Crates.io | libosrs |
lib.rs | libosrs |
version | 0.1.4 |
source | src |
created_at | 2022-10-04 06:18:06.928975 |
updated_at | 2022-10-20 15:01:07.849346 |
description | An Oldschool Runescape API written in Rust |
homepage | |
repository | https://github.com/phongse/libosrs/ |
max_upload_size | |
id | 679650 |
size | 50,099 |
An Oldschool RuneScape API library written in Rust. Can serialize the output into JSON format.
use libosrs;
use libosrs::gamemode::Gamemode;
#[tokio::main]
async fn main() {
let name = "Soupshi";
let mut gamemode: Gamemode = Gamemode::Auto;
let client = libosrs::ClientOSRS::new();
let soupshi = client.get_hiscore(name, gamemode).await.unwrap();
println!("Overall: {:#?}", soupshi.skills.overall);
println!("Agility level: {}", soupshi.skills.agility.level);
println!("Agility xp: {}", soupshi.skills.agility.xp);
println!("Vorkath rank: {}", soupshi.bosses.vorkath.rank);
println!("Vorkath kills: {}", soupshi.bosses.vorkath.score);
// Pass a Hiscore struct and return json
println!("JSON output: {}", soupshi.to_json());
// Try to retrieve a players current gamemode
gamemode = client.get_player_gamemode(name).await;
println!("{:#?}", gamemode);
// Request hiscore from API and return json
println!(
"JSON output: {}",
client.get_hiscore_json(name, gamemode).await
);
// Get Player struct and Player json
println!("{:#?}", client.get_player(name, gamemode).await);
println!(
"JSON output: {}",
client.get_player_json(name, gamemode).await
);
}
Gamemode::Auto
Gamemode::Regular
Gamemode::Ironman
Gamemode::Hardcore
Gamemode::Ultimate
Gamemode::Deadman
Gamemode::Seasonal
Gamemode::Tournament
Auto
will try to fetch a player's current game mode from Regular
, Ironman
, Hardcore
and Ultimate
, i.e. a player who used to be Iron Man but converted to regular will output their regular game stats. Only works if they gained Xp or Boss scores after conversion.
See the docs.rs page.