| Crates.io | li-wgpu |
| lib.rs | li-wgpu |
| version | 0.18.0 |
| created_at | 2024-08-29 12:30:25.492206+00 |
| updated_at | 2024-08-29 12:30:25.492206+00 |
| description | Rusty WebGPU API wrapper |
| homepage | https://wgpu.rs/ |
| repository | https://github.com/gfx-rs/wgpu |
| max_upload_size | |
| id | 1356060 |
| size | 624,030 |
wgpu-rs is an idiomatic Rust wrapper over wgpu-core. It's designed to be suitable for general purpose graphics and computation needs of Rust community.
wgpu-rs can target both the natively supported backends and Wasm directly.
See our gallery and the wiki page for the list of libraries and applications using wgpu-rs.
All examples are located under the examples directory.
These examples use the default syntax for running examples, as found in the Cargo documentation. For example, to run the cube example:
cargo run --bin cube
The hello* examples show bare-bones setup without any helper code. For hello-compute, pass 4 numbers separated by spaces as arguments:
cargo run --bin hello-compute 1 2 3 4
The following environment variables can be used to configure how the framework examples run:
WGPU_BACKEND
Options: vulkan, metal, dx11, dx12, gl, webgpu
If unset a default backend is chosen based on what is supported by your system.
WGPU_POWER_PREF
Options: low, high, none
If unset power usage is not considered when choosing an adapter.
WGPU_ADAPTER_NAME
Select a specific adapter by specifying a substring of the adapter name.
wasm32-unknown-unknown)See wiki article.
WGSL is the main shading language of WebGPU.
Users can run the naga binary in the following way to convert their SPIR-V shaders to WGSL:
cargo run -- <input.spv> <output.wgsl>
In addition, SPIR-V can be used by enabling the spirv feature and GLSL can be enabled by enabling the glsl feature at the cost of slightly increased build times.