Crates.io | lua53-ext |
lib.rs | lua53-ext |
version | 0.1.1 |
source | src |
created_at | 2017-04-21 14:40:12.04584 |
updated_at | 2017-04-21 17:44:05.651067 |
description | Extension to jcmoyer's Lua 5.3 bindings |
homepage | https://github.com/jellonator/rust-lua53-ext |
repository | https://github.com/jellonator/rust-lua53-ext.git |
max_upload_size | |
id | 11438 |
size | 43,085 |
Abstraction layer between Rust and Lua
This is an extension to jcmoyer's rust-lua53 Lua bindings. It makes interfacing between Rust and Lua much simpler and more Rust-like.
Even though this is an abstraction layer, you still need to have an understanding of Lua's state system and how to use rust-lua53.
When interfacing with a Lua State, you have to remember things about the Lua stack such as what the type of a given value at a position is, where each value you are working with is on the stack, how big the stack is, etc.
lua53-ext doest all of this stuff for you. Instead of working with the stack, instead you work with a series of Contexts. When you push some variables onto the stack with a context, all of the pushed values are popped when the Context goes out of scope.
A Context
is really just a wrapper over a Lua State. A Context can be created anywhere you have a Lua State or another Context using the Context::new
function or the Context::push_context
function.
When you push a value onto the lua stack with a Context, you get a value as a return that represents the pushed value's Index. For example, you can push an integer onto the stack via Context::push_integer
. It takes a single argument, an integer, and returns a LuaInteger
, which represents the index of the newly pushed integer (as well as some helpful abstractions).
use context::Context;
use lua::{State, Type};
use types::LuaFunction;
fn main() {
// Create a new rust-lua53 state
let mut state = State::new();
// Create a new Lua Context (Where the magic happens)
let mut context = Context::new(&mut state);
// Run a bit of code that creates a variable 'foo' with a value of 12.
context.do_string("foo = 12").unwrap();
// Push the global value 'foo' onto the stack as a LuaGeneric
let lua_foo = context.push_global("foo");
// Convert the LuaGeneric into an integer
let result = lua_foo.get_value::<i64>(&mut context).unwrap();
// Check result (12 = 12)
assert_eq!(result, 12);
}
Lua types are independent from the context that they are created from. The following are all valid:
fn main {
let mut state = State::new();
let mut context = Context::new(&mut state);
let value;
{
// create a new context that sits on top of the old context
let mut new_context = context.push_context();
// value is now referencing a value on the stack
value = new_context.push_integer(5);
// the new context goes out of scope and 'value' is popped from the stack
}
context.push_integer(16);
// Yet, I can still use 'value' here!
context.set_global("foo", &value);
// Crashes here (16 != 5)
assert_eq!(Some(5), context.get_global("foo"));
}
fn main {
// create a context 'foo'
let mut state_foo = State::new();
let mut context_foo = Context::new(&mut state_foo);
// create a context 'bar'
let mut state_bar = State::new();
let mut context_bar = Context::new(&mut state_bar);
// create some values for 'foo' and 'bar' (both have index 1)
let value_foo = context_foo.push_integer(1);
let value_bar = context_bar.push_integer(2);
// woops! value_bar is defined for context_bar, not context_foo!
context_foo.set_global("baz", &value_bar);
// Crash here (1 != 2)
assert_eq!(Some(2), context_foo.get_global("baz"));
}