| Crates.io | lethalfixshaders |
| lib.rs | lethalfixshaders |
| version | 0.1.1 |
| created_at | 2023-12-14 13:00:28.178989+00 |
| updated_at | 2023-12-14 13:25:13.095081+00 |
| description | Fixes shader names and sorts materials into their shader path for Lethal Company |
| homepage | https://github.com/amaanq/lethalfixshaders |
| repository | https://github.com/amaanq/lethalfixshaders |
| max_upload_size | |
| id | 1069460 |
| size | 24,207 |
Automatically creates shader directories that Unity expects, and copies all materials into their appropriate folders based on the guid.
Usage: lethalfixshaders --shaders-path <SHADERS_PATH> --material-path <MATERIAL_PATH> [--output-shaders-path <OUTPUT_SHADERS_PATH>]
Arguments:
--shaders-path: Path to the shaders folder in your project. This is usually Assets/Shaders.--material-path: Path to the materials folder in your project. This is usually Assets/Materials.--output-shaders-path(optional): Path to the output shaders folder in your project. It will be created if it doesn't exist already, and it will default to your shaders path + "Out" if not specified, e.g. Assets/ShadersOut.