Crates.io | l2r0-small-serde |
lib.rs | l2r0-small-serde |
version | 0.20.1 |
source | src |
created_at | 2024-02-11 10:39:34.025624 |
updated_at | 2024-02-11 10:39:34.025624 |
description | An alternative serialization algorithm for RISC Zero |
homepage | |
repository | https://github.com/l2iterative/small-serde0 |
max_upload_size | |
id | 1135767 |
size | 55,146 |
This repository implements a different algorithm for RISC Zero's serialization and has been circulated for discussion in https://github.com/risc0/risc0/pull/1303.
There is a chance that this algorithm may become the official serializer in RISC Zero, but there are issues pending to be resolved.
In the meantime, developers can use this serializer in their own implementation for customized serialization and deserialization.
RISC Zero serializes the input to the zkVM into a vector of u32
, through the serde
framework.
This, however, means that it suffers from one of the major open problems in Rust.
When serde
implements Serialize
and Deserialize
for Rust data structures, it has the following implementation:
impl<T> Serialize for Vec<T> where T: Serialize
{
#[inline]
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where S: Serializer,
{
serializer.collect_seq(self)
}
}
And collect_seq
has the following default implementation, meaning that the element would be serialized one after the
other, as a concatenation.
pub trait Serializer: Sized {
fn collect_seq<I>(self, iter: I) -> Result<Self::Ok, Self::Error>
where I: IntoIterator, <I as IntoIterator>::Item: Serialize,
{
let mut iter = iter.into_iter();
let mut serializer = tri!(self.serialize_seq(iterator_len_hint(&iter)));
tri!(iter.try_for_each(|item| serializer.serialize_element(&item)));
serializer.end()
}
}
This would impact RISC Zero because now, to serialize a byte array Vec<u8>
, each number would be converted into u32, and an
array of Vec<u32>
are to be serialized, which leads to 4x storage overhead.
Back to the serde discussion. The issue is that we may want to specify different rules for different T
, particularly, if T = u8
, for better
efficiency. One solution is the serde_bytes crate, which
allows one to bypass the limitation through a customized serde function.
use serde::{Deserialize, Serialize};
#[derive(Deserialize, Serialize)]
struct Efficient<'a> {
#[serde(with = "serde_bytes")]
bytes: &'a [u8],
#[serde(with = "serde_bytes")]
byte_buf: Vec<u8>,
#[serde(with = "serde_bytes")]
byte_array: [u8; 314],
}
The idea is to implement a different implementation strategy that does not apply a generic rule to Vec<T>
(for any serializable T
), and
asks the developer to switch between these two strategies. There are a few problems with this approach:
Vec<u8>
, the developer needs to go all the way down to
D to change the definitions of its data structures. This can cause compatibility issues with the rest of the system.Vec<u8>
is extremely common in Rust data structures, and a developer
would need to do a few passes of the code in order to clean this issue.People's hope for this problem rests on specialization, but there are limited chances that this can become stable any time soon. Use nightly for production environment is heavily discouraged, and would not be suitable for RISC Zero's zkVM because it is in the process of becoming part of Rust.
Prior discussion shows that a bottom-up approach can be disastrous. This repository suggests a top-down approach, or in
other words, we do not require any modification to the existing data structures implemented in Rust, but instead, we
present a serializer that converts RISC Zero input into Vec<u32>
, with the corresponding deserialization.
The idea is to have a side buffer, which we call ByteBuffer
, managed by ByteHandler
. When it observes several
continuous u8 being serialized, it tries to put them together rather than having each of them occupying a word.
The byte buffer consists of four bytes. So when there are four bytes in the buffer, a word would be produced, and the buffer would be emptied. When something other than a byte is being serialized, the byte handler would immediately emit a word and clean up the buffer.
Detail of the implementation can be found in the codebase. Below we summarize the main changes in the code.
The old code for serialize_u8
and serialize_u32
are good examples to compare the code before and after,
other than the code for the new finite-state automata.
// Old
impl<'a, W: WordWrite> serde::ser::Serializer for &'a mut Serializer<W> {
fn serialize_u8(self, v: u8) -> Result<()> {
self.serialize_u32(v as u32)
}
fn serialize_u32(self, v: u32) -> Result<()> {
self.stream.write_words(&[v]);
Ok(())
}
}
// New
impl<'a, W: WordWrite> serde::ser::Serializer for &'a mut Serializer<W> {
fn serialize_u8(self, v: u8) -> Result<()> {
self.byte_handler.handle(&mut self.stream, v)
}
fn serialize_u32(self, v: u32) -> Result<()> {
self.byte_handler.reset(&mut self.stream)?;
let res = self.stream.write_words(&[v]);
if res.is_err() {
return Err(Error::from(res.unwrap_err()));
} else {
return Ok(res.unwrap());
}
}
}
The main changes are self.byte_handler.handle()
and self.byte_handler.reset()
.
Handle
passes over a byte to the byte handler so that this byte would be emitted together with other bytes into a
word when appropriate.Reset
tells the byte handler that something other than a byte is going to be serialized, and whatever in the buffer
must be emitted, and the buffer needs to be emptied.Similarly, the code change consists of redirection on deserialize_u8
and insertions of
activate_byte_buf_automata_and_take!(self)
and deactivate_byte_buf_automata!(self)
macro calls.
// old
impl<'de, 'a, R: WordRead + 'de> serde::Deserializer<'de> for &'a mut Deserializer<'de, R> {
fn deserialize_u8<V>(self, visitor: V) -> Result<V::Value>
where
V: Visitor<'de>,
{
visitor.visit_u32(self.try_take_word()?)
}
fn deserialize_u128<V>(self, visitor: V) -> Result<V::Value>
where
V: Visitor<'de>,
{
let mut bytes = [0u8; 16];
self.reader.read_padded_bytes(&mut bytes)?;
visitor.visit_u128(u128::from_le_bytes(bytes))
}
}
// new
impl<'de, 'a, R: WordRead + 'de> serde::Deserializer<'de> for &'a mut Deserializer<'de, R> {
fn deserialize_u8<V>(self, visitor: V) -> Result<V::Value>
where
V: Visitor<'de>,
{
visitor.visit_u8(self.byte_handler.handle_byte(&mut self.reader)?)
}
fn deserialize_u128<V>(self, visitor: V) -> Result<V::Value>
where
V: Visitor<'de>,
{
self.byte_handler.reset()?;
let mut bytes = [0u8; 16];
self.reader.read_padded_bytes(&mut bytes)?;
visitor.visit_u128(u128::from_le_bytes(bytes))
}
}
The high-level plan described above has a limitation. Since the byte handler is withholding bytes, and that the serializer would not notify the byte handler when it reaches the end of serialization, there is a situation when the byte handler is unable to emit the bytes into a word because the serialization has been completed.
This is a tricky issue that requires special attention. Our strategy is to observe that, first of all, we can split all types in Rust into three groups.
enum { None, Some(T) }
struct(T)
enum { struct1(T1), struct2(T2), ... }
(T1, T2)
struct(T1, T2)
enum { struct1(T1, T2), struct2(T3, T4, T5) }
struct { a: A, b: B}
enum { struct1 {a: T1, b:T2}, struct2{a: T3, b: T4, c: T5) }
Note that if the buffered bytes have not been fully written to the stream, it means that the last primitive type being written has to be either bool or u8 (we will just treat bool as u8 in the following). There are no primitive types after it, otherwise it would be written to the stream because the byte handler would be reset.
So, there are only two possibilities of this u8.
struct { Option<struct(Option<u8>)> }
will also be considered as "inside a wrapper".u8
or Option<struct(Option<u8>)>
.We handle both separately.
For the first case, we introduce a notion of "depth". When serializer enters a wrapper, the depth is increased by one, when it leaves the wrapper, the depth is decreased by one. When the depth is zero, it means that it must have left the last layer of meaningful wrapper, and there are no new bytes possible after it. It needs to be immediately written to the stream when the depth hits zero. The implementation looks like this:
#[inline]
fn decrease_depth<W: WordWrite>(&mut self, stream: &mut W) -> Result<()> {
self.depth -= 1;
if self.depth == 0 && self.status != 0 {
stream.write_words(&[self.byte_holder])?;
self.status = 0;
}
Ok(())
}
For the second case, we notice that the last u8 is in depth 0, and therefore, this u8 is put into the buffer and immediately being written down into the stream, i.e., treating u8 as u32.
fn handle<W: WordWrite>(&mut self, stream: &mut W, v: u8) -> Result<()> {
if self.depth == 0 {
stream.write_words(&[v as u32])?;
} else {
......
}
Ok(())
}
The integration test here can provide more information. But in our example, we use a struct
that has a member Vec<u8>
and another member Vec<Vec<u8>>
.
fn test() {
// ...
test_s.strings = b"Here is a string.".to_vec();
test_s.stringv = vec![b"string a".to_vec(), b"34720471290497230".to_vec()];
// ...
}
Our experiment shows that it can correctly serialize them into the compact format in Vec<u32>
.
This algorithm has been completed changed several times to handle different corner cases.
It is necessary to credit @austinabell, @flaub, and @nategraf for the thought process of leading to this new algorithm.
Readers interested in the algorithm can check the pending PR: https://github.com/risc0/risc0/pull/1303.
The code largely comes from RISC Zero's implementation here, with modifications necessary to add the finite state automata.
Since RISC Zero is under the Apache 2.0 license, this repository would also be Apache 2.0.