Crates.io | libobs-wrapper |
lib.rs | libobs-wrapper |
version | 0.2.2 |
source | src |
created_at | 2024-08-05 08:54:35.362247 |
updated_at | 2024-09-18 08:52:42.246017 |
description | A safe wrapper around libobs-new |
homepage | |
repository | https://github.com/sshcrack/libobs-rs |
max_upload_size | |
id | 1325691 |
size | 128,211 |
This is a simple wrapper for the libobs-new
crate.
Make sure that the OBS binaries are in your target directory. There's even a tool to help you build OBS from source!
Install the tool
cargo install cargo-obs-build
Add the following to your Cargo.toml
[package.metadata]
# The libobs version to use (can either be a specific version or "latest")
libobs-version="30.2.2"
# The directory in which to store the OBS build (optional)
libobs-cache-dir="../obs-build"
Build OBS
# for debugging
cargo obs-build --profile debug
# for release
cargo obs-build --profile release
# for testing
cargo obs-build --profile (debug|release)/deps
Note: This is the usage without using the libobs-sources
crate (which makes it significantly easier to create sources)
use std::thread;
use std::time::Duration;
use libobs_wrapper::context::ObsContext;
use libobs_wrapper::data::ObsData;
use libobs_wrapper::utils::{
AudioEncoderInfo, ObsPath, OutputInfo, SourceInfo, StartupInfo, VideoEncoderInfo,
};
pub fn main() {
// Start the OBS context
let startup_info = StartupInfo::default();
let mut context = ObsContext::new(startup_info).unwrap();
// Set up output to ./recording.mp4
let mut output_settings = ObsData::new();
output_settings.set_string("path", ObsPath::from_relative("recording.mp4").build());
let output_info = OutputInfo::new("ffmpeg_muxer", "output", Some(output_settings), None);
let output = context.output(output_info).unwrap();
// Register the video encoder
let mut video_settings = ObsData::new();
video_settings
.set_int("bf", 2)
.set_bool("psycho_aq", true)
.set_bool("lookahead", true)
.set_string("profile", "high")
.set_string("preset", "hq")
.set_string("rate_control", "cbr")
.set_int("bitrate", 10000);
let video_info = VideoEncoderInfo::new(
ObsContext::get_best_encoder(),
"video_encoder",
Some(video_settings),
None,
);
let video_handler = ObsContext::get_video_ptr().unwrap();
output.video_encoder(video_info, video_handler).unwrap();
// Register the audio encoder
let mut audio_settings = ObsData::new();
audio_settings.set_int("bitrate", 160);
let audio_info =
AudioEncoderInfo::new("ffmpeg_aac", "audio_encoder", Some(audio_settings), None);
let audio_handler = ObsContext::get_audio_ptr().unwrap();
output.audio_encoder(audio_info, 0, audio_handler).unwrap();
// Create the video source using game capture
let mut video_source_data = ObsData::new();
video_source_data
.set_string("capture_mode", "window")
.set_string("window", "")
.set_bool("capture_cursor", true);
let video_source_info = SourceInfo::new(
"game_capture",
"video_source",
Some(video_source_data),
None,
);
// Register the source and record
output.source(video_source_info, 0).unwrap();
output.start().unwrap();
println!("recording for 10 seconds...");
thread::sleep(Duration::new(10, 0));
// Open any fullscreen application and
// Success!
output.stop().unwrap();
}