Crates.io | moonshine-util |
lib.rs | moonshine-util |
version | 0.2.5 |
source | src |
created_at | 2024-03-09 17:24:51.631125 |
updated_at | 2024-07-21 19:17:39.535895 |
description | Collection of utilities for Bevy |
homepage | https://github.com/Zeenobit/moonshine_util |
repository | https://github.com/Zeenobit/moonshine_util |
max_upload_size | |
id | 1168013 |
size | 31,855 |
Collection of utilities for Bevy.
Expect<T>
A decorator for QueryData
which panics if it doesn't match.
This helps avoid silent failures in systems due to missing components:
use bevy::prelude::*;
use moonshine_util::expect::Expect;
#[derive(Component)]
struct A;
#[derive(Component)]
struct B;
#[derive(Bundle)]
struct AB {
a: A, // Every `A` is expected to have a `B`
b: B,
}
fn bad_system(mut commands: Commands) {
commands.spawn(A); // BUG: Spawn A witout B!
}
fn unsafe_system(mut query: Query<(&A, &B)>) {
for (a, b) in query.iter() {
// An instance of `A` does exist, but this system skips over it silently!
}
}
fn safe_system(mut query: Query<(&A, Expect<&B>)>) {
for (a, b) in query.iter() {
// This system will panic if an `A` instance is missing a `B`!
}
}
HierarchyQuery
A convenient SystemParam
for traversing and querying entity hierarchies:
use bevy::prelude::*;
use moonshine_util::hierarchy::HierarchyQuery;
#[derive(Component)]
struct Needle;
#[derive(Component)]
struct Haystack;
fn spawn_haystack(mut commands: Commands) {
// A complex hierarchy ...
commands.spawn(Haystack).with_children(|x| {
x.spawn_empty().with_children(|y| {
y.spawn_empty().with_children(|z| {
z.spawn(Needle);
});
});
});
}
fn find_needle(
haystack: Query<Entity, With<Haystack>>,
needle_query: Query<Entity, With<Needle>>,
hierarchy: HierarchyQuery
) {
let haystack = haystack.single();
if let Some(needle) = hierarchy.find_descendant(haystack, &needle_query) {
// ...
}
}
Some useful functions include:
fn parent(&self, Entity) -> Option<Entity>
fn has_parent(&self, Entity) -> bool
fn children(&self, Entity) -> Iterator<Item = Entity>
fn has_children(&self, Entity) -> bool
fn root(&self, Entity) -> Entity
fn is_root(&self, Entity) -> bool
fn ancestors(&self, Entity) -> Iterator<Item = Entity>
fn descendants(&self, Entity) -> Iterator<Item = Entity>
fn is_ancestor_of(&self, Entity, Entity) -> bool
fn is_descendant_of(&self, Entity, Entity) -> bool
fn find_ancestor<T, F>(&self, Entity, &Query<T, F>) -> Option<QueryItem<T>>
fn find_descendant<T, F>(&self, Entity, &Query<T, F>) -> Option<QueryItem<T>>
See code documentation for complete details.
RunSystemLoop
A trait similar to RunSystemOnce
which allows you to run a system loop for testing purposes:
use bevy::prelude::*;
use moonshine_util::diagnostics::RunSystemLoop;
let mut world = World::new();
let outputs = world.run_system_loop(2, |mut commands: Commands| {
commands.spawn_empty().id()
});
assert_eq!(outputs.len(), 2);
assert!(world.get_entity(outputs[0]).is_some());
assert!(world.get_entity(outputs[1]).is_some());
A collection of simple and generic systems useful for constructing larger system pipelines:
has_event<T: Event>() -> bool
has_resource<T: Resource>() -> bool
remove_resource<T: Resource>(Commands)
remove_resource_immediate<T: Resource>(&mut World)
See code documentation for usage examples.
Please post an issue for any bugs, questions, or suggestions.
You may also contact me on the official Bevy Discord server as @Zeenobit.