Crates.io | mlua-extras |
lib.rs | mlua-extras |
version | 0.0.5 |
source | src |
created_at | 2024-09-21 20:44:34.320275 |
updated_at | 2024-09-24 03:37:12.917286 |
description | Extra helpers and functionality built on top of mlua for embedded lua development |
homepage | https://github.com/Tired-Fox/mlua-extras |
repository | https://github.com/Tired-Fox/mlua-extras |
max_upload_size | |
id | 1382460 |
size | 222,089 |
[!WARNING] This crate is under active development. All features are currently experimental and are subject to change at any time without notice.
[!NOTE] Feel free to use this crate and start working with ideas and features that could be useful.
Pull requests and contribution is encouraged
If you want to discuss this project, you can do that here
The goal of this project is to add a light convenience layer wrapping the mlua
crate. The goal isn't to change the way that mlua
is used, but instead to make lua
embedded development in Rust
more enjoyable.
The biggest part of this library is adding Lua type information and doc comments for your exposed Lua APIs. The type information is a light wrapper around UserData
and its related traits UserDataFields
and UserDataMethods
.
Lua faces a hurdle where when it is embedded, the additional APIs exposed by the host application are not automatically detected. LuaLs
handle this very well with support for definition files
and addons
. Both options give the opportunity to add additional type information to the language server for the exposed API.
Now for the problem. Writing both rust (host application) code and Lua definition files side by side is a lot of extra work, especially when it comes to translating the rust types into the Lua representation. You may want the definition files to be in the workspace, project, itself or in another location and have it be pulled in with an addon
. Either way the maintainer would have to write both the rust types and the Lua types.
Now for a potential solution. mlua-extras
adds traits that mimic the mlua
traits when defining custom types, such as the UserData
trait. By using the same methods in the format maintainers are familiar with, the additional work is kept minimal. The impact, however, is fairly large. These traits automagically collect the field, parameter, and return type information leveraging the rust type system. With the add a few extra methods to define doc comments, and now the maintained Lua API types are collected and ready to be transformed.
After collecting the types, a user of mlua-extras
can transform the type data into definition files or documentation (or a data format used in documentation). So now a maintainer replaces a couple traits and adds a few derive macros and they have their API's type information ready to be used. Effectively writing their expose lua API once.
Tealr
or Luau
?mlua-extras
also doesn't limit the support for a typed syntax of lua. It should work well with any of them and could potentially enhance the users experience with them.
Both are great options and if that is what your application needs/wants then use those options. However, using definition files and luals
's LuaCATS (Lua Comment And Type System) annotations allows for potentially more portability and usability.
There is no need to learn a new syntax or API, just write Lua and rust code as expected with mlua
.
Also, by using Lua’s officially supported type system, the latest version of Lua can be used without the worry of compatibility.
Since mlua-extras
implements traits for the mlua
crate, it requires that it is a dependency. The mlua
crate will not compile unless a version of Lua is provided. mlua
will fail to compile if your project depends on it with one Lua version feature and this crate depends on it with a different version feature (ex: lua54
vs luajit
). With this in mind, this crate re-exposes mlua
along with most of its feature flags.
Just make sure you use the exposed mlua
crate through this crates API (mlua-extras::mlua
).
Helper Traits
Require
require
which allows for a lua style call to get data from the lua engine.table.require::<String>("nested.tables.name")?
== local name = require('nested.tables').name
Module
UserData
adding fields, functions and methods. Instead of createing a lua userdata
type, it adds these values to a lua table
.LuaExtras
path
and cpath
variables with append
, prepend
, and set
methods for each variant. It also includes the ability to add multiple paths with each variant.set_global("value", "value")
and set_global_function("func", |lua, ()| Ok(()))
which wold replace lua.globals().set("value", "value)
and lua.globals().set("func", lua.create_function(|lua, ()| Ok(()))?)
respectivelyTyped Lua Traits
Typed
Type
and Param
for a rust type so it can be used both as a type and as a parameter for a functionTypedUserData
mlua::UserData
with an additional add_documentation
method to add doc comments to the UserData
typedocument
method is added to the TypedDataFields
and TypedDataMethods
for add_fields
and add_methods
. This will queue doc comments to be added to the next field or method that is added.UserData
derive macro it will ignore all types and documentationTypedDataFields
: Implemented on a generator for TypedUserData
(add_fields
)TypedDataMethods
: Implemented on a generator for TypedUserData
(add_methods
)TypedDataDocumentation
: Implemented on a generator for TypedUserData
(add_documentation
)Derive Macros
Typed
: Auto implement the Typed
trait to get type information for both struct
and enum
UserData
: Auto implement the mlua::UserData
trait for rust types that also implement TypedUserData
. This will pass through the UserData
add_methods
and add_fields
to the TypedUserData
's version. This will ignore all documentation and types.Macros
function
: Write lua functions more like Rust's syntaxInstead of this:
lua.create_function(|lua, ()| Ok(()))
You can now write this:
function!{
lua fn name(lua) {
Ok(())
}
}
The difference isn't huge, but it could make the syntax more readable.
[!NOTE] This also helps with assigning functions to nested tables.
[!WARNING] This requires the
LuaExtras
trait when adding functions to nested tables withlua
as the starting point. This requires theRequire
trait when starting from any other table.
lua.require::<Table>("nested.fn").set("name", lua.create_function(|lua, ()| Ok(())));
// vs
function! {
lua fn lua::nested::fn.name(lua) {
Ok(())
}
}
mlua
's module
featureHelpers
use mlua::{Lua, Table, Function, Variadic, Value};
fn main() -> mlua::Result<()> {
let lua = Lua::new();
// Prepend path to the lua `path`
let path = lua.globals().get::<_, Table>("package")?.get::<_, String>("path");
lua.globals().get::<_, Table>("package")?.set("path", format!("?.lua;{path}"))?;
let temp = lua.create_table()?;
temp.set("getName", lua.create_function(|lua, ()| Ok("name"))?;
// Get a nested function: `table.unpack`
let unpack = lua.globals().get::<_, Table>("table")?.get::<_, Function>("unpack")?;
// Call the `table.unpack` function
let _ = unpack.call::<_, Variadic<Value>>(temp)?;
Ok(())
}
use mlua_extras::{
mlua::{self, Lua, Table, Variadic, Value}
extras::{Require, LuaExtras},
typed::TypedFunction,
function,
};
fn main() -> mlua::Result<()> {
let lua = Lua::new();
// Prepend path to the lua `path`
lua.prepend_path("?.lua")?;
let temp = lua.create_table()?;
function! {
lua fn temp.name(lua) {
Ok("name")
}
}
// Get a nested function: `table.unpack`
let unpack = lua.require::<TypedFunction<Table, Variadic<Value>>>("table.unpack")?;
// Call the `table.unpack` function
let _ = unpack.call(temp)?;
Ok(())
}
Types
use serde::Deserialize;
use mlua_extras::{
mlua::{self, Lua, Table, Variadic, Value},
extras::{ Require, LuaExtras },
typed::{
generator::{Definition, Definitions, DefinitionFileGenerator},
TypedFunction, TypedUserData
},
Typed, UserData, function,
};
#[derive(Default, Debug, Clone, Copy, Typed, Deserialize)]
enum SystemColor {
#[default]
Black,
Red,
Green,
Yellow,
Blue,
Cyan,
Magenta,
White,
}
#[derive(Debug, Clone, Copy, Typed, UserData, Deserialize)]
#[serde(untagged)]
enum Color {
System(SystemColor),
Xterm(u8),
Rgb(u8, u8, u8),
}
impl Default for Color {
fn default() -> Self {
Color::System(SystemColor::default())
}
}
impl<'lua> FromLua<'lua> for Color {
fn from_lua(value: Value<'lua>, lua: &'lua Lua) -> mlua::prelude::LuaResult<Self> {
match value {
Value::UserData(data) => data.borrow::<Self>().map(|v| *v),
// Use serde deserialize if not userdata
other => lua.from_value(other),
}
}
}
#[derive(Debug, Clone, Copy, Typed, UserData, Deserialize)]
struct Example {
color: Color
}
impl TypedUserData for Example {
fn add_documentation<F: mlua_extras::typed::TypedDataDocumentation<Self>>(docs: &mut F) {
docs.add("This is a doc comment section for the overall type");
}
fn add_fields<'lua, F: TypedDataFields<'lua, Self>>(fields: &mut F) {
fields
.document("Example complex type")
.add_field_method_get_set(
"color",
|_lua, this| Ok(this.color),
|_lua, this, clr: Color| {
this.color = clr;
Ok(())
},
);
}
}
fn main() -> mlua::Result<()> {
let definitions = Definitions::generate()
.define("init", Definition::generate()
.register_enum::<SystemColor>()?
.register_enum::<Color>()?
.register::<Example>()
.value_with::<Example, _>("example", ["Example module"])
.function_with::<String, (), _>("greet", (), ["Greet the name that was passed in"])
.function_with::<Color, (), _>("printColor", (), ["Print a color and it's value"])
)
.finish();
let gen = DefinitionFileGenerator::new(definitions);
for (name, writer) in gen.iter() {
// Writes to a new file `init.d.lua`
writer.write_file(name).unwrap();
}
println!();
Ok(())
}
Produces the following definition file
--- init.d.lua
--- @meta
--- @alias SystemColor "Black"
--- | "Red"
--- | "Green"
--- | "Yellow"
--- | "Blue"
--- | "Cyan"
--- | "Magenta"
--- | "White"
--- @alias Color SystemColor
--- | integer
--- | { [1]: integer, [2]: integer, [3]: integer }
--- This is a doc comment section for the overall type
--- @class Example
--- Example complex type
--- @field color Color
--- Example module
--- @type Example
example = nil
--- Greet the name that was passed in
--- @param param0 string
function greet(param0) end
--- Print a color and it's value
--- @param param0 Color
function printColor(param0) end