Crates.io | mlua_actor |
lib.rs | mlua_actor |
version | 0.1.3 |
source | src |
created_at | 2021-07-23 09:58:59.778316 |
updated_at | 2021-07-26 14:46:09.530676 |
description | Lua Actor for Rust(sync/async) |
homepage | https://github.com/TeaEntityLab/rustMLuaActor |
repository | https://github.com/TeaEntityLab/rustMLuaActor |
max_upload_size | |
id | 426227 |
size | 40,304 |
Lua Actor implementation for Rust (in sync/async modes)
I love Lua scripting; however it's hard to communicate between Lua & Rust, specially in some async scenarios.
Thus I implemented rustMLuaActor. I hope you would like it :)
mlua_actor::actor
)
fp_rust::handler::HandlerThread
)Cargo.toml
:
fp_rust="*"
mlua="*"
mlua_actor="*"
Special Thanks to poga's actix-lua.
Most of LuaMessage
parts are coded by him (except Array
& reverse conversions).
Example:
extern crate mlua;
extern crate fp_rust;
extern crate mlua_actor;
fn main() {
use mlua::{Variadic};
use mlua_actor::{actor::Actor, message::LuaMessage};
fn test_actor(act: Actor) {
let _ = act.exec_nowait(
r#"
i = 1
"#,
None,
);
assert_eq!(Some(1), Option::from(act.get_global("i").ok().unwrap()));
let v = act.eval(
r#"
3
"#,
None,
);
assert_eq!(Some(3), Option::from(v.ok().unwrap()));
act.exec(
r#"
function testit (i)
return i + 1
end
"#,
None,
).ok().unwrap();
match act.call("testit", LuaMessage::from(1)) {
Ok(_v) => {
assert_eq!(Some(2), Option::from(_v));
}
Err(_err) => {
println!("{:?}", _err);
panic!(_err);
}
}
{
act.def_fn_with_name_nowait(|_, (list1, list2): (Vec<String>, Vec<String>)| {
// This function just checks whether two string lists are equal, and in an inefficient way.
// Lua callbacks return `mlua::Result`, an Ok value is a normal return, and an Err return
// turns into a Lua 'error'. Again, any type that is convertible to lua may be returned.
Ok(list1 == list2)
}, "check_equal").ok().unwrap();
act.def_fn_with_name_nowait(
|_, strings: Variadic<String>| {
// (This is quadratic!, it's just an example!)
Ok(strings.iter().fold("".to_owned(), |a, b| a + b))
},
"join",
).ok()
.unwrap();
assert_eq!(
Option::<bool>::from(
act.eval(r#"check_equal({"a", "b", "c"}, {"a", "b", "c"})"#, None)
.ok()
.unwrap()
).unwrap(),
true
);
assert_eq!(
Option::<bool>::from(
act.eval(r#"check_equal({"a", "b", "c"}, {"d", "e", "f"})"#, None)
.ok()
.unwrap()
).unwrap(),
false
);
assert_eq!(
Option::<String>::from(act.eval(r#"join("a", "b", "c")"#, None).ok().unwrap())
.unwrap(),
"abc"
);
}
act.set_global(
"arr1",
LuaMessage::from(vec![LuaMessage::from(1), LuaMessage::from(2)]),
).ok()
.unwrap();
let v = Option::<Vec<LuaMessage>>::from(act.get_global("arr1").ok().unwrap());
assert_eq!(LuaMessage::from(1), v.clone().unwrap()[0]);
assert_eq!(LuaMessage::from(2), v.clone().unwrap()[1]);
assert_eq!(2, v.clone().unwrap().len());
}
let _ = test_actor(Actor::new_with_handler(None));
let _ = test_actor(Actor::new());
}