Crates.io | lingo_lib |
lib.rs | lingo_lib |
version | 0.2.2 |
source | src |
created_at | 2022-12-20 02:33:31.007181 |
updated_at | 2023-08-09 21:19:03.56796 |
description | Internationalise a Rust program and translate strings quickly and simply. Make any software open to multiple languages |
homepage | |
repository | https://github.com/antoninhrlt/lingo |
max_upload_size | |
id | 741899 |
size | 36,870 |
Internationalise a Rust program and translate strings quickly and simply. Make any software open to multiple languages
In your "Cargo.toml" file :
[dependencies]
lingo_lib = "*"
Check the current version on crates.io.
Unfortunately, the crate "lingo" already exists in crates.io. Waiting to get the name, be careful to not import "lingo" but "lingo_lib".
let mut lingo = lingo![
(
"<identifier>",
strings![
s!("<locale>", "<translation>"),
s!("<locale>", "<translation>")
// ...
]
)
// ...
];
// If not set, it's the operating system locale that will be used.
lingo.set_context_locale(/* app locale */);
// If not set, it's `locale!("en")`.
lingo.set_default_locale(/* locale */);
println!("{}", lingo.string("<identifier>").unwrap());
locale!("en"); // English (no country code)
locale!("en_US"); // English (United States)
Locale::from_string("en_US", '_'); // English (United States)
Locale::from_string("en-US", '-'); // English (United States)
// English (no country code)
Locale(Language::new(LanguageCode::en), CountryCode::None);
// English (United States)
Locale(Language::new(LanguageCode::en), CountryCode::US);
A French application using lingo
.
struct MyFrenchApp {
lingo: Lingo,
}
impl MyFrenchApp {
pub fn new() -> Self {
Self {
lingo: Self::init_lingo()
}
}
pub fn run(&self) {
println!("{}", self.lingo.string("welcome").unwrap());
}
}
impl LingoApp for MyFrenchApp {
fn init_lingo() -> Lingo {
let mut lingo = lingo![
(
"welcome",
strings![
s!("fr", "bienvenue sur l'app !"),
s!("en", "welcome to the app!")
// ...
]
)
// ...
];
lingo.set_context_locale(locale!("fr_FR"));
lingo
}
fn lingo(&self) -> &Lingo {
&self.lingo
}
}
fn main() {
let app = MyFrenchApp::new();
println!("{}", app.lingo().string("welcome").unwrap());
app.run();
}
bienvenue sur l'app !
bienvenue sur l'app !
use lingo_lib::{ lingo, locale, strings, s };
use lingo_lib::{ Lingo, LingoApp };
use lingo_lib::locales::Locale;