leptos-bevy-canvas

Crates.ioleptos-bevy-canvas
lib.rsleptos-bevy-canvas
version0.1.0-alpha
sourcesrc
created_at2024-09-12 19:42:24.843928
updated_at2024-09-12 19:42:24.843928
descriptionEasily embed an idiomatic Bevy app inside your Leptos app.
homepage
repositoryhttps://github.com/Synphonyte/leptos-bevy-canvas
max_upload_size
id1373091
size48,562
Marc-Stefan Cassola (maccesch)

documentation

README

Leptos Bevy Canvas

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Easily embed an idiomatic Bevy app inside your Leptos app.

Features

  • Easy to use - Simply embed your Bevy app inside your Leptos app with the [BevyCanvas] component.
  • Idiomatic - This crate doesn't want you to do anything differently in the way you write your Bevy app or your Leptos app. It just gives you the tools for them to communicate.
  • Events - Send events in either or both directions between your Bevy app and your Leptos app.
  • Resource signals - Synchronize Bevy Resources with RwSignals in your Leptos app.

Example

use bevy::prelude::*;
use leptos::prelude::*;
use leptos_bevy_canvas::prelude::*;

#[derive(Event)]
pub struct TextEvent {
    pub text: String,
}

#[component]
pub fn App() -> impl IntoView {
    // This initializes a sender for the Leptos app and
    // a receiver for the Bevy app
    let (text_event_sender, bevy_text_receiver) = event_l2b::<TextEvent>();

    let on_input = move |evt| {
        // send the event over to Bevy
        text_event_sender
            .send(TextEvent { text: event_target_value(&evt) })
            .ok();
    };

    view! {
        <input type="text" on:input=on_input />

        <BevyCanvas
            init=move || {
                // Pass the receiver into the Bevy app initialization
                init_bevy_app(bevy_text_receiver)
            }

            {..}
            width="300"
            height="500"
        />
    }
}

// In Bevy it ends up just as a normal event
pub fn set_text(
    mut event_reader: EventReader<TextEvent>,
) {
    for event in event_reader.read() {
        // do something with the event
    }
}

// This initializes a normal Bevy app
fn init_bevy_app( text_receiver: BevyEventReceiver<TextEvent>) -> App {
    let mut app = App::new();
    app
        .add_plugins(
            DefaultPlugins.set(WindowPlugin {
                primary_window: Some(Window {
                    // "#bevy_canvas" is the default and can be
                    // changed in the <BevyCanvas> component
                    canvas: Some("#bevy_canvas".into()),
                    ..default()
                }),
                ..default()
            }),
        )
        // import the event here into Bevy
        .import_event_from_leptos(text_receiver)
        .add_systems(Update, set_text);

    app
}

Compatibility

Crate version Compatible Leptos version Compatible Bevy version
0.1 0.7 0.14
Commit count: 0

cargo fmt