascii::tests::format_narrow ... ignored
test maze::formatters::game_map::tests::default_call ... ignored
test maze::formatters::game_map::tests::format_with_no_start_and_goal ... ignored
test maze::formatters::game_map::tests::format_with_start_and_goal ... ignored
test maze::formatters::game_map::tests::goal_change ... ignored
test maze::formatters::game_map::tests::new_call ... ignored
test maze::formatters::game_map::tests::passage_change ... ignored
test maze::formatters::game_map::tests::possible_start_and_goal_positions ... ignored
test maze::formatters::game_map::tests::possible_start_and_goal_positions_when_map_is_empty ... ignored
test maze::formatters::game_map::tests::span_change ... ignored
test maze::formatters::game_map::tests::start_change ... ignored
test maze::formatters::game_map::tests::wall_change ... ignored
test maze::formatters::image::tests::format ... ignored
test maze::formatters::image::tests::new_call_default_params ... ignored
test maze::formatters::image::tests::params_change ... ignored
test maze::maze::tests::display_orthogonal_maze ... ignored
test maze::maze::tests::invalid_maze ... ignored
test maze::maze::tests::valid_maze ... ignored
test utils::arena::tests::connect_one_none_node ... ignored
test utils::arena::tests::connect_three_nodes ... ignored
test utils::arena::tests::connect_two_nodes ... ignored
test utils::arena::tests::connect_two_none_node ... ignored
test utils::arena::tests::unconnected_nodes ... ignored
test utils::color::tests::display_color ... ignored
test result: ok. 0 passed; 0 failed; 29 ignored; 0 measured; 0 filtered out; finished in 0.00s
Running unittests src/main.rs (target/release/deps/knossos-d8bfa62e62b46d44)
running 1 test
test tests::verify_cli ... ignored
test result: ok. 0 passed; 0 failed; 1 ignored; 0 measured; 0 filtered out; finished in 0.00s
Running benches/algorithms.rs (target/release/deps/algorithms-e8ead48e0698db1d)
running 26 tests
test algorithms::aldous_broder::generate_100_x_100 ... bench: 27,608,666 ns/iter (+/- 9,378,586)
test algorithms::aldous_broder::generate_10_x_10 ... bench: 90,247 ns/iter (+/- 4,901)
test algorithms::binary_tree::generate_100_x_100 ... bench: 518,312 ns/iter (+/- 28,780)
test algorithms::binary_tree::generate_10_x_10 ... bench: 5,126 ns/iter (+/- 318)
test algorithms::eller::generate_100_x_100 ... bench: 2,195,923 ns/iter (+/- 172,412)
test algorithms::eller::generate_10_x_10 ... bench: 22,002 ns/iter (+/- 508)
test algorithms::growing_tree_method_middle::generate_100_x_100 ... bench: 1,942,837 ns/iter (+/- 69,464)
test algorithms::growing_tree_method_middle::generate_10_x_10 ... bench: 18,608 ns/iter (+/- 385)
test algorithms::growing_tree_method_newest::generate_100_x_100 ... bench: 1,721,368 ns/iter (+/- 51,877)
test algorithms::growing_tree_method_newest::generate_10_x_10 ... bench: 17,912 ns/iter (+/- 931)
test algorithms::growing_tree_method_oldest::generate_100_x_100 ... bench: 1,959,410 ns/iter (+/- 106,218)
test algorithms::growing_tree_method_oldest::generate_10_x_10 ... bench: 18,575 ns/iter (+/- 614)
test algorithms::growing_tree_method_random::generate_100_x_100 ... bench: 2,621,709 ns/iter (+/- 146,396)
test algorithms::growing_tree_method_random::generate_10_x_10 ... bench: 22,979 ns/iter (+/- 507)
test algorithms::hunt_and_kill::generate_100_x_100 ... bench: 913,686 ns/iter (+/- 29,865)
test algorithms::hunt_and_kill::generate_10_x_10 ... bench: 8,736 ns/iter (+/- 140)
test algorithms::kruskal::generate_100_x_100 ... bench: 47,468,245 ns/iter (+/- 5,990,785)
test algorithms::kruskal::generate_10_x_10 ... bench: 12,918 ns/iter (+/- 765)
test algorithms::prim::generate_100_x_100 ... bench: 3,038,950 ns/iter (+/- 245,608)
test algorithms::prim::generate_10_x_10 ... bench: 13,750 ns/iter (+/- 667)
test algorithms::recursive_backtracking::generate_100_x_100 ... bench: 1,017,889 ns/iter (+/- 52,493)
test algorithms::recursive_backtracking::generate_10_x_10 ... bench: 10,304 ns/iter (+/- 488)
test algorithms::recursive_division::generate_100_x_100 ... bench: 353,212 ns/iter (+/- 9,616)
test algorithms::recursive_division::generate_10_x_10 ... bench: 3,551 ns/iter (+/- 83)
test algorithms::sidewinder::generate_100_x_100 ... bench: 267,238 ns/iter (+/- 10,063)
test algorithms::sidewinder::generate_10_x_10 ... bench: 2,756 ns/iter (+/- 112)
test result: ok. 0 passed; 0 failed; 0 ignored; 26 measured; 0 filtered out; finished in 82.88s
Running benches/formatters.rs (target/release/deps/formatters-a575860cb997bf40)
running 8 tests
test formatters::ascii_broad::format_100_x_100 ... bench: 1,275,793 ns/iter (+/- 56,448)
test formatters::ascii_broad::format_10_x_10 ... bench: 173,265 ns/iter (+/- 18,587)
test formatters::ascii_narrow::format_100_x_100 ... bench: 1,338,637 ns/iter (+/- 103,429)
test formatters::ascii_narrow::format_10_x_10 ... bench: 173,031 ns/iter (+/- 27,930)
test formatters::game_map::format_100_x_100 ... bench: 3,776,375 ns/iter (+/- 243,290)
test formatters::game_map::format_10_x_10 ... bench: 199,187 ns/iter (+/- 20,521)
test formatters::image::format_10_x_10 ... bench: 8,341,370 ns/iter (+/- 349,585)
test formatters::image::format_50_x_50 ... bench: 191,061,562 ns/iter (+/- 2,174,934)
test result: ok. 0 passed; 0 failed; 0 ignored; 8 measured; 0 filtered out; finished in 77.40s
A command-line interface for generating mazes in the terminal uses the library's public API.
knossos generate -W 5 -H 5 ascii --output-type=broad --output-path=maze.txt
+---+---+---+---+---+
| | | |
+ + + + + +
| | | | |
+ +---+ +---+ +
| | | | |
+---+ + + + +
| | | | | |
+ + + + + +
| | |
+---+---+---+---+---+
knossos generate -W 5 -H 5 game-map --span 2 --with-start-goal --output-path=maze.txt
#######S########
#..#...........#
#..#...........#
#..#..#######..#
#..#........#..#
#..#........#..#
G..##########..#
#..#........#..#
#..#........#..#
#..#..####..#..#
#.....#.....#..#
#.....#.....#..#
#######..####..#
#..............#
#..............#
################
knossos generate -W 15 -H 15 image --output-path=maze.png
Debian package:
dpkg -i <binary-name>
will install itOr from crates.io:
cargo install knossos
Or from source:
$ git clone git@github.com:unrenamed/knossos.git
$ cd knossos
$ cargo build --release
$ ./target/release/knossos --version
knossos 0.1.2
knossos --help
Rust library for generating and rendering mazes
Usage: knossos <COMMAND>
Commands:
generate Generates a maze
help Print this message or the help of the given subcommand(s)
Options:
-h, --help Print help
-V, --version Print version
Using generate
command:
knossos generate -h
Generates a maze
Usage: knossos generate [OPTIONS] <COMMAND>
Commands:
ascii Save to a text file with an ASCII representation of a maze
game-map Save to a text file as an ASCII game map for pseudo 3D games that use ray casting for modeling and rendering the map
image Save to PNG or JPG file
help Print this message or the help of the given subcommand(s)
Options:
-A, --algorithm <ALGORITHM>
Maze generation algorithm [default: recursive-backtracking] [possible values: aldous-broder, binary-tree, eller, growing-tree, hunt-and-kill, kruskal, prim, recursive-backtracking, recursive-division, sidewinder]
-H, --height <HEIGHT>
Grid height in a number of cells [default: 10]
-W, --width <WIDTH>
Grid width in a number of cells [default: 10]
--bias[=<BIAS>]
Bias to use for the "Binary Tree" algorithm [default: north-east] [possible values: north-west, north-east, south-west, south-east]
--growing-method[=<GROWING_METHOD>]
Growing method to use for the "Growing Tree" algorithm [default: newest] [possible values: newest, oldest, random, middle, newest50-random50, newest75-random25, newest25-random75]
-h, --help
Print help (see more with '--help')
For more info, run
knossos generate help