Crates.io | multiqueue |
lib.rs | multiqueue |
version | 0.3.2 |
source | src |
created_at | 2017-01-31 03:33:59.089553 |
updated_at | 2017-02-18 06:54:40.174986 |
description | A fast mpmc broadcast queue |
homepage | |
repository | https://github.com/schets/multiqueue |
max_upload_size | |
id | 8317 |
size | 174,795 |
MultiQueue is a fast bounded mpmc queue that supports broadcast/broadcast style operations
Multiqueue is based on the queue design from the LMAX Disruptor, with a few improvements:
One can think of MultiQueue as a sort of souped up channel/sync_channel, with the additional ability to have multiple independent consumers each receiving the same stream of data. So why would you choose MultiQueue over the built-in channels?
On the other hand, you would want to use a channel/sync_channel if you:
Otherwise, in most cases, MultiQueue should be a good replacement for channels. In general, this will function very well as normal bounded queue with performance approaching that of hand-written queues for single/multiple consumers/producers even without taking advantage of the broadcast
MultiQueue functions similarly to the LMAX Disruptor from a high level view. There's an incoming FIFO data stream that is broadcast to a set of subscribers as if there were multiple streams being written to. There are two main differences:
The last part makes the model a bit confusing, since there's a difference between a stream of data and something consuming that stream. To make things worse, each consumer may not actually see each value on the stream. Instead, multiple consumers may act on a single stream each getting unique access to certain elements.
A helpful mental model may be to think about this as if each stream was really just an mpmc queue that was getting pushed to, and the MultiQueue structure just assembled a bunch together behind the scenes.
A diagram that represents a general use case of a broadcast queue where each consumer has unique access to a stream is below - the # stand in for producers and @ stands in for the consumer of each stream, each with a label. The lines are meant to show the data flow through the queue.
-> # @-1
\ /
-> -> -> @-2
/ \
-> # @-3
This is a pretty standard broadcast queue setup - for each element sent in, it is seen on each stream by that's streams consumer.
However, in MultiQueue, each logical consumer might actually be demultiplexed across many actual consumers, like below.
-> # @-1
\ /
-> -> -> @-2' (really @+@+@ each compete for a spot)
/ \
-> # @-3
If this diagram is redrawn with each of the producers sending in a sequenced element (time goes left to right):
t=1|t=2| t=3 | t=4|
1 -> # @-1 (1, 2)
\ /
-> 2 -> 1 -> -> @-2' (really @ (1) + @ (2) + @ (nothing yet))
/ \
2 -> # @-3 (1, 2)
If one imagines this as a webserver, the streams for @-1 and @-3 might be doing random webservery work like some logging or metrics gathering and can handle the workload completely on one core, @-2 is doing expensive work handling requests and is split into multiple workers dealing with the data stream.
Since those drawings probably made no sense, here are some examples
This is about as simple as it gets for a queue. Fast, one writer, one reader, simple to use.
extern crate multiqueue;
use std::thread;
let (send, recv) = multiqueue::mpmc_queue(10);
thread::spawn(move || {
for val in recv {
println!("Got {}", val);
}
});
for i in 0..10 {
send.try_send(i).unwrap();
}
// Drop the sender to close the queue
drop(send);
// prints
// Got 0
// Got 1
// Got 2
// etc
// some join mechanics here
Let's send the values to two different streams
extern crate multiqueue;
use std::thread;
let (send, recv) = multiqueue::multicast_queue(4);
for i in 0..2 { // or n
let cur_recv = recv.add_stream();
thread::spawn(move || {
for val in cur_recv {
println!("Stream {} got {}", i, val);
}
});
}
// Take notice that I drop the reader - this removes it from
// the queue, meaning that the readers in the new threads
// won't get starved by the lack of progress from recv
recv.unsubscribe();
for i in 0..10 {
// Don't do this busy loop in real stuff unless you're really sure
loop {
if send.try_send(i).is_ok() {
break;
}
}
}
// Drop the sender to close the queue
drop(send);
// prints along the lines of
// Stream 0 got 0
// Stream 0 got 1
// Stream 1 got 0
// Stream 0 got 2
// Stream 1 got 1
// etc
// some join mechanics here
Let's take the above and make each stream consumed by two consumers
extern crate multiqueue;
use std::thread;
let (send, recv) = multiqueue::multicast_queue(4);
for i in 0..2 { // or n
let cur_recv = recv.add_stream();
for j in 0..2 {
let stream_consumer = cur_recv.clone();
thread::spawn(move || {
for val in stream_consumer {
println!("Stream {} consumer {} got {}", i, j, val);
}
});
}
// cur_recv is dropped here
}
// Take notice that I drop the reader - this removes it from
// the queue, meaning that the readers in the new threads
// won't get starved by the lack of progress from recv
recv.unsubscribe();
for i in 0..10 {
// Don't do this busy loop in real stuff unless you're really sure
loop {
if send.try_send(i).is_ok() {
break;
}
}
}
drop(send);
// prints along the lines of
// Stream 0 consumer 1 got 2
// Stream 0 consumer 0 got 0
// Stream 1 consumer 0 got 0
// Stream 0 consumer 1 got 1
// Stream 1 consumer 1 got 1
// Stream 1 consumer 0 got 2
// etc
// some join mechanics here
Has anyone really been far even as decided to use even go want to do look more like?
extern crate multiqueue;
use std::thread;
let (send, recv) = multiqueue::multicast_queue(4);
// start like before
for i in 0..2 { // or n
let cur_recv = recv.add_stream();
for j in 0..2 {
let stream_consumer = cur_recv.clone();
thread::spawn(move || {
for val in stream_consumer {
println!("Stream {} consumer {} got {}", i, j, val);
}
});
}
// cur_recv is dropped here
}
// On this stream, since there's only one consumer,
// the receiver can be made into a SingleReceiver
// which can view items inline in the queue
let single_recv = recv.add_stream().into_single().unwrap();
thread::spawn(move || {
for val in single_recv.iter_with(|item_ref| 10 * *item_ref) {
println!("{}", val);
}
});
// Same as above, except this time we just want to iterate until the receiver is empty
let single_recv_2 = recv.add_stream().into_single().unwrap();
thread::spawn(move || {
for val in single_recv_2.try_iter_with(|item_ref| 10 * *item_ref) {
println!("{}", val);
}
});
// Take notice that I drop the reader - this removes it from
// the queue, meaning that the readers in the new threads
// won't get starved by the lack of progress from recv
recv.unsubscribe();
// Many senders to give all the receivers something
for _ in 0..3 {
let cur_send = send.clone();
for i in 0..10 {
thread::spawn(loop {
if cur_send.try_send(i).is_ok() {
break;
}
});
}
}
drop(send);
One might notice that the broadcast queue modes requires that a type be Clone, and the single-reader inplace variants require that a type be Sync as well. This is only required for broadcast queues and not normal mpmc queues, so there's an mpmc api as well. It doesn't require that a type be Clone or Sync for any api, and also moves items directly out of the queue instead of cloning them. There's basically no api difference aside from that, so I'm not going to have a huge section on them.
For both mpmc and broadcast, a futures mode is supported. The datastructures are quite similar to the normal ones, except they implement the Futures Sink/Stream traits for senders and receivers. This comes at a bit of a performance cost, which is why the futures types are separate
More are coming, but here are some basic throughput becnhmarks done on a Intel(R) Xeon(R) CPU E3-1240 v5. These were done using the busywait method to block, but using a blocking wait on receivers in practice will be more than fast enough for most use cases.
Single Producer Single Consumer: 50-70 million ops per second. In this case, channels do ~8-11 million ops per second
# -> -> @
Single Producer Single Consumer, broadcasted to two different streams: 28 million ops per second2
@
/
# -> ->
\
@
Single Producer Single Consumer, broadcasted to three different streams: 25 million ops per second2
@
/
# -> -> -> @
\
@
Multi Producer Single Consumer: 9 million ops per second. In this case, channels do ~8-9 million ops per second.
#
\
-> -> @
/
#
Multi Producer Single Consumer, broadcast to two different streams: 8 million ops per second
# @
\ /
-> ->
/ \
# @
I need to rewrite the latency benchmark tool, but latencies will be approximately the inter core communication delay, about 40-70 ns on a single socket machine. These will be somewhat higher with multiple producers and multiple consumers since each one must perform an RMW before finishing a write or read.
You can use the MPMC portions of the queue, but you can't broadcast anything
It's sensible for a reader to block if there is truly nothing for it to do, while the equivalent isn't true for senders. If a sender blocks, that means that the system is backlogged and something should be done about it (like starting another worker that consumes from the backed up stream)! Furthermore, it puts more of a performance penalty on the queue than I really wanted and the latency hit for notifying senders comes before the queue action is finished, while notifying readers happens after the value has sent.
It's required for futures api to work sensibly, since when futures can't send into the queue it expects that the task will be parked and awoken by some other process (if this is wrong, please let me know!). That makes sense as well since other events will be handled during that time instead of plain blocking. I'm probably going to add a futures api that just spins on the queue for people who want the niceness of the futures api but don't want the performance hit.
As of now, that's not possible to do. In general, that sort of question is difficult to concretely answer because any attempt to answer it will be racing against writer updates, and there's also no way to transform the idea of 'which stream is behind' into something actionable by a program.
No, it is not currently. Since performance is a key feature of the queue, I wouldn't want to make amends to allow select if they would negatively affect performance.
The queue won't overwrite a datapoint until all streams have advanced past it, so writes to the queue would fail. Depending on your goals, this is either a good or a bad thing. On one hand, nobody likes getting blocked/starved of updates because of some dumb slow thread. On the other hand, this basically enforces a sort of system-wide backlog control. If you want an example why that's needed, NYSE occasionally does not keep the consolidated feed up to date with the individual feeds and markets fall into disarray.
1. The queue is technically not lockless - a writer which has claimed a write spot but then gotten stuck will block readers from progressing. There is a lockless MPMC bounded queue, but it requires a statically known max senders and I don't think can be extended to broadcast. In practice, it will rarely ever matter.
2 These benchmarks had extremely varying benchmarks so I took the upper bound. On some other machines they showed only minor performance differences compared to the spsc case so I think in practice the effective throughput will be much higher