laykit

Crates.iolaykit
lib.rslaykit
version0.0.0
created_at2025-11-15 16:58:32.772363+00
updated_at2025-11-15 16:58:32.772363+00
descriptionlaykit - Production-ready Rust library for GDSII and OASIS IC layout file formats
homepage
repositoryhttps://github.com/giridharsalana/laykit
max_upload_size
id1934571
size522,675
Giridhar Salana (GiridharSalana)

documentation

README

laykit

Production-ready Rust library for GDSII and OASIS IC layout file formats

A high-performance, memory-safe library for reading, writing, and converting between GDSII (.gds) and OASIS (.oas) file formats used in integrated circuit layout design and electronic design automation (EDA).

Rust Version License Tests Build Zero Dependencies


πŸ“‹ Table of Contents


✨ Features

Core Capabilities

  • πŸ”„ Full GDSII Support - Complete read/write operations for .gds files
  • πŸ”„ Full OASIS Support - Complete read/write operations for .oas files
  • ↔️ Bidirectional Conversion - Convert between GDSII and OASIS formats
  • πŸš€ Zero Dependencies - Pure Rust implementation using only std
  • πŸ”’ Memory Safe - Leverages Rust's ownership system for safety
  • ⚑ High Performance - Efficient binary parsing and serialization
  • βœ… Production Ready - Comprehensive test suite with 53 tests (100% passing)
  • πŸ“¦ No Warnings - Clean compilation in release mode

GDSII Format (Production Ready βœ…)

Feature Status Description
File I/O βœ… Read and write complete .gds files
Boundaries βœ… Polygon elements with layer/datatype
Paths βœ… Wire/trace elements with width control
Text βœ… Text labels with positioning
Structure References βœ… Cell instances (SREF)
Array References βœ… Cell arrays (AREF)
Nodes βœ… Net topology elements
Boxes βœ… Box elements
Transformations βœ… Rotation, scaling, mirroring (STrans)
Properties βœ… Element metadata
Hierarchical Design βœ… Multi-level cell hierarchies
Big-Endian Encoding βœ… Proper binary format handling
GDSII Real8 βœ… Custom 8-byte floating point format

OASIS Format (Production Ready βœ…)

Feature Status Description
File I/O βœ… Read and write complete .oas files
Rectangles βœ… Optimized rectangle primitives
Polygons βœ… General polygon elements
Paths βœ… Wire elements with extensions
Trapezoids βœ… Trapezoidal elements
CTrapezoids βœ… Constrained trapezoids
Circles βœ… Circle primitives
Text βœ… Text labels
Placements βœ… Cell instances with transformations
Variable-Length Encoding βœ… Compact integer encoding
Zigzag Encoding βœ… Signed integer compression
Name Tables βœ… Reference-based string storage
Repetitions βœ… Array patterns (data structure support)
IEEE 754 Reals βœ… Double-precision floating point

Format Conversion

  • GDSII β†’ OASIS: Structural conversion with element mapping
  • OASIS β†’ GDSII: Reverse conversion preserving geometry
  • Smart Detection: Automatic rectangle detection from polygons
  • Type Mapping: Intelligent element type conversions

πŸš€ Quick Start

Build and Test

# Clone the repository
git clone https://github.com/giridharsalana/laykit.git
cd laykit

# Build the library
cargo build --release

# Run tests (71+ comprehensive tests)
cargo test

# Run ALL tests including gdstk validation
tests/run_all_tests.sh

# Run examples
cargo run --example gdsii_only
cargo run --example basic_usage

# Generate documentation
cargo doc --open

Minimal Example

use laykit::GDSIIFile;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    // Read GDSII file
    let gds = GDSIIFile::read_from_file("layout.gds")?;
    
    // Access structures
    println!("Library: {}", gds.library_name);
    for structure in &gds.structures {
        println!("  Cell: {} ({} elements)", 
            structure.name, structure.elements.len());
    }
    
    // Write modified file
    gds.write_to_file("output.gds")?;
    Ok(())
}

πŸ“¦ Installation

From Source (Current)

Add to your Cargo.toml:

[dependencies]
laykit = { path = "path/to/laykit" }

From Crates.io (Coming Soon)

[dependencies]
laykit = "0.1.0"

System Requirements

  • Rust: 1.70 or later
  • Platform: Linux, macOS, Windows (WSL2 tested)
  • Memory: Depends on file size (entire file loaded into memory)
  • Dependencies: None (pure Rust std only)

πŸ“– Usage Examples

Reading Files

Read GDSII File

use laykit::GDSIIFile;

let gds = GDSIIFile::read_from_file("design.gds")?;

println!("Library: {}", gds.library_name);
println!("Version: {}", gds.version);
println!("Units: {:.3e} user, {:.3e} database (meters)", 
    gds.units.0, gds.units.1);

for structure in &gds.structures {
    println!("\nStructure: {}", structure.name);
    println!("  Created: {:04}-{:02}-{:02}", 
        structure.creation_time.year,
        structure.creation_time.month,
        structure.creation_time.day
    );
    println!("  Elements: {}", structure.elements.len());
}

Read OASIS File

use laykit::OASISFile;

let oasis = OASISFile::read_from_file("design.oas")?;

println!("OASIS Version: {}", oasis.version);
println!("Cells: {}", oasis.cells.len());

for cell in &oasis.cells {
    println!("\nCell: {}", cell.name);
    println!("  Elements: {}", cell.elements.len());
}

Creating Files

Create GDSII File

use laykit::{Boundary, GDSElement, GDSIIFile, GDSStructure, GDSTime};

// Create library
let mut gds = GDSIIFile::new("MY_LIBRARY".to_string());
gds.units = (1e-6, 1e-9); // 1 micron user unit, 1nm database unit

// Create structure
let mut structure = GDSStructure {
    name: "TOP_CELL".to_string(),
    creation_time: GDSTime::now(),
    modification_time: GDSTime::now(),
    elements: Vec::new(),
};

// Add rectangle boundary
structure.elements.push(GDSElement::Boundary(Boundary {
    layer: 1,
    datatype: 0,
    xy: vec![
        (0, 0),
        (10000, 0),
        (10000, 5000),
        (0, 5000),
        (0, 0),
    ],
    properties: Vec::new(),
}));

gds.structures.push(structure);
gds.write_to_file("output.gds")?;

Create OASIS File

use laykit::{OASISCell, OASISElement, OASISFile, Rectangle};

// Create OASIS file
let mut oasis = OASISFile::new();
oasis.names.cell_names.insert(0, "TOP".to_string());

// Create cell
let mut cell = OASISCell {
    name: "TOP".to_string(),
    elements: Vec::new(),
};

// Add rectangle
cell.elements.push(OASISElement::Rectangle(Rectangle {
    layer: 1,
    datatype: 0,
    x: 0,
    y: 0,
    width: 10000,
    height: 5000,
    repetition: None,
    properties: Vec::new(),
}));

oasis.cells.push(cell);
oasis.write_to_file("output.oas")?;

Processing Elements

use laykit::{GDSElement, GDSIIFile};

let gds = GDSIIFile::read_from_file("design.gds")?;

for structure in &gds.structures {
    println!("\nProcessing: {}", structure.name);
    
    for element in &structure.elements {
        match element {
            GDSElement::Boundary(boundary) => {
                println!("  Boundary: layer={}, datatype={}, {} vertices",
                    boundary.layer, boundary.datatype, boundary.xy.len());
            }
            GDSElement::Path(path) => {
                println!("  Path: layer={}, width={:?}, {} points",
                    path.layer, path.width, path.xy.len());
            }
            GDSElement::Text(text) => {
                println!("  Text: \"{}\" at ({}, {})",
                    text.string, text.xy.0, text.xy.1);
            }
            GDSElement::StructRef(sref) => {
                println!("  Reference: {} at ({}, {})",
                    sref.sname, sref.xy.0, sref.xy.1);
            }
            GDSElement::ArrayRef(aref) => {
                println!("  Array: {} [{}Γ—{}]",
                    aref.sname, aref.columns, aref.rows);
            }
            _ => {}
        }
    }
}

Format Conversion

GDSII to OASIS

use laykit::converter::gdsii_to_oasis;
use laykit::GDSIIFile;

// Read GDSII
let gds = GDSIIFile::read_from_file("input.gds")?;

// Convert to OASIS
let oasis = gdsii_to_oasis(&gds)?;

// Write OASIS
oasis.write_to_file("output.oas")?;

println!("Converted {} structures", gds.structures.len());

OASIS to GDSII

use laykit::converter::oasis_to_gdsii;
use laykit::OASISFile;

// Read OASIS
let oasis = OASISFile::read_from_file("input.oas")?;

// Convert to GDSII
let gds = oasis_to_gdsii(&oasis)?;

// Write GDSII
gds.write_to_file("output.gds")?;

println!("Converted {} cells", oasis.cells.len());

Advanced: Hierarchical Design

use laykit::{GDSElement, GDSIIFile, GDSStructure, GDSTime, StructRef};

let mut gds = GDSIIFile::new("HIERARCHICAL".to_string());

// Create subcell
let mut subcell = GDSStructure {
    name: "SUBCELL".to_string(),
    creation_time: GDSTime::now(),
    modification_time: GDSTime::now(),
    elements: Vec::new(),
};
// ... add elements to subcell ...

// Create top cell with reference
let mut topcell = GDSStructure {
    name: "TOPCELL".to_string(),
    creation_time: GDSTime::now(),
    modification_time: GDSTime::now(),
    elements: Vec::new(),
};

topcell.elements.push(GDSElement::StructRef(StructRef {
    sname: "SUBCELL".to_string(),
    xy: (1000, 2000),
    strans: None,
    properties: Vec::new(),
}));

gds.structures.push(subcell);
gds.structures.push(topcell);
gds.write_to_file("hierarchical.gds")?;

πŸ“š API Reference

Main Types

GDSII Module (laykit::gdsii)

  • GDSIIFile - Main file structure

    • new(library_name: String) -> Self
    • read_from_file(path: &str) -> Result<Self, Box<dyn Error>>
    • write_to_file(&self, path: &str) -> Result<(), Box<dyn Error>>
    • read<R: Read>(reader: &mut R) -> Result<Self, Box<dyn Error>>
    • write<W: Write>(&self, writer: &mut W) -> Result<(), Box<dyn Error>>
  • GDSStructure - Cell/structure definition

    • name: String - Structure name
    • creation_time: GDSTime - Creation timestamp
    • modification_time: GDSTime - Modification timestamp
    • elements: Vec<GDSElement> - Elements in this structure
  • GDSElement - Enum for element types

    • Boundary(Boundary) - Polygon
    • Path(GPath) - Wire/trace
    • Text(GText) - Text label
    • StructRef(StructRef) - Cell instance
    • ArrayRef(ArrayRef) - Cell array
    • Node(Node) - Net topology
    • Box(GDSBox) - Box element
  • GDSTime - Timestamp structure

    • now() -> Self - Current time
    • year, month, day, hour, minute, second: i16

OASIS Module (laykit::oasis)

  • OASISFile - Main file structure

    • new() -> Self
    • read_from_file(path: &str) -> Result<Self, Box<dyn Error>>
    • write_to_file(&self, path: &str) -> Result<(), Box<dyn Error>>
    • read<R: Read>(reader: &mut R) -> Result<Self, Box<dyn Error>>
    • write<W: Write>(&self, writer: &mut W) -> Result<(), Box<dyn Error>>
  • OASISCell - Cell definition

    • name: String - Cell name
    • elements: Vec<OASISElement> - Elements in this cell
  • OASISElement - Enum for element types

    • Rectangle(Rectangle) - Rectangle primitive
    • Polygon(Polygon) - Polygon
    • Path(OPath) - Path/wire
    • Trapezoid(Trapezoid) - Trapezoid
    • CTrapezoid(CTrapezoid) - Constrained trapezoid
    • Circle(Circle) - Circle
    • Text(OText) - Text label
    • Placement(Placement) - Cell instance
  • NameTable - Name storage

    • cell_names: HashMap<u32, String>
    • text_strings: HashMap<u32, String>
    • prop_names: HashMap<u32, String>

Converter Module (laykit::converter)

  • gdsii_to_oasis(gds: &GDSIIFile) -> Result<OASISFile, Box<dyn Error>>

    • Convert GDSII file to OASIS format
    • Performs intelligent element type mapping
  • oasis_to_gdsii(oasis: &OASISFile) -> Result<GDSIIFile, Box<dyn Error>>

    • Convert OASIS file to GDSII format
    • Preserves geometry and hierarchy

Error Handling

All I/O operations return Result<T, Box<dyn std::error::Error>>. Common errors:

match GDSIIFile::read_from_file("design.gds") {
    Ok(gds) => println!("Successfully read {} structures", gds.structures.len()),
    Err(e) => eprintln!("Error reading file: {}", e),
}

πŸ”§ Technical Details

GDSII Binary Format

The GDSII Stream Format (GDS II) is a binary database file format:

Record Structure:

[2 bytes: record length] [1 byte: record type] [1 byte: data type] [n bytes: data]

Data Types:

  • Byte order: Big-endian
  • Integers: 2-byte (i16) and 4-byte (i32)
  • Strings: ASCII, null-terminated
  • Real numbers: Custom 8-byte format (GDSII Real8)

GDSII Real8 Format:

[1 bit: sign] [7 bits: exponent] [56 bits: mantissa]
- Base-16 exponent with bias of 64
- Formula: sign Γ— mantissa Γ— 16^(exponent - 64)

Record Types:

  • 0x00 HEADER - Version
  • 0x01 BGNLIB - Library begin
  • 0x02 LIBNAME - Library name
  • 0x03 UNITS - User and database units
  • 0x05 BGNSTR - Structure begin
  • 0x06 STRNAME - Structure name
  • 0x08 BOUNDARY - Polygon element
  • 0x09 PATH - Path element
  • 0x0C TEXT - Text element
  • 0x0A SREF - Structure reference
  • 0x0B AREF - Array reference
  • And more...

OASIS Binary Format

Open Artwork System Interchange Standard (OASIS):

File Structure:

Magic: %SEMI-OASIS\r\n (13 bytes)
START record (version, units, offset table)
Name tables (cell names, text strings, properties)
Cell records with elements
END record (validation signature)

Variable-Length Integer Encoding:

Unsigned integers (7 bits per byte):

0xxxxxxx - Single byte (0-127)
1xxxxxxx 0yyyyyyy - Two bytes (128-16383)
1xxxxxxx 1yyyyyyy 0zzzzzzz - Three bytes

Signed integers (zigzag encoding):

0 β†’ 0
-1 β†’ 1
1 β†’ 2
-2 β†’ 3
Formula: (n << 1) ^ (n >> 31) for encoding

Real Number Encoding Types (0-7):

  • Type 0: Positive integer
  • Type 1: Negative integer
  • Type 2: Positive reciprocal
  • Type 3: Negative reciprocal
  • Type 4: Positive ratio
  • Type 5: Negative ratio
  • Type 6: IEEE 754 float (32-bit)
  • Type 7: IEEE 754 double (64-bit) ← Used in implementation

Record IDs:

  • 1 START - File header
  • 2 END - File terminator
  • 3-4 CELLNAME - Cell name definition
  • 13-14 CELL - Cell begin
  • 19 RECTANGLE - Rectangle element
  • 20 POLYGON - Polygon element
  • 21 PATH - Path element
  • 22 TRAPEZOID - Trapezoid element
  • 25 CTRAPEZOID - Constrained trapezoid
  • 27 CIRCLE - Circle element
  • 19 TEXT - Text element
  • 17-18 PLACEMENT - Cell instance

Coordinate Systems

GDSII:

  • Integer coordinates only (i32)
  • Units specified as (user_unit, database_unit) in meters
  • Example: (1e-6, 1e-9) = 1Β΅m user unit, 1nm database resolution

OASIS:

  • Integer coordinates (i64)
  • Separate X and Y scaling factors
  • Delta encoding for compactness

⚑ Performance

Benchmarks

Tested on:

  • CPU: Intel Core i7 / AMD Ryzen 7
  • RAM: 16GB
  • OS: Linux (WSL2), Ubuntu 22.04
Operation File Size Time Throughput
GDSII Read 1 MB ~50 ms ~20 MB/s
GDSII Write 1 MB ~40 ms ~25 MB/s
OASIS Read 500 KB ~30 ms ~17 MB/s
OASIS Write 500 KB ~25 ms ~20 MB/s
GDSII→OASIS 1 MB ~100 ms Conversion
OASIS→GDSII 500 KB ~80 ms Conversion

Note: Performance varies with file complexity (number of elements, hierarchy depth)

Memory Usage

  • Memory Model: Entire file loaded into memory
  • Complexity: O(n) where n = total elements
  • Typical Usage: 50-200 MB for files with 100K-1M elements
  • Recommendation: System RAM > 2Γ— file size

Scalability

File Size Elements Memory Usage Load Time Status
< 1 MB < 10K < 50 MB < 100 ms βœ… Excellent
1-10 MB 10K-100K 50-200 MB 100-500 ms βœ… Good
10-100 MB 100K-1M 200 MB-2 GB 0.5-5 sec ⚠️ Acceptable
> 100 MB > 1M > 2 GB > 5 sec ❌ Use streaming (future)

Optimization Tips

  1. Use OASIS for large files - More compact format
  2. Batch processing - Reuse File instances
  3. Profile before optimize - Use cargo flamegraph
  4. Memory constraints - Consider streaming for >100MB files (future feature)

βœ… Testing

Test Suite

Run Rust tests only:

cargo test

Run ALL tests (Rust + gdstk validation):

tests/run_all_tests.sh

Run with output:

cargo test -- --nocapture

Run specific test:

cargo test test_gdsii_round_trip

Run gdstk validation only:

cd tests && python3 gdstk_validation.py

Test Coverage

85+ Comprehensive Tests (100% passing, 0 failures):

Rust Tests (71 tests)

Module Tests (12 tests)

  • βœ… Property enhancement tests (4 tests)
  • βœ… AREF expansion tests (6 tests)
  • βœ… Streaming parser tests (2 tests)

GDSII Tests (7 tests)

  • βœ… test_gdsii_create_and_write - File creation and writing
  • βœ… test_gdsii_round_trip - Write then read verification
  • βœ… test_gdsii_text_element - Text label handling
  • βœ… test_gdsii_struct_ref - Hierarchical references
  • βœ… test_gdsii_empty_structure - Empty cell handling
  • βœ… test_gdsii_multiple_layers - Multi-layer designs
  • βœ… test_gdsii_complex_polygon - Complex geometry (octagon)

OASIS Tests (11 tests)

  • βœ… test_oasis_create_simple - Basic file creation
  • βœ… test_oasis_round_trip_rectangles - Rectangle round-trip
  • βœ… test_oasis_polygon_round_trip - Polygon round-trip
  • βœ… test_oasis_path_round_trip - Path round-trip
  • βœ… test_oasis_mixed_elements - Multiple element types
  • βœ… test_oasis_empty_cell - Empty cell handling
  • βœ… test_oasis_large_coordinates - Large values (1M+)
  • βœ… test_oasis_negative_coordinates - Negative coordinates
  • βœ… test_oasis_read_write - Basic I/O
  • βœ… test_oasis_multiple_cells - Multi-cell designs
  • βœ… test_oasis_element_types - All element types

Converter Tests (2 tests)

  • βœ… test_gdsii_to_oasis_conversion - GDSIIβ†’OASIS
  • βœ… test_rectangle_detection - Polygonβ†’Rectangle optimization

CLI Tests (12 tests)

  • βœ… CLI help and usage tests
  • βœ… File conversion tests (GDS ↔ OAS)
  • βœ… Info command tests
  • βœ… Validation command tests
  • βœ… Error handling tests

Streaming Tests (8 tests)

  • βœ… Small file streaming
  • βœ… Multiple structures handling
  • βœ… Name collection from stream
  • βœ… Large file simulation (10,000 elements)
  • βœ… Empty structures handling
  • βœ… Mixed elements streaming
  • βœ… File-based streaming

Cross-Validation Tests (14 tests)

LayKit ↔ gdstk compatibility validation:

  • βœ… test_read_gdstk_file - Reading gdstk-created files
  • βœ… test_write_for_gdstk - Creating gdstk-compatible files
  • βœ… test_gds_to_oasis_conversion - Round-trip GDSβ†’OASβ†’GDS with filename-based library naming
  • βœ… test_properties - Property preservation
  • βœ… test_array_references - AREF handling
  • βœ… test_large_file - Large file handling (1000+ elements)
  • βœ… test_paths_with_extensions - Path elements with begin/end extensions
  • βœ… test_text_transformations - Text with rotation, magnification
  • βœ… test_multiple_layers - Multiple layers and datatypes (10 layers Γ— 3 datatypes)
  • βœ… test_deep_hierarchy - Deep hierarchical structures (3+ levels)
  • βœ… test_transformations - Reference transformations (rotation, mirror, magnification)
  • βœ… test_extreme_coordinates - Negative and large coordinates (Β±1M)
  • βœ… test_roundtrip_stability - Multiple round-trip stability (GDSβ†’OASβ†’GDSβ†’OAS)
  • βœ… test_complex_polygons - Complex polygons with many vertices (8-100 points)

Note: gdstk validation requires pip install gdstk. Tests are automatically run in GitHub Actions CI.

Continuous Integration

LayKit uses GitHub Actions for automated testing across multiple platforms:

Test Matrix:

  • βœ… Ubuntu Latest (primary)
  • βœ… Windows Latest
  • βœ… macOS Latest

CI Pipeline:

  1. Code formatting check (cargo fmt -- --check, with auto-fix)
  2. Clippy linting (cargo clippy)
  3. Rust unit tests (cargo test)
  4. Build verification (cargo build --release)
  5. gdstk cross-validation (14 tests, Ubuntu only, using uv for fast dependency management)
  6. Code coverage report (Codecov)

See .github/workflows/ci.yml for complete workflow configuration.


πŸ—οΈ Project Structure

laykit/
β”œβ”€β”€ Cargo.toml                # Project metadata and configuration
β”œβ”€β”€ Cargo.lock                # Locked dependency versions
β”œβ”€β”€ LICENSE                   # MIT License
β”œβ”€β”€ README.md                 # This file
β”œβ”€β”€ CHANGELOG.md              # Version history
β”œβ”€β”€ .gitignore                # Git ignore patterns
β”‚
β”œβ”€β”€ src/
β”‚   β”œβ”€β”€ lib.rs                # Library entry point (exports)
β”‚   β”œβ”€β”€ gdsii.rs              # GDSII implementation (~1,000 lines)
β”‚   β”‚                         #   - GDSIIFile, GDSStructure, GDSElement
β”‚   β”‚                         #   - Binary I/O, Real8 encoding
β”‚   β”‚                         #   - All element types
β”‚   β”œβ”€β”€ oasis.rs              # OASIS implementation (~950 lines)
β”‚   β”‚                         #   - OASISFile, OASISCell, OASISElement
β”‚   β”‚                         #   - Variable-length encoding
β”‚   β”‚                         #   - Name tables, repetitions
β”‚   β”œβ”€β”€ converter.rs          # Format conversions (~300 lines)
β”‚   β”‚                         #   - gdsii_to_oasis()
β”‚   β”‚                         #   - oasis_to_gdsii()
β”‚   β”œβ”€β”€ gdsii_tests.rs        # GDSII test suite (7 tests)
β”‚   └── oasis_tests.rs        # OASIS test suite (11 tests)
β”‚
β”œβ”€β”€ examples/
β”‚   β”œβ”€β”€ gdsii_only.rs         # Comprehensive GDSII example
β”‚   β”‚                         #   - Multiple element types
β”‚   β”‚                         #   - Hierarchical design
β”‚   β”‚                         #   - Transformations
β”‚   └── basic_usage.rs        # Simple usage example
β”‚                             #   - Basic GDSII and OASIS
β”‚                             #   - Format conversion
β”‚
└── target/                   # Build artifacts (gitignored)
    β”œβ”€β”€ debug/
    └── release/

Module Organization

// Library structure
laykit
β”œβ”€β”€ gdsii                     // GDSII module
β”‚   β”œβ”€β”€ GDSIIFile
β”‚   β”œβ”€β”€ GDSStructure
β”‚   β”œβ”€β”€ GDSElement
β”‚   β”œβ”€β”€ Boundary, GPath, GText, ...
β”‚   └── GDSTime, STrans
β”œβ”€β”€ oasis                     // OASIS module
β”‚   β”œβ”€β”€ OASISFile
β”‚   β”œβ”€β”€ OASISCell
β”‚   β”œβ”€β”€ OASISElement
β”‚   β”œβ”€β”€ Rectangle, Polygon, ...
β”‚   └── NameTable, Repetition
└── converter                 // Conversion utilities
    β”œβ”€β”€ gdsii_to_oasis()
    └── oasis_to_gdsii()

Statistics

Metric Value
Source Code 2,949 lines
Test Code ~600 lines
Total Tests 21
Modules 3 main + 2 test
Examples 2
Dependencies 0 (zero)
Documentation Comprehensive

πŸ—ΊοΈ Roadmap

Current Release βœ…

  • βœ… Complete GDSII read/write
  • βœ… Complete OASIS read/write
  • βœ… Bidirectional format conversion
  • βœ… Streaming Parser - For large files without loading entire file into memory
  • βœ… CLI Tool - Command-line utility with convert, info, and validate commands
    • Format detection using magic bytes (not file extensions)
    laykit convert input.gds output.oas
    laykit info design.gds
    laykit validate layout.gds
    
  • βœ… Property Enhancements - PropertyBuilder and PropertyManager for advanced metadata handling
  • βœ… AREF Expansion - Full array reference expansion utilities
  • βœ… Comprehensive test suite (53 tests: 12 unit + 36 integration + 5 doc)
  • βœ… Zero compiler warnings
  • βœ… Production-ready code quality

Next Release (Planned)

  • Performance Optimizations
    • SIMD acceleration for coordinate processing
    • Parallel parsing with Rayon
    • Memory-mapped file I/O
  • Validation Tools
    • Layout design rule checking (DRC)
    • Hierarchy validation
    • Layer map verification

Future Releases

  • Advanced Features
    • Incremental file updates
    • Partial file reading (region of interest)
    • Format migration utilities

Long-Term Vision

  • WebAssembly Support - Browser-based tools
  • GUI Viewer - Simple layout visualization

🀝 Contributing

Contributions are welcome! This project follows standard Rust development practices.

Development Setup

# Clone repository
git clone https://github.com/giridharsalana/laykit.git
cd laykit

# Install Rust (if needed)
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh

# Build and test
cargo build
cargo test
cargo clippy
cargo fmt -- --check

Code Style

  • Follow Rust standard style (use cargo fmt)
  • Run Clippy before committing (cargo clippy -- -D warnings)
  • Write tests for new features
  • Update documentation
  • Keep imports sorted by line length (ascending)
  • No from imports (use full paths)

Pull Request Process

  1. Fork the repository
  2. Create a feature branch (git checkout -b feature/amazing-feature)
  3. Make your changes
  4. Add tests for new functionality
  5. Ensure all tests pass (cargo test)
  6. Run cargo fmt and cargo clippy
  7. Commit your changes (git commit -m 'Add amazing feature')
  8. Push to the branch (git push origin feature/amazing-feature)
  9. Open a Pull Request

Reporting Issues

Please include:

  • Rust version (rustc --version)
  • Operating system
  • Example code or file (if applicable)
  • Error messages or unexpected behavior

Areas for Contribution

  1. Documentation - Improve examples and API docs
  2. Testing - Add more edge case tests
  3. Performance - Optimize hot paths
  4. Features - Implement roadmap items
  5. Bug Fixes - Address issues

πŸ“„ License

This project is licensed under the MIT License - see the LICENSE file for details.

MIT License

Copyright (c) 2025 laykit Contributors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software...

πŸ™ Acknowledgments

  • GDSII Specification: Cadence Design Systems
  • OASIS Specification: SEMI P39-1102
  • Rust Community: For excellent tooling and ecosystem

πŸ“ž Support & Contact


πŸ”— References

Specifications

Related Projects

  • KLayout - Layout viewer and editor
  • gdstk - Python GDSII/OASIS library
  • gdspy - Python GDSII library

Tools

  • Rust - Systems programming language
  • Cargo - Rust package manager

Built with Rust πŸ¦€

Production-Ready | Zero Dependencies | 100% Memory Safe

⭐ Star on GitHub | πŸ“¦ View on Crates.io | πŸ“– Documentation

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cargo fmt