Crates.io | nite2-sys |
lib.rs | nite2-sys |
version | 0.2.0 |
source | src |
created_at | 2018-07-18 20:55:22.658359 |
updated_at | 2018-07-23 05:26:03.134106 |
description | Rust bindings for NiTE2 |
homepage | |
repository | https://github.com/TooManyBees/nite2-sys |
max_upload_size | |
id | 74943 |
size | 41,223 |
Rust bindings for NiTE2
The reference vendor files were built with bindgen using this command, with a few additional edits:
bindgen vendor/NiteCAPI.h -o ~src/lib.rs --whitelist-function nite.* --opaque-type Oni.* --whitelist-type Nite.* --whitelist-var NITE_.* -- -x c++ -I../OpenNI2.2/Include
niteInitializeUserTrackerByDevice
and niteInitializeHandTrackerByDevice
are not compatible with device handles from openni2-sys
crate. The openni2-sys
crate wraps the OpenNI2 C API, but these functions are designed to accept a pointer to an instance of the Device
class from the OpenNI2 C++ API.
NiTE2 usually expects to be dynamically linked, and requires env variables to indicate where the libraries are.
When building on Windows, the build script checks the presence of the env vars
NITE2_LIB
and NITE2_LIB64
(per the NiTE2forms, it checks
NITE2_REDIST
and NITE2_REDIST64
, which should be the location of
libNiTE2.dylib
or libNiTE2.so
on OSX or Linux.
(A Windows NiTE2 installation should also have the NITE2_REDIST(64)
env
var set, but it's not the location needed to correctly link.)
For OSX, add NITE2_REDIST(64)
(the location of libNiTE2.dylib
)
to your DYLD_LIBRARY_PATH
env var.
For Linux, add NITE2_REDIST(64)
(the location of libNiTE2.so
)
to your LD_LIBRARY_PATH
env var.
For Windows, add NITE2_REDIST(64)
to your PATH
.
Otherwise to avoid using shared locations, copy NiTE2.dll
,
libNiTE2.dylib
, or libNiTE2.so
to the executable's directory.
These bindings are distributed under the MIT license, which I don't exactly know what it means, but was recommended and idgaf.