Crates.io | mewo_ecs_derive |
lib.rs | mewo_ecs_derive |
version | 0.1.4 |
source | src |
created_at | 2023-09-03 23:06:07.850961 |
updated_at | 2023-10-01 02:56:31.338103 |
description | mewo_ecs_derive - mewo_ecs' derive macros |
homepage | https://github.com/davnotdev/mewo |
repository | https://github.com/davnotdev/mewo |
max_upload_size | |
id | 962501 |
size | 6,219 |
I've always wanted to create my own game engine, and this is the manifestation of those dreams.
Mewo isn't a full game engine though.
Rather, it is a fast, minimal, multithread-able Entity Component System.
(mewo_ecs
has exactly one dependency!)
Interested in how it works? Here's a really boring walkthrough.
See the docs for a guide to pretty much everything Mewo has to offer.