nevy

namenevy
created_at2023-12-31 00:15:50.607643
updated_at2023-12-31 00:15:50.607643
downloads14
descriptionSimple, expressive networking for your bevy games
homepage
repositoryhttps://github.com/DrewRidley/nevy
max_upload_size
id1084492
Drew Ridley

documentation

https://docs.rs/nevy

readme

# Nevy: Streamlined Networking for Bevy Game Engine 🌐 ## Introduction 📢 **Nevy** is an advanced networking framework designed for the Bevy game engine. It combines Bevy's simplicity with robust networking capabilities, making it an ideal choice for developers building interconnected gaming experiences. ## Key Features 🌟 ### Bundle-Based Architecture 📦 - **Elegant Grouping** 🧩: Utilizes `NetBundle` to encapsulate networked entities, providing a clean and organized approach to manage game states and behaviors. ### Flexible Synchronization ⚙️ - **Controlled Sync** 🔄: Offers precise control over the synchronization of each entity's state, ensuring efficient and consistent multiplayer experiences. ### Custom Entity Messages 💌 - **Tailored Communication** 💬: Supports custom entity messages, enabling a flexible framework for specific network communication needs. ### Optimized Performance 🚀 - **Efficient Updates** ⏩: Nevy enhances performance by batching updates per archetype, significantly reducing overhead and improving overall game responsiveness. ## Getting Started 🚀 Here's a simple example to get you started with Nevy: ```rust #[derive(NetBundle)] #[init(init_player)] pub struct PlayerBundle { #[sync(always)] name: Name, #[server] role: Role } fn test(mut cmds: Commands) { cmds.spawn_networked::(ServerPlayerBundle { name: Name::new("Blah"), role: Role::User }); } ```
Commit count: 3

cargo fmt