Crates.io | l3d |
lib.rs | l3d |
version | 0.3.0 |
source | src |
created_at | 2020-12-08 12:27:53.329644 |
updated_at | 2021-07-03 18:41:55.442532 |
description | Library for loading 3D objects. |
homepage | |
repository | https://github.com/meirbon/l3d |
max_upload_size | |
id | 320799 |
size | 1,227,104 |
A simple 3d loader written in Rust. This project does not attempt to become the fastest loading 3D library, it serves as a simple library to quickly get started with the interesting (fun) stuff. Currently, the project supports Obj and glTF files but adding more formats should be easy.
use l3d::prelude::*;
// Create an instance
let instance = LoadInstance::new()
// Adds default loaders (gLTF and obj files)
.with_default();
// Load file
match instance.load(LoadOptions {
path: PathBuf::from("path/to/my/file.gltf.obj"),
..Default::default()
}) {
// Single mesh
Mesh(descriptor) => {
// descriptor.vertices: Vec<[f32; 4]>,
// descriptor.normals: Vec<[f32; 3]>,
// descriptor.uvs: Vec<[f32; 2]>,
// descriptor.tangents: Vec<[f32; 4]>,
// descriptor.material_ids: Vec<i32>,
// --- Mesh descriptors do not have a material list when they are part of a scene ---
// descriptor.materials: Option<MaterialList>,
// descriptor.meshes: Vec<VertexMesh>,
// descriptor.skeleton: Option<SkeletonDescriptor>,
// descriptor.bounds: AABB,
// descriptor.name: String,
}
// A scene with meshes and a scene graph
Scene(descriptor) => {
// descriptor.materials: MaterialList,
// descriptor.meshes: Vec<MeshDescriptor>,
// descriptor.nodes: Vec<NodeDescriptor>,
// descriptor.animations: Vec<AnimationDescriptor>,
}
// Error
None(LoadError),
}