| Crates.io | mevy_ui |
| lib.rs | mevy_ui |
| version | 0.3.1 |
| created_at | 2025-01-02 10:58:26.407428+00 |
| updated_at | 2025-11-02 00:53:52.275057+00 |
| description | bevy_ui macro, that adds a CSS-like syntax! |
| homepage | |
| repository | https://github.com/dekirisu/mevy/ |
| max_upload_size | |
| id | 1501429 |
| size | 21,304 |
[!NOTE] This crate is part of mevy (tl;dr: more neat macros) so take a look! 🦆
Multiple bevy versions are supported and managed by features:
# bevy 0.17
mevy_ui = {version="0.3",features=["0.17"]}
# bevy 0.16
mevy_ui = {version="0.3",features=["0.16"]}
# bevy 0.15
mevy_ui = {version="0.3",features=["0.15"]}
The macro ui!() has multiple modes, that are invoked by (1.) the type of delimiters and (2.) if a name is provided:
Short syntax, inspired by TailwindCSS!
c.spawn(ui!(
w:100 h:100 radius:6 bg:#fff border:5#f00
shadow:10%+10%+3px+8px#fa4
)?));
ui!((..)) (inner round braces) will return a tuple of mentioned components only. See this example.
c.spawn(ui!((
size: 100px 100px;
border: 5px #ff0000;
box_shadow: 10% 10% 3px 8px #ffaa44;
background: #ffffff;
border_radius: 6px;
neat_outline;
)?));
//^ optional ? (or any token): hovering shows the returned tuple (if LSP used)
/// function as custom fields or p refabs
fn neat_outline() -> Outline {ui!((
outline: 3px 1px #00ff00;
))}
The order of the components are based on 'first mention' and consistent:
let (shadow,node) = ui!((
box_shadow: 10% 10% 3px 8px #ffaa44;
size: 100px 100px;
));
If a name is defined before the inner braces, a function will be defined returning an impl Bundle of its content:
ui!{neat_box(
size: 100px 100px;
background: #ffffff;
)}
// is the same as:
pub fn neat_box() -> impl Bundle {ui!((
size: 100px 100px;
background: #ffffff;
))}
Defining a name and then using curly brackets {} instead, will define a function that mutates existing components:
&mut .. of the components to be mutatedinserted, an EntityCommands will be then added to the parameters_ instead of a calue will keep ste already existing one:
box_shadow: _ _ 10px will only affect the blur radius, since x and y are 'kept' and spread & color not mentionedui!{into_red_glow{
border: _ #ffffff;
background: #ff0000;
// no value mentined, so only color affected:
box_shadow: #ff0000
}}
// does the same as:
pub fn into_red_glow(
border_color: &mut BorderColor,
background_color: &mut BackgroundColor,
box_shadow: &mut BoxShadow
){
border_color.0 = Srgba::hex("#ffffff").unwrap().into();
background_color.0 = Srgba::hex("#ff0000").unwrap().into();
box_shadow.color = Srgba::hex("#ff0000").unwrap().into();
}
Inside the macro there you can write those things:
0px = Val::Px(0.)0% = Val::Percent(0.)0vh = Val::Vh(0.)0vw = Val::Vw(0.)0vmin = Val::VMin(0.)0vmax = Val::VMax(0.)#ff0000 = Color::Srgba(Srgba::hex("#ff0000").unwrap())
red|RED = bevy::color::palettes::css::REDCurrently, There are 2 ways to add those:
fn that returns something that impl Bundlenew method of a struct that impl Bundlec.spawn(ui!((
just_glow: #ff0000;
// targets Outline::new(..)
Outline: 5px, 2px, #ff0000;
)));
fn just_glow(color:Color) -> BoxShadow {
BoxShadow {
spread_radius: Val::Px(5.0),
blur_radius: Val::Px(5.0),
color,
..default()
}
}
border: 5px; // 5px to all edges
border: 5px 2px; // 5px vertical, 2px horizontal
border: 5px 2px 8px; // 5px top, 2px horizontal, 8px bottom
border: 5px 2px 4px 1px // (clockwise) top right bottom left
border-radius: 5px; // 5px to all corners
border-radius: 5px 0px; // 5px top-left/right, 0px bottom-left/right
border-radius: 5px 2px 8px; // 5px top-left, 2px top-right, 8px bottom
border-radius: 5px 2px 4px 1px // (clockwise) top-left top-right bottom-right bottom-left
At the moment, you can only use variables in custom fields. It's planned to work for built-in fields soon™.
Here's a list of all available out of the box fields, Val order same as in bevy
ui!((
// Position Type
position_type: absolute|relative;
absolute; // shortcut
relative; // ^
// Visibility
hidden;
visible;
inherit;
// Transform - be aware how it affects UI!
scale: 1.0 1.2; // x y
scale: 1.0; // x & y
rotation: 1.41; // radian
rotation: 45deg; // degree
// Positions
l|left: 1px;
r|right: 1px;
t|top: 1px;
b|bottom: 1px;
x: 1px; // left & right
y: 1px; // top & bottom
xy: 1px; // x & y
z|z_index: 10;
zg|z_global: 10;
// Size
w|width: 1px;
h|height: 1px;
size: 1px 1px; // width height
min_w|min_width: 1px;
min_h|min_height: 1px;
max_w|max_width: 1px;
max_h|max_height: 1px;
aspect_ratio: 1;
// Margin
m|margin: 1px 1px 1px 1px; // see 'Edge Selection'
mt|margin_top: 1px;
mb|margin_bottom: 1px;
ml|margin_left: 1px;
mr|margin_right: 1px;
mx|margin_x: 1px; // ml & mr
my|margin_y: 1px; // mt & mb
// Padding
p|padding: 1px 1px 1px 1px; // see 'Edge Selection'
pt|padding_top: 1px;
pb|padding_bottom: 1px;
pl|padding_left: 1px;
pr|padding_right: 1px;
px|padding_x: 1px; // pl & pr
py|padding_y: 1px; // pt & pb
// Box Styling
bg|background: red;
shadow|box_shadow: 1px 1px 1px 1px #ff0000;
border: 1px 1px 1px 1px #ff0000; // see 'Edge Selection'
border_color: #ff0000;
outline: 1px 1px #ff0000;
round|border_radius: 1px 1%;
// Text Styling
text|text_size|font_size: 20;
text|justify_text: left|center|right|justified;
text|line_break: word_boundary|any_character|word_or_character|no_wrap;
leading|line_height: 1.2;
color|font_color: #ff0000;
text_shadow: 2 2 #000; // x y color
// Images
img|image: $an_image; // an_image: Handle<Image>
img|image: $(path.to.image);
img|image|image_color: #000;
img|image: flip_x|flip_y;
// Align Self
justify_self: auto|start|end|center|baseline|stretch;
align_self: ^|flex_start|flex_end;
// Handle Children
display: flex|grid|block|none;
justify_items: default|start|end|center|baseline|stretch;
align_items: ^|flex_start|flex_end;
justify_content: default|start|end|flex_start|flex_end|center|stretch|space_between|space_evenly|space_around;
align_content: ^;
gap_y|row_gap: 1px;
gap_x|column_gap: 1px;
gap: 1px; // gap_x & gap_y
overflow: visible|clip|hidden|scroll; // set x and y
overflow: clip clip; // or separately
overflow_clip_margin: content_box|padding_box|border_box 5; // number optional
// Flex
flex|flex_direction: row|column|row_reverse|column_reverse;
flex_basis: 1px;
flex_grow: 1;
flex_shrink: 1;
flex_wrap: no_wrap|wrap|wrap_reverse;
// Grid
grid_auto_flow: row|column|row_dense|column_dense;
grid_row: span|start|end 10;
grid_row: start_span|start_end|end_span 8 10;
grid_column: span|start|end 10;
grid_column: start_span|start_end|end_span 8 10;
grid_auto_rows: 1px 3% 10fr min_content; // any number of `GridTrack`s
grid_auto_columns: 1px 3% 10fr; // ^
grid_template_rows: 10:1px 10:3%; // ^, but {repetition}: before each Track
grid_template_columns: 10:1px 10:3%; // ^
// Separate Components
interaction; // adds `Interaction` component
cursor_position; // adds `RelativeCursorPosition` component
focus|focus_policy: pass
scroll|scroll_position: 1px 1px;
))