Crates.io | niko |
lib.rs | niko |
version | 0.1.8 |
source | src |
created_at | 2020-07-24 15:28:15.353997 |
updated_at | 2020-08-03 14:22:46.870443 |
description | the niko wasm game engine |
homepage | https://github.com/niko-rs/niko |
repository | https://github.com/niko-rs/niko |
max_upload_size | |
id | 269040 |
size | 65,152 |
🚧 extremely experimental / alpha 🚧
An XNA-like game engine for building games with wasm & webgl.
niko uses niko-cli to help you get started quickly!
cargo install wasm-pack
because niko-cli will invoke it.cargo install niko-cli
~/.cargo/bin
is in your PATH
.🚧 proof of concept 🚧
After you installed wasm-pack
and niko
, you can create a new niko project with niko new <name>
(or niko init
, just like cargo).
🚧 proof of concept 🚧
When your project is set up, run niko watch
in your project's directory. It builds your project and opens a browser window in your default browser with the result.
It will rebuild the project when a .rs
file is changed in the current path.
🚧 not started 🚧
Run niko bundle
in your project's directory and upload the <project-name>.zip
to itch.io!