| Crates.io | leafwing_input_playback |
| lib.rs | leafwing_input_playback |
| version | 0.6.0 |
| created_at | 2022-11-13 21:21:55.754839+00 |
| updated_at | 2024-12-05 17:42:07.042491+00 |
| description | Input recording and mocking functionality for the Bevy game engine. |
| homepage | https://leafwing-studios.com/ |
| repository | https://github.com/leafwing-studios/leafwing_input_playback |
| max_upload_size | |
| id | 714519 |
| size | 248,892 |
An input recording and playback library for the [Bevy] game engine in Rust. Test your games and applications without breaking a sweat. Support Tool Assisted Speedruns (TAS) effortlessly. Make crazy game mechanics where your player's inputs are echoed??
This crate currently captures the following input modes:
If you need more, please feel free to file an issue or open a PR!
If you're new to this crate, check out the input_playback example to get a good overview of how it all works in practice.
This crate can be used to capture, save to disk, and then play back user inputs in a macro-like fashion. This serialization-based workflow is a natural (if somewhat brittle) fit for testing UI, app logic and gameplay elements of your Bevy apps.
Simply toggle on InputCapturePlugin, set a PlaybackFilePath, perform your inputs and then close the app.
Then, when evaluating tests, loop through each saved input sample, and run your app with the InputPlaybackPlugin, providing a PlaybackFilePath corresponding to the input sample you are testing.
AppExit events are also captured, your tests will close down automatically when they're complete.