Crates.io | lethalfixshaders |
lib.rs | lethalfixshaders |
version | 0.1.1 |
source | src |
created_at | 2023-12-14 13:00:28.178989 |
updated_at | 2023-12-14 13:25:13.095081 |
description | Fixes shader names and sorts materials into their shader path for Lethal Company |
homepage | https://github.com/amaanq/lethalfixshaders |
repository | https://github.com/amaanq/lethalfixshaders |
max_upload_size | |
id | 1069460 |
size | 24,207 |
Automatically creates shader directories that Unity expects, and copies all materials into their appropriate folders based on the guid.
Usage: lethalfixshaders --shaders-path <SHADERS_PATH> --material-path <MATERIAL_PATH> [--output-shaders-path <OUTPUT_SHADERS_PATH>]
Arguments:
--shaders-path
: Path to the shaders folder in your project. This is usually Assets/Shaders
.--material-path
: Path to the materials folder in your project. This is usually Assets/Materials
.--output-shaders-path
(optional): Path to the output shaders folder in your project. It will be created if it doesn't exist already, and it will default to your shaders path + "Out" if not specified, e.g. Assets/ShadersOut
.