| Crates.io | niko |
| lib.rs | niko |
| version | 0.1.8 |
| created_at | 2020-07-24 15:28:15.353997+00 |
| updated_at | 2020-08-03 14:22:46.870443+00 |
| description | the niko wasm game engine |
| homepage | https://github.com/niko-rs/niko |
| repository | https://github.com/niko-rs/niko |
| max_upload_size | |
| id | 269040 |
| size | 65,152 |
🚧 extremely experimental / alpha 🚧
An XNA-like game engine for building games with wasm & webgl.
niko uses niko-cli to help you get started quickly!
cargo install wasm-pack because niko-cli will invoke it.cargo install niko-cli~/.cargo/bin is in your PATH.🚧 proof of concept 🚧
After you installed wasm-pack and niko, you can create a new niko project with niko new <name> (or niko init, just like cargo).
🚧 proof of concept 🚧
When your project is set up, run niko watch in your project's directory. It builds your project and opens a browser window in your default browser with the result.
It will rebuild the project when a .rs file is changed in the current path.
🚧 not started 🚧
Run niko bundle in your project's directory and upload the <project-name>.zip to itch.io!