| Crates.io | litemap |
| lib.rs | litemap |
| version | 0.8.0 |
| created_at | 2021-02-23 01:00:09.087357+00 |
| updated_at | 2025-05-07 20:55:31.893919+00 |
| description | A key-value Map implementation based on a flat, sorted Vec. |
| homepage | |
| repository | https://github.com/unicode-org/icu4x |
| max_upload_size | |
| id | 359238 |
| size | 158,175 |
litemaplitemap is a crate providing [LiteMap], a highly simplistic "flat" key-value map
based off of a single sorted vector.
The main goal of this crate is to provide a map that is good enough for small
sizes, and does not carry the binary size impact of HashMap
or BTreeMap.
If binary size is not a concern, [std::collections::BTreeMap] may be a better choice
for your use case. It behaves very similarly to [LiteMap] for less than 12 elements,
and upgrades itself gracefully for larger inputs.
[LiteMap] is a data structure with similar characteristics as [std::collections::BTreeMap] but
with slightly different trade-offs as it's implemented on top of a flat storage (e.g. Vec).
LiteMap] iteration is generally faster than BTreeMap because of the flat storage.LiteMap] can be pre-allocated whereas BTreeMap can't.LiteMap] has a smaller memory footprint than BTreeMap for small collections (< 20 items).O(log(n)) like BTreeMap.O(n), but optimized to O(1) if the new item sorts greater than the current items. In BTreeMap it's O(log(n)).O(n) whereas BTreeMap is O(log(n)).from_iter, extend and deserialization have an optimized O(n) path
for inputs that are ordered and O(n*log(n)) complexity otherwise.By default, [LiteMap] is backed by a Vec; however, it can be backed by any appropriate
random-access data store, giving that data store a map-like interface. See the [store]
module for more details.
[LiteMap] supports const construction from any store that is const-constructible, such as a
static slice, via [LiteMap::from_sorted_store_unchecked()]. This also makes [LiteMap]
suitable for use with [databake]. See impl Bake for LiteMap for more details.
For more information on development, authorship, contributing etc. please visit ICU4X home page.