Crates.io | machine |
lib.rs | machine |
version | 0.3.0 |
source | src |
created_at | 2015-03-27 14:01:14.50301 |
updated_at | 2019-06-14 14:08:11.108498 |
description | State machine utilities |
homepage | |
repository | https://github.com/rust-bakery/machine |
max_upload_size | |
id | 1723 |
size | 56,527 |
This crate defines three procedural macros to help you write enum based state machines, without writing the associated boilerplate.
target/machine
directory for further inspectiontarget/machine
directory for graph generationmachine is available on crates.io and can be included in your Cargo enabled project like this:
[dependencies]
machine = "^0.2"
Then include it in your code like this:
#[macro_use]
extern crate machine;
We'll define a state machine representing a traffic light, specifying a maximum number of cars passing while in the green state.
The following machine definition:
machine!(
enum Traffic {
Green { count: u8 },
Orange,
Red
}
);
will produce the following code:
#[derive(Clone, Debug, PartialEq)]
pub enum Traffic {
Error,
Green(Green),
Orange(Orange),
Red(Red),
}
#[derive(Clone, Debug, PartialEq)]
pub struct Green {
count: u8,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Orange {}
#[derive(Clone, Debug, PartialEq)]
pub struct Red {}
impl Traffic {
pub fn green(count: u8) -> Traffic {
Traffic::Green(Green { count })
}
pub fn orange() -> Traffic {
Traffic::Orange(Orange {})
}
pub fn red() -> Traffic {
Traffic::Red(Red {})
}
pub fn error() -> Traffic {
Traffic::Error
}
}
From there, we can define the Advance
message to go to the next color, and the associated
transitions:
#[derive(Clone,Debug,PartialEq)]
pub struct Advance;
transitions!(Traffic,
[
(Green, Advance) => Orange,
(Orange, Advance) => Red,
(Red, Advance) => Green
]
);
This will generate an enum holding the messages for that state machine,
and a on_advance
method on the parent enum.
#[derive(Clone, Debug, PartialEq)]
pub enum TrafficMessages {
Advance(Advance),
}
impl Traffic {
pub fn on_advance(self, input: Advance) -> Traffic {
match self {
Traffic::Green(state) => Traffic::Orange(state.on_advance(input)),
Traffic::Orange(state) => Traffic::Red(state.on_advance(input)),
Traffic::Red(state) => Traffic::Green(state.on_advance(input)),
_ => Traffic::Error,
}
}
}
The compiler will then complain that the on_advance
is missing on the
Green
, Orange
and Red
structures:
error[E0599]: no method named `on_advance` found for type `Green` in the current scope
--> tests/t.rs:18:1
|
4 | / machine!(
5 | | enum Traffic {
6 | | Green { count: u8 },
7 | | Orange,
8 | | Red,
9 | | }
10 | | );
| |__- method `on_advance` not found for this
...
18 | / transitions!(Traffic,
19 | | [
20 | | (Green, Advance) => Orange,
21 | | (Orange, Advance) => Red,
22 | | (Red, Advance) => Green
23 | | ]
24 | | );
| |__^
[...]
The transitions
macro takes care of the boilerplate, writing the wrapper
methods, and making sure that a state machine receiving the wrong message
will get into the error state. But we still need to define manually the
transition functions for each of our states, since most of the work will
be done there:
impl Green {
pub fn on_advance(self, _: Advance) -> Orange {
Orange {}
}
}
impl Orange {
pub fn on_advance(self, _: Advance) -> Red {
Red {}
}
}
impl Red {
pub fn on_advance(self, _: Advance) -> Green {
Green {
count: 0
}
}
}
Now we want to add a message to count passing cars when in the green state,
and switch to the orange state if at least 10 cars have passed.
So the PassCar
message is only accepted by the green state, and the
transition has two possible end states, green and orange.
While we might want a clean state machine where each state and message
combination only has one end state, we could have conditions depending
on message values, or state members that would not require creating
new states or messages instead:
#[derive(Clone,Debug,PartialEq)]
pub struct PassCar { count: u8 }
transitions!(Traffic,
[
(Green, Advance) => Orange,
(Orange, Advance) => Red,
(Red, Advance) => Green,
(Green, PassCar) => [Green, Orange]
]
);
impl Green {
pub fn on_pass_car(self, input: PassCar) -> Traffic {
let count = self.count + input.count;
if count >= 10 {
println!("reached max cars count: {}", count);
Traffic::orange()
} else {
Traffic::green(count)
}
}
}
The on_pass_car
method can have multiple end states, so it must
return a Traffic
.
The generated code will now contain a on_pass_car
for the
Traffic
enum. Note that if a state other than Green
receives the PassCar
message, the state machine will go
into the Error
state and stay there indefinitely.
#[derive(Clone, Debug, PartialEq)]
pub enum TrafficMessages {
Advance(Advance),
PassCar(PassCar),
}
impl Traffic {
pub fn on_advance(self, input: Advance) -> Traffic {
match self {
Traffic::Green(state) => Traffic::Orange(state.on_advance(input)),
Traffic::Orange(state) => Traffic::Red(state.on_advance(input)),
Traffic::Red(state) => Traffic::Green(state.on_advance(input)),
_ => Traffic::Error,
}
}
pub fn on_pass_car(self, input: PassCar) -> Traffic {
match self {
Traffic::Green(state) => state.on_pass_car(input),
_ => Traffic::Error,
}
}
}
The complete generated code can be found in target/machine/traffic.rs
.
The machine crate will also generate the target/machine/traffic.dot
file
for graphviz usage:
digraph Traffic {
Green -> Orange [ label = "Advance" ];
Orange -> Red [ label = "Advance" ];
Red -> Green [ label = "Advance" ];
Green -> Green [ label = "PassCar" ];
Green -> Orange [ label = "PassCar" ];
}
dot -Tpng target/machine/traffic.dot > traffic.png
will generate the following image:
We can then use the messages to trigger transitions:
// starting in green state, no cars have passed
let mut t = Traffic::Green(Green { count: 0 });
t = t.on_pass_car(PassCar { count: 1});
t = t.on_pass_car(PassCar { count: 2});
// still in green state, 3 cars have passed
assert_eq!(t, Traffic::green(3));
// each advance call will move to the next color
t = t.on_advance(Advance);
assert_eq!(t, Traffic::orange());
t = t.on_advance(Advance);
assert_eq!(t, Traffic::red());
t = t.on_advance(Advance);
assert_eq!(t, Traffic::green(0));
t = t.on_pass_car(PassCar { count: 5 });
assert_eq!(t, Traffic::green(5));
// when more than 10 cars have passed, go to the orange state
t = t.on_pass_car(PassCar { count: 7 });
assert_eq!(t, Traffic::orange());
t = t.on_advance(Advance);
assert_eq!(t, Traffic::red());
// if we try to use the PassCar message on state other than Green,
// we go into the error state
t = t.on_pass_car(PassCar { count: 7 });
assert_eq!(t, Traffic::error());
// once in the error state, we stay in the error state
t = t.on_advance(Advance);
assert_eq!(t, Traffic::error());
The methods!
procedural macro can generate wrapper methods for state member
accessors, or require method implementations on states:
methods!(Traffic,
[
Green => get count: u8,
Green => set count: u8,
Green, Orange, Red => fn can_pass(&self) -> bool
]
);
This will generate:
count()
getter for the Green
state (get
) and the wrapping enumcount_mut()
setter for the Green
state (set
) and the wrapping enumcan_pass()
method for the wrapping enum, requiring its implementations for all statesMethods can have arguments, and those will be passed to the corresponding method on states, as expected.
impl Orange {}
impl Red {}
impl Green {
pub fn count(&self) -> &u8 {
&self.count
}
pub fn count_mut(&mut self) -> &mut u8 {
&mut self.count
}
}
impl Traffic {
pub fn count(&self) -> Option<&u8> {
match self {
Traffic::Green(ref v) => Some(v.count()),
_ => None,
}
}
pub fn count_mut(&mut self) -> Option<&mut u8> {
match self {
Traffic::Green(ref mut v) => Some(v.count_mut()),
_ => None,
}
}
pub fn can_pass(&self) -> Option<bool> {
match self {
Traffic::Green(ref v) => Some(v.can_pass()),
Traffic::Orange(ref v) => Some(v.can_pass()),
Traffic::Red(ref v) => Some(v.can_pass()),
_ => None,
}
}
}
We can now add the remaining methods and get a working state machine:
impl Green {
pub fn can_pass(&self) -> bool {
true
}
}
impl Orange {
pub fn can_pass(&self) -> bool {
false
}
}
impl Red {
pub fn can_pass(&self) -> bool {
false
}
}
Licensed under either of
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.