mkaudiolibrary

Crates.iomkaudiolibrary
lib.rsmkaudiolibrary
version1.4.0
created_at2023-06-24 23:07:19.155014+00
updated_at2025-12-17 07:37:03.451058+00
descriptionModular audio processing library including MKAU plugin format based on Rust.
homepagehttps://github.com/mkaudio-company/mkaudiolibrary
repositoryhttps://github.com/mkaudio-company/mkaudiolibrary
max_upload_size
id899174
size268,873
minjaekimartist (minjaekimartist)

documentation

https://docs.rs/mkaudiolibrary

README

mkaudiolibrary

A Rust library for real-time audio signal processing, featuring analog modeling through numeric functions and circuit simulation via Modified Nodal Analysis (MNA).

Features

  • Thread-safe buffers with RwLock-based concurrent access
  • Analog modeling for tube/tape-style saturation with asymmetric parameters
  • Circuit simulation with real-time transient analysis using MNA
  • DSP primitives including convolution, compression, limiting, and delay
  • Audio file I/O for WAV and AIFF formats with Buffer integration
  • Plugin system via MKAU format for modular processing chains
  • Real-time streaming via RTAudio-style API (optional realtime feature)
  • Zero-copy design with boxed slices for minimal allocation overhead

Installation

Add to your Cargo.toml:

[dependencies]
mkaudiolibrary = "1.4"

For real-time audio streaming, enable the realtime feature:

[dependencies]
mkaudiolibrary = { version = "1.4", features = ["realtime"] }

For MIDI support with mkmidilibrary integration:

[dependencies]
mkaudiolibrary = { version = "1.4", features = ["midi"] }

For GUI support with mkgraphic integration:

[dependencies]
mkaudiolibrary = { version = "1.4", features = ["gui"] }

Quick Start

use mkaudiolibrary::audiofile::{AudioFile, FileFormat};
use mkaudiolibrary::dsp::Compression;
use mkaudiolibrary::buffer::Buffer;

// Load an audio file
let mut audio = AudioFile::default();
audio.load("input.wav");

println!("Loaded: {} channels, {} samples, {}Hz",
    audio.num_channel(),
    audio.num_sample(),
    audio.sample_rate()
);

// Convert to thread-safe buffers for processing
let buffers = audio.to_buffers();

// Apply compression to each channel
let mut comp = Compression::new(audio.sample_rate() as f64);
comp.threshold = -12.0;
comp.ratio = 4.0;

for buffer in &buffers {
    let output = Buffer::new(buffer.len());
    comp.run(buffer, &output);
    // ... copy processed output back
}

// Save result
audio.save("output.wav", FileFormat::Wav);

Modules

buffer

Thread-safe audio buffers designed for concurrent multi-threaded access:

Type Description Use Case
Buffer<T> General-purpose buffer with read/write locking Sample storage, inter-thread communication
PushBuffer<T> FIFO buffer that shifts samples on push FIR filters, convolution
CircularBuffer<T> Ring buffer with power-of-2 sizing Delay lines, lookahead buffers

All buffers use Arc<RwLock<...>> internally, allowing multiple concurrent readers or exclusive write access.

use mkaudiolibrary::buffer::Buffer;
use std::thread;

let buffer = Buffer::<f64>::new(1024);
let buffer_clone = buffer.clone();  // Shares underlying data

// Writer thread
let writer = thread::spawn(move || {
    let mut guard = buffer_clone.write();
    for i in 0..1024 {
        guard[i] = (i as f64 / 1024.0).sin();
    }
});

writer.join().unwrap();

// Reader thread
let guard = buffer.read();
println!("First sample: {}", guard[0]);

dsp

Audio processing components organized by category:

Utility Functions

use mkaudiolibrary::dsp::{ratio_to_db, db_to_ratio};

let db = ratio_to_db(2.0);      // ~6.02 dB
let ratio = db_to_ratio(-6.0);  // ~0.5

Saturation (Analog Modeling)

Asymmetric logarithmic saturation model for analog-style harmonic generation:

  • Alpha parameters - Independent drive/knee control for positive and negative signals
  • Beta parameters - Separate compression/gain characteristics per polarity
  • Delta parameter - DC bias offset for curve positioning
  • Gamma parameter - Boolean polarity inversion
use mkaudiolibrary::dsp::Saturation;
use mkaudiolibrary::buffer::Buffer;

let sat = Saturation::new(
    10.0, 10.0,   // alpha_plus, alpha_minus (drive)
    1.0, 1.0,     // beta_plus, beta_minus (compression)
    0.0,          // delta (bias)
    false         // flip polarity
);

// Process single sample
let output = sat.process(0.8);

// Process buffer
let input = Buffer::from_slice(&[0.0, 0.5, 1.0, -0.5, -1.0]);
let output = Buffer::new(5);
sat.run(&input, &output);

Circuit Simulation (Modified Nodal Analysis)

Sample-by-sample circuit analysis for real-time filtering:

  • Component library - Resistors, capacitors, and inductors with companion model discretization
  • Gaussian elimination solver with partial pivoting
  • Single preprocessing step builds the static admittance matrix
  • Per-sample updates for reactive element state
use mkaudiolibrary::dsp::{Circuit, Resistor, Capacitor, Inductor};

// Create an RC lowpass filter: fc = 1/(2πRC) ≈ 159Hz
let mut circuit = Circuit::new(44100.0, 2);
circuit.add_component(Box::new(Resistor::new(1, 2, 1000.0)));   // 1kΩ
circuit.add_component(Box::new(Capacitor::new(2, 0, 1e-6)));    // 1µF

// Build Y matrix (call once before processing)
circuit.preprocess(10.0);

// Process samples
for input_sample in audio_input {
    let output = circuit.process(input_sample, 2);  // Input voltage, probe node 2
}

Dynamics Processing

use mkaudiolibrary::dsp::{Compression, Limit};
use mkaudiolibrary::buffer::Buffer;

// Compressor with soft knee
let mut compressor = Compression::new(44100.0);
compressor.threshold = -20.0;  // dB
compressor.ratio = 4.0;        // 4:1
compressor.attack = 10.0;      // ms
compressor.release = 100.0;    // ms
compressor.makeup = 6.0;       // dB
compressor.knee = 6.0;         // dB (soft knee width)

// Brickwall limiter
let mut limiter = Limit::new(44100.0);
limiter.gain = 0.0;            // dB input gain
limiter.ceiling = -0.1;        // dB output ceiling
limiter.release = 100.0;       // ms

// Process buffers
let input = Buffer::new(1024);
let output = Buffer::new(1024);
compressor.run(&input, &output);

Time-Based Effects

use mkaudiolibrary::dsp::{Convolution, Delay};
use mkaudiolibrary::buffer::Buffer;

// Convolution with impulse response
let impulse_response = vec![1.0, 0.5, 0.25, 0.125];
let conv = Convolution::new(&impulse_response).unwrap();

let input = Buffer::new(1024);
let output = Buffer::new(1024);
conv.run(&input, &output);

// Feedback delay
let mut delay = Delay::new(250.0, 44100.0);  // 250ms delay
delay.feedback = 0.5;  // 50% feedback
delay.mix = 0.5;       // 50% wet

audiofile

Load and save audio files with automatic format detection:

use mkaudiolibrary::audiofile::{AudioFile, FileFormat};

// Load audio file (WAV or AIFF auto-detected)
let mut audio = AudioFile::default();
audio.load("song.wav");

// Inspect file properties
println!("Format: {:?}", audio.format());
println!("Channels: {}", audio.num_channel());
println!("Samples: {}", audio.num_sample());
println!("Sample rate: {} Hz", audio.sample_rate());
println!("Bit depth: {}", audio.bit_depth());
println!("Duration: {:.2} seconds", audio.length());

// Direct channel access
if let Some(left) = audio.channel(0) {
    let peak = left.iter().fold(0.0_f64, |max, &s| max.max(s.abs()));
    println!("Peak level: {:.4}", peak);
}

// Modify samples
if let Some(left) = audio.channel_mut(0) {
    for sample in left.iter_mut() {
        *sample *= 0.5;  // Apply -6dB gain
    }
}

// Save in different format
audio.set_bit_depth(24);
audio.save("output.aiff", FileFormat::Aiff);

Buffer Integration

Seamlessly integrate with thread-safe buffers for DSP processing:

use mkaudiolibrary::audiofile::AudioFile;
use mkaudiolibrary::buffer::Buffer;

let mut audio = AudioFile::default();
audio.load("input.wav");

// Convert to thread-safe buffers
let buffers = audio.to_buffers();

// Process each channel in parallel (example)
// ... parallel processing ...

// Copy results back
audio.from_buffers(&buffers);

BWF (Broadcast Wave Format)

Support for professional broadcast metadata, markers, and tempo information:

use mkaudiolibrary::audiofile::{AudioFile, BextChunk, Marker};

let mut audio = AudioFile::default();
audio.load("broadcast.wav");

// Access BWF metadata
if let Some(bext) = audio.bext() {
    println!("Description: {}", bext.description);
    println!("Originator: {}", bext.originator);
    println!("Timecode: {} samples", bext.time_reference);
}

// Work with markers
for marker in audio.markers() {
    println!("Marker '{}' at sample {}", marker.label, marker.position);
}

// Add markers
audio.add_marker(Marker::new(44100, "Verse 1"));
audio.add_marker(Marker::new(88200, "Chorus"));

// Set tempo for DAW integration
audio.set_tempo(120.0);
audio.set_tempo_with_time_sig(120.0, 4, 4);

// Set tempo at a specific sample position
audio.set_tempo_at(140.0, 44100 * 30);  // 140 BPM starting at 30 seconds

// Set BWF metadata
let mut bext = BextChunk::with_description("Recording session", "Studio A");
bext.set_datetime("2025-01-15", "14:30:00");
audio.set_bext(bext);

// Save as BWF (includes bext chunk)
audio.save_bwf("output_bwf.wav");

processor

MKAU plugin format for modular audio processing chains with thread-safe Buffer-based I/O:

use mkaudiolibrary::processor::{Processor, AudioIO, load};

// Load a plugin
let plugin = load("/path/to/plugins", "myplugin").expect("Failed to load");
println!("Loaded: {}", plugin.name());

// Prepare for playback
plugin.prepare_to_play(512, 44100);

// Create audio I/O buffers
let mut audio = AudioIO::stereo(512);

// Process audio
plugin.run(&mut audio);

Creating Plugins

use mkaudiolibrary::processor::{Processor, AudioIO};
use mkaudiolibrary::buffer::Buffer;

struct GainPlugin {
    gain: f64,
}

impl Processor for GainPlugin {
    fn init(&mut self) {}
    fn name(&self) -> String { String::from("Gain") }
    fn get_parameter(&self, _index: usize) -> f64 { self.gain }
    fn set_parameter(&mut self, _index: usize, value: f64) { self.gain = value; }
    fn get_parameter_name(&self, _index: usize) -> String { String::from("Gain") }
    fn prepare_to_play(&mut self, _buffer_size: usize, _sample_rate: usize) {}

    #[cfg(feature = "gui")]
    fn get_view(&self) -> Option<&View> { None }
    #[cfg(feature = "gui")]
    fn get_view_mut(&mut self) -> Option<&mut View> { None }

    fn run(&self, audio: &mut AudioIO) {
        for ch in 0..audio.input.len().min(audio.output.len()) {
            let input = audio.input[ch].read();
            let mut output = audio.output[ch].write();
            for i in 0..input.len() {
                output[i] = input[i] * self.gain;
            }
        }
    }

    #[cfg(feature = "midi")]
    fn run_with_midi(&self, audio: &mut AudioIO, _midi: &mut MidiIO) {
        self.run(audio);
    }
}

// Export as dynamic library
mkaudiolibrary::declare_plugin!(GainPlugin, GainPlugin::new);

MIDI Processing (requires midi feature)

#[cfg(feature = "midi")]
use mkaudiolibrary::processor::{Processor, AudioIO, MidiIO, MidiMessage};

// Process with MIDI
let mut audio = AudioIO::stereo(512);
let mut midi = MidiIO::new(512);

// Add MIDI input messages
midi.input[0] = Some(MidiMessage::note_on(0, 60, 100));

// Run processor with MIDI
plugin.run_with_midi(&mut audio, &mut midi);

// Check MIDI output
for msg in midi.output.iter().flatten() {
    println!("MIDI out: {:?}", msg);
}

realtime (Optional Feature)

Real-time audio streaming I/O inspired by the C++ RTAudio library. Enable with the realtime feature.

Supported Backends

Platform Backend API
macOS CoreAudio Api::CoreAudio
Windows WASAPI Api::Wasapi
Linux ALSA Api::Alsa

Basic Usage

use mkaudiolibrary::realtime::{Realtime, StreamParameters, AudioCallback};

// Create audio interface (auto-detects best API)
let mut audio = Realtime::new(None).unwrap();

// List available devices
for id in audio.get_device_ids() {
    if let Ok(info) = audio.get_device_info(id) {
        println!("{}: {} (in:{}, out:{})",
            info.id, info.name,
            info.input_channels, info.output_channels);
    }
}

// Define audio callback
let callback: AudioCallback = Box::new(|output, input, frames, _time, _status| {
    // Simple pass-through with gain
    for i in 0..output.len() {
        output[i] = input.get(i).copied().unwrap_or(0.0) * 0.5;
    }
    0  // Return 0 to continue, 1 to stop, 2 to abort
});

// Configure output stream
let output_params = StreamParameters {
    device_id: audio.get_default_output_device(),
    num_channels: 2,
    first_channel: 0,
};

// Configure input stream
let input_params = StreamParameters {
    device_id: audio.get_default_input_device(),
    num_channels: 2,
    first_channel: 0,
};

// Open duplex stream
audio.open_stream(
    Some(&output_params),
    Some(&input_params),
    44100,  // Sample rate
    256,    // Buffer frames
    callback,
    None,   // Optional stream options
).unwrap();

// Start streaming
audio.start_stream().unwrap();

// ... do work ...

// Stop and cleanup
audio.stop_stream().unwrap();
audio.close_stream();

Stereo Processing Helper

use mkaudiolibrary::realtime::{stereo_callback, Realtime, StreamParameters};

// Create callback that works with separate L/R channels
let callback = stereo_callback(|left_in, right_in, left_out, right_out, frames| {
    for i in 0..frames {
        // Simple stereo processing
        left_out[i] = left_in[i] * 0.8;
        right_out[i] = right_in[i] * 0.8;
    }
});

let mut audio = Realtime::new(None).unwrap();
// ... configure and open stream with callback ...

Buffer Integration

use mkaudiolibrary::realtime::{deinterleave, interleave, AudioCallback};
use mkaudiolibrary::buffer::Buffer;
use mkaudiolibrary::dsp::Compression;
use std::sync::{Arc, Mutex};

// Shared DSP processor
let compressor = Arc::new(Mutex::new(Compression::new(44100.0)));
let comp_clone = compressor.clone();

let callback: AudioCallback = Box::new(move |output, input, frames, _, _| {
    // Deinterleave to separate channel buffers
    let input_buffers = deinterleave(input, 2, frames);

    // Process each channel
    let mut comp = comp_clone.lock().unwrap();
    let output_buffers: Vec<Buffer<f64>> = input_buffers.iter()
        .map(|buf| {
            let out = Buffer::new(frames);
            comp.run(buf, &out);
            out
        })
        .collect();

    // Interleave back to output
    interleave(&output_buffers, output, frames);
    0
});

Thread Safety

All buffer types implement Send + Sync and use interior mutability with RwLock:

Operation Behavior
buffer.read() Returns BufferReadGuard, multiple allowed
buffer.write() Returns BufferWriteGuard, exclusive access
buffer.clone() Creates new handle to same data (like Arc)

Guards automatically release locks when dropped (RAII pattern).

Supported Audio Formats

Format Extension Read Write Notes
WAV .wav Yes Yes PCM, IEEE Float
BWF .wav Yes Yes WAV with bext chunk, markers, tempo
AIFF .aiff, .aif Yes Yes Uncompressed, AIFC

Supported bit depths: 8, 16, 24, 32-bit

Changelog

1.4.0

  • GUI support: New gui feature with mkgraphic integration for plugin UI
  • Replaced open_window()/close_window() with get_view(), get_view_mut(), and get_preferred_size() methods
  • Re-exports View, Window, WindowBuilder, Extent, Point from mkgraphic

1.3.0

  • Buffer-based Processor I/O: Changed Processor::run() to use AudioIO struct with thread-safe Buffer<f64> types
  • MIDI support: New midi feature with MidiIO struct and run_with_midi() method
  • mkmidilibrary integration: Re-exports MidiMessage from mkmidilibrary for MIDI event handling
  • AudioIO provides stereo(), mono(), and new() constructors for flexible channel configurations

1.2.0

  • BWF (Broadcast Wave Format) support with bext chunk for broadcast metadata
  • Markers/cue points with labels via cue and LIST chunks
  • Tempo information via acid chunk for DAW integration

1.1.0

  • Added realtime feature with cross-platform audio streaming I/O
  • Realtime struct providing callback-based audio input/output
  • Platform backends: CoreAudio (macOS), WASAPI (Windows), ALSA (Linux)
  • Helper functions for buffer interleaving/deinterleaving
  • stereo_callback wrapper for simplified stereo processing
  • Seamless integration with thread-safe Buffer types

1.0.0

  • Major update with thread-safe buffers using RwLock
  • New saturation model with asymmetric numeric modeling
  • Circuit simulation with MNA solver
  • Refined compression and limiting with proper envelope detection
  • Enhanced audiofile module with Buffer integration
  • Comprehensive documentation for all modules

0.3.0

  • Reconstructed sized buffer, used slice instead of buffer for plugins

0.2.x

  • Added audiofile module
  • Lock/unlock mechanisms for data safety
  • Updated processor loader and documentation

0.1.x

  • Initial development versions
  • Buffer implementations with reference counting
  • Basic DSP components

License

This library is dual-licensed:

  • GPL-3.0 for open source projects
  • Commercial license available for closed source usage

For commercial licensing inquiries, contact: minjaekim@mkaudio.company

Commit count: 36

cargo fmt