Crates.io | libobs-new |
lib.rs | libobs-new |
version | 2.0.2 |
source | src |
created_at | 2024-08-05 08:40:25.735636 |
updated_at | 2024-09-18 08:48:42.686667 |
description | Fork with revamped API. Wrapper for simple, safe video recording with libobs |
homepage | |
repository | https://github.com/sshcrack/libobs-rs |
max_upload_size | |
id | 1325683 |
size | 1,820,302 |
Simple and safe video recording through libobs.
Currently only tested on Windows. Linux and MacOS likely work, but they are untested. These will receive support later down the road.
The API is currently unstable and will definitely have breaking revisions in the future.
To build on Linux, you must install the libobs-dev package, as well as the bindgen dependencies.
sudo apt-get libobs-dev llvm-dev libclang-dev clang
Compiled Windows DLLs for libobs can be found at https://github.com/joshprk/libobs-rs/releases/tag/deps
Below is an example that will record video-only footage of an exclusive fullscreen application. Note that the API is extremely limited right now, but you can already record both video and audio with full control over the output already. If you need more, libobs is exposed.
use std::time::Duration;
use std::thread;
use libobs::wrapper::{
StartupInfo, ObsContext, OutputInfo, ObsData, VideoEncoderInfo,
AudioEncoderInfo, SourceInfo, ObsPath
};
pub fn main() {
// Start the OBS context
let startup_info = StartupInfo::default();
let mut context = ObsContext::new(startup_info).unwrap();
// Set up output to ./recording.mp4
let mut output_settings = ObsData::new();
output_settings
.set_string("path", ObsPath::from_relative("recording.mp4").build());
let output_info = OutputInfo::new(
"ffmpeg_muxer", "output", Some(output_settings), None
);
let output = context.output(output_info).unwrap();
// Register the video encoder
let mut video_settings = ObsData::new();
video_settings
.set_int("bf", 2)
.set_bool("psycho_aq", true)
.set_bool("lookahead", true)
.set_string("profile", "high")
.set_string("preset", "hq")
.set_string("rate_control", "cbr")
.set_int("bitrate", 10000);
let video_info = VideoEncoderInfo::new(
ObsContext::get_best_encoder(),
"video_encoder",
Some(video_settings),
None,
);
let video_handler = ObsContext::get_video_ptr().unwrap();
output.video_encoder(video_info, video_handler);
// Register the audio encoder
let mut audio_settings = ObsData::new();
audio_settings.set_int("bitrate", 160);
let audio_info = AudioEncoderInfo::new(
"ffmpeg_aac",
"audio_encoder",
Some(audio_settings),
None
);
let audio_handler = ObsContext::get_audio_ptr().unwrap();
output.audio_encoder(audio_info, 0, audio_handler);
// Create the video source using game capture
let mut video_source_data = ObsData::new();
video_source_data
.set_string("capture_mode", "window")
.set_string("window", "")
.set_bool("capture_cursor", true);
let video_source_info = SourceInfo::new(
"game_capture",
"video_source",
Some(video_source_data),
None
);
// Register the source and record
output.source(video_source_info, 0);
output.start();
println!("recording for 10 seconds...");
thread::sleep(Duration::new(10, 0));
// Open any fullscreen application and
// Success!
output.stop();
}