| Crates.io | mustang |
| lib.rs | mustang |
| version | 0.19.0 |
| created_at | 2021-10-08 17:07:47.076633+00 |
| updated_at | 2025-04-30 22:49:46.088524+00 |
| description | Rust programs written entirely in Rust |
| homepage | |
| repository | https://github.com/sunfishcode/mustang |
| max_upload_size | |
| id | 462407 |
| size | 373,234 |
Mustang is a system for building programs built entirely in Rust, meaning they do not depend on any part of libc or crt1.o, and do not link in any C code.
Why? For fun! And to exercise some components that have other purposes (such as
rustix, origin, c-scape, and c-gull) but which happen to also be
part of what's needed to do what Mustang is doing. And in the future, possibly
also for experimenting with new kinds of platform ABIs.
Mustang currently runs on Rust Nightly on Linux on x86-64, x86, aarch64, and riscv64. It aims to support all Linux versions supported by Rust, though at this time it's only tested on relatively recent versions. It's complete enough to run:
Mustang isn't about making anything safer, for the foreseeable future. The
major libc implementations are extraordinarily well tested and mature. Mustang
for its part is experimental and has lots of unsafe.
To use it, first install rust-src, which is needed by -Z build-std:
$ rustup component add rust-src --toolchain nightly
Then, set the RUST_TARGET_PATH environment variable to a path to the
mustang/target-specs directory, so that you can name mustang targets with
--target=…. For example, within a mustang repo:
$ export RUST_TARGET_PATH="$PWD/mustang/target-specs"
Then, in your own crate, add a dependency on mustang:
[dependencies]
mustang = "<current version>"
And add a mustang::can_run_this!(); to your top-level module (eg. main.rs).
This does nothing in non-mustang-target builds, but in mustang-target
builds arranges for mustang's libraries to be linked in.
mustang::can_run_this!();
Then, compile with Rust nightly, using -Z build-std and
--target=<mustang-target>. For example:
$ cargo +nightly run --quiet -Z build-std --target=x86_64-mustang-linux-gnu --example hello
Hello, world!
$
That's a Rust program built entirely from Rust saying "Hello, world!"!
For more detail, mustang has an env_logger feature, which you can enable, and set
RUST_LOG to see various pieces of mustang in action:
$ RUST_LOG=trace cargo +nightly run --quiet -Z build-std --target=x86_64-mustang-linux-gnu --example hello --features log,env_logger
[2021-06-28T06:28:31Z TRACE origin::program] Program started
[2021-06-28T06:28:31Z TRACE origin::threads] Main Thread[916066] initialized
[2021-06-28T06:28:31Z TRACE origin::program] Calling `.init_array`-registered function `0x5555558fb480(1, 0x7fffffffdb98, 0x7fffffffdba8)`
[2021-06-28T06:28:31Z TRACE origin::program] Calling `main(1, 0x7fffffffdb98, 0x7fffffffdba8)`
Hello, world!
[2021-06-28T06:28:31Z TRACE origin::program] `main` returned `0`
[2021-06-28T06:28:31Z TRACE origin::program] Program exiting
$
A simple way to check for uses of libc functions is to use nm -u, since
the above commands are configured to link libc dynamically. If mustang has
everything covered, there should be no output:
$ nm -u target/x86_64-mustang-linux-gnu/debug/examples/hello
$
To compile C code with a *-mustang-* target, you may need to
tell the cc crate which C compiler to use; for example, for i686-mustang-linux-gnu,
set the environment variable CC_i686-mustang-linux-gnu to
i686-linux-gnu-gcc.
When using panic = "abort" in your Cargo.toml, change the -Z build-std to
-Z build-std=panic_abort,std. See here for background.
Known limitations in mustang include:
Eyra uses the same underlying libraries as Mustang, but doesn't use a custom
target, and doesn't need -Z build-std.
Using Origin directly is another option; there are examples showing how
to do this. Using origin directly can produce very small binary sizes; the
tiny example can produce a 408-byte executable. The big downside of using
Origin directly is that it doesn't provide a std implementation.
Origin Studio is a demo of what a std-like environment on top of Origin
might look like. It has things like println!, but it's also currently lots
of features, such as File.
Mustang is partly inspired by similar functionality in steed, but a few
things are different. cargo's build-std is now available, which makes it
much easier to work with custom targets. And Mustang is starting with the
approach of starting by replacing libc interfaces and using std as-is,
rather than reimplementing std. This is likely to evolve, but whatever we
do, a high-level goal of Mustang is to avoid ever having to reimplement std.
Where does mustang go from here? Will it support feature X, platform Y, or
use case Z? If origin can do program startup in Rust, and rustix can do
system calls in Rust, what does it all mean?
And could mustang eventually support new ABIs that aren't limited to passing
C-style argc/argv(/envp) convention, allowing new kinds of program
argument passing?
Let's find out! Come say hi in the chat or an issue.
mustang to a new architecture?rustix to the architecture, adding assembly sequences for
making syscalls.origin to the architecture, adding assembly sequences for
program and thread primitives.mustang/target-specs, by first following
these instructions to generate a specification of a built-in target,
and then:
dynamic-linking to false-nostartfiles and -Wl,--undefined=_Unwind_Backtrace to
pre-link-args"vendor": "mustang"
See other targets in the mustang/target-specs directory for examples.examples directory, using
the new target. Try nm -u on the binaries to check for undefined
symbols which need to be implemented.mustang to a new OS?One probably needs to do similar things as for a new architecture, and also
write a new origin::rust implementation to handle the OS's convention for
arguments, environment variables, and initialization functions.
In non-*-mustang-* targets, importing this crate and using the
mustang::can_run_this!() macro has no effect, does not depend on nightly
Rust, and has no extra dependencies.
See the mustang-example example for more details.
c-scape has some similarities to relibc, but has a different focus. Relibc is
aiming to be a complete libc replacement, while c-scape is just aiming to cover
the things used by Rust's std and popular crates. Some parts of Relibc are
implemented in C, while c-scape is implemented entirely in Rust.
c-scape is also similar to steed. See the Background for details.
The most significant thing that makes c-scape unique though is its design as a set of wrappers around Rust crates with Rust interfaces. C ABI compatibility is useful for getting existing code working, but once things are working, we can simplify and optimize by changing code to call into the Rust interfaces directly. This can eliminate many uses of raw pointers and C-style NUL-terminated strings, so it can be much safer.
Other similar projects are tiny-std and veneer. Similar to steed, they contain their own implementations of std.