Crates.io | mist-pdk |
lib.rs | mist-pdk |
version | 1.1.0 |
source | src |
created_at | 2024-03-03 21:22:38.187973 |
updated_at | 2024-03-03 22:17:36.928326 |
description | mist plugin development kit |
homepage | |
repository | https://codeberg.org/periwinkle/mist |
max_upload_size | |
id | 1160920 |
size | 9,612 |
This is a crate used to simplify mist plugin development in rust. All you have to do is implement the trait MistPlugin
for your custom struct type, and call the generate_plugin!
macro to generate the boilerplate for you.
To create a plugin, create a new crate with cargo new --lib
, and in Cargo.toml, set the crate type to cdylib.
[lib]
crate-type = ["cdylib"]
Then add mist-pdk
as a dependency.
[dependencies]
mist-pdk = "1.0"
Writing the plugin is as simple as creating a struct to hold any state you might need between updates, and implementing MistPlugin
for this struct. The init
function is used to instantiate your struct, and is the only one that
does not provide a default implementation because of this. The update
function will be called each frame (about every 1/60 second) during the lifetime of your plugin, and gives you a RunUpdate
from which you can determine the current status of the timer. If your plugin will control mist operation, you can return a StateChangeRequest
from update
to request that the timer change state. The default implementation of update
simply returns StateChangeRequest::None
. Finally, you can use the shutdown
function to deinitialize anything from your plugin that you need
to. By default, it does nothing.
Once you have implemented the plugin, you can call generate_plugin!
passing in the name of your plugin struct, and the rest will be handled automatically.
A mist plugin is a (platform-specific) dynamic library that is loaded at runtime by the main mist application. Each time the user opens a new split file in mist (i.e. on program start and any times beyond that where a new file
is loaded), the plugin is reloaded. On load, mist checks the version of the pdk that the plugin was compiled with by calling the version
function from the plugin, which returns a u16
with upper 8 bits for major version and lower
8 for the minor version. This function is automatically generated by generate_plugin
. This version check is done to ensure that mist's idea of the plugin's function signatures matches with the actual plugin's functions.
Then, the init
function from the plugin is called once, passing in a reference to the newly opened run. The responsibility of the init
function is to initialize any state that the plugin needs, and instantiate the plugin
struct itself. Each frame after this (except for time while dialog boxes are open), the update
function from the plugin will be called with a reference to the RunUpdate
generated on that frame. The update
function can then return a StateChangeRequest
to mist, which will request the timer to either make a change,
or be ignored in the case of StateChangeRequest::None
.
When the split file is closed (i.e. on timer exit or when the user decides to open a new split file), mist calls the shutdown
function from the plugin once. After this, the plugin will be unloaded and memory will be freed.