Crates.io | libretranslate |
lib.rs | libretranslate |
version | 0.5.2 |
source | src |
created_at | 2021-01-30 19:55:14.954851 |
updated_at | 2023-08-28 21:16:50.204902 |
description | A wrapper for the LibreTranslate web API |
homepage | |
repository | https://github.com/DefunctLizard/libretranslate-rs/ |
max_upload_size | |
id | 348581 |
size | 78,602 |
A LibreTranslate API client for Rust.
libretranslate = "0.5.1"
libretranslate
allows you to use open source machine translation in your projects through an easy to use API that connects to the official webpage.
As of now, libretranslate.com hasn't implemented rate limiting yet, so you must use an alternate instance or have an API key.
Here are some that work:
You'll need to use a Builder struct or a String method and specify the url to change to an instance that doesn't require an API key.
libretranslate
is an async library, so you'll have to use an async runtime like tokio
or async-std
.
All translations are done through the translate
function:
use libretranslate::{translate, Language};
#[tokio::main]
async fn main() {
let source = Language::French;
let target = Language::English;
let input = "Le texte français.";
let data = translate(source, target, input, None).await.unwrap();
println!("Input {}: {}", data.source.as_pretty(), data.input);
println!("Output {}: {}", data.target.as_pretty(), data.output);
}
Output:
Input French: le texte français.
Output English: the French text.
Here's a simple example.
use libretranslate::{translate, Language};
#[tokio::main]
async fn main() {
let target = Language::English;
let text = "le texte français.";
let data = translate(Language::Detect, target, text, None).await.unwrap();
println!("Input {}: {}", data.source.as_pretty(), data.input);
println!("Output {}: {}", data.target.as_pretty(), data.output);
}
Output:
Input French: le texte français.
Output English: the French text.
The Language
enum has a lot of functionality so you can create a Language
from all sorts of different user inputs.
You can return a &str
with the language's name in English using as_pretty()
, or the language's code using as_code()
.
Language
also implements FromStr
so you can create a Language
using text like "en", or "English" (case doesn't matter). You can do this by either using Language::from()
or .parse::<Language>()
.
Here's a simple example.
use libretranslate::Language;
fn main() {
let lang = Language::English;
let lang_parse = "english".parse::<Language>().unwrap();
assert_eq!(lang, lang_parse);
assert_eq!("en", lang.as_code());
assert_eq!("English", lang.as_pretty());
}
The trait Translate
implements AsRef<str>
, meaning that any &str
or String
can be translated into any other language.
Here's a simple example.
use libretranslate::{Language, Translate};
#[tokio::main]
async fn main() {
let text = "This is text, written on a computer, in English."
.to_lang(Language::German)
.from_lang(Language::English)
.translate()
.await
.unwrap();
println!("output: \"{}\"", text);
}
Output:
Output: "Dies ist Text, geschrieben auf einem Computer, in Englisch."