non_blocking_mutex

Crates.ionon_blocking_mutex
lib.rsnon_blocking_mutex
version3.1.3
sourcesrc
created_at2023-08-03 23:16:06.058539
updated_at2023-08-22 21:01:16.38844
descriptionNonBlockingMutex is currently the fastest way to do expensive calculations under lock, or do cheap calculations under lock when concurrency/load/contention is very high
homepagehttps://github.com/ivanivanyuk1993/utility.non_blocking_mutex
repositoryhttps://github.com/ivanivanyuk1993/utility.non_blocking_mutex
max_upload_size
id934620
size104,907
Ivan Ivanyuk (ivanivanyuk1993)

documentation

README

NonBlockingMutex

github crates.io docs.rs Build and test Rust

Why you should use NonBlockingMutex

NonBlockingMutex is currently the fastest way to do expensive calculations under lock, or do cheap calculations under lock when concurrency/load/contention is very high - see benchmarks in directory benches and run them with

cargo bench

Installation

cargo add non_blocking_mutex

Examples

Optimized for 1 type of NonBlockingMutexTask

use non_blocking_mutex::mutex_guard::MutexGuard;
use non_blocking_mutex::non_blocking_mutex::NonBlockingMutex;
use std::thread::{available_parallelism};

/// How many threads can physically access [NonBlockingMutex]
/// simultaneously, needed for computing `shard_count` of [ShardedQueue],
/// used to store queue of tasks
let max_concurrent_thread_count = available_parallelism().unwrap().get();

let non_blocking_mutex = NonBlockingMutex::new(max_concurrent_thread_count, 0);
/// Will infer exact type and size(0) of this [FnOnce] and
/// make sized [NonBlockingMutex] which takes only this exact [FnOnce]
/// without ever requiring [Box]-ing or dynamic dispatch
non_blocking_mutex.run_if_first_or_schedule_on_first(|mut state: MutexGuard<usize>| {
    *state += 1;
});

Easy to use with any FnOnce, but may Box tasks and use dynamic dispatch when can't acquire lock on first try

use non_blocking_mutex::dynamic_non_blocking_mutex::DynamicNonBlockingMutex;
use std::thread::{available_parallelism, scope};

let mut state_snapshot_before_increment = 0;
let mut state_snapshot_after_increment = 0;

let mut state_snapshot_before_decrement = 0;
let mut state_snapshot_after_decrement = 0;

{
    /// How many threads can physically access [NonBlockingMutex]
    /// simultaneously, needed for computing `shard_count` of [ShardedQueue],
    /// used to store queue of tasks
    let max_concurrent_thread_count = available_parallelism().unwrap().get();

    /// Will work with any [FnOnce] and is easy to use,
    /// but will [Box] tasks and use dynamic dispatch
    /// when can't acquire lock on first try
    let non_blocking_mutex = DynamicNonBlockingMutex::new(max_concurrent_thread_count, 0);

    scope(|scope| {
        scope.spawn(|| {
            non_blocking_mutex.run_fn_once_if_first_or_schedule_on_first(|mut state| {
                *(&mut state_snapshot_before_increment) = *state;
                *state += 1;
                *(&mut state_snapshot_after_increment) = *state;
            });
            non_blocking_mutex.run_fn_once_if_first_or_schedule_on_first(|mut state| {
                *(&mut state_snapshot_before_decrement) = *state;
                *state -= 1;
                *(&mut state_snapshot_after_decrement) = *state;
            });
        });
    });
}

assert_eq!(state_snapshot_before_increment, 0);
assert_eq!(state_snapshot_after_increment, 1);

assert_eq!(state_snapshot_before_decrement, 1);
assert_eq!(state_snapshot_after_decrement, 0);

Optimized for multiple known types of NonBlockingMutexTask which capture variables

use non_blocking_mutex::mutex_guard::MutexGuard;
use non_blocking_mutex::non_blocking_mutex::NonBlockingMutex;
use non_blocking_mutex::non_blocking_mutex_task::NonBlockingMutexTask;
use std::thread::{available_parallelism, scope};

let mut state_snapshot_before_increment = 0;
let mut state_snapshot_after_increment = 0;

let mut state_snapshot_before_decrement = 0;
let mut state_snapshot_after_decrement = 0;

{
    /// How many threads can physically access [NonBlockingMutex]
    /// simultaneously, needed for computing `shard_count` of [ShardedQueue],
    /// used to store queue of tasks
    let max_concurrent_thread_count = available_parallelism().unwrap().get();

    /// Will infer exact type and size of struct [Task] and
    /// make sized [NonBlockingMutex] which takes only [Task]
    /// without ever requiring [Box]-ing or dynamic dispatch
    let non_blocking_mutex = NonBlockingMutex::new(max_concurrent_thread_count, 0);

    scope(|scope| {
        scope.spawn(|| {
            non_blocking_mutex.run_if_first_or_schedule_on_first(
                Task::new_increment_and_store_snapshots(
                    &mut state_snapshot_before_increment,
                    &mut state_snapshot_after_increment,
                ),
            );
            non_blocking_mutex.run_if_first_or_schedule_on_first(
                Task::new_decrement_and_store_snapshots(
                    &mut state_snapshot_before_decrement,
                    &mut state_snapshot_after_decrement,
                ),
            );
        });
    });
}

assert_eq!(state_snapshot_before_increment, 0);
assert_eq!(state_snapshot_after_increment, 1);

assert_eq!(state_snapshot_before_decrement, 1);
assert_eq!(state_snapshot_after_decrement, 0);

struct SnapshotsBeforeAndAfterChangeRefs<
    'snapshot_before_change_ref,
    'snapshot_after_change_ref,
> {
    /// Where to write snapshot of `State` before applying function to `State`
    snapshot_before_change_ref: &'snapshot_before_change_ref mut usize,
    /// Where to write snapshot of `State` after applying function to `State
    snapshot_after_change_ref: &'snapshot_after_change_ref mut usize,
}

enum TaskType<'snapshot_before_change_ref, 'snapshot_after_change_ref> {
    IncrementAndStoreSnapshots(
        SnapshotsBeforeAndAfterChangeRefs<
            'snapshot_before_change_ref,
            'snapshot_after_change_ref,
        >,
    ),
    DecrementAndStoreSnapshots(
        SnapshotsBeforeAndAfterChangeRefs<
            'snapshot_before_change_ref,
            'snapshot_after_change_ref,
        >,
    ),
}

struct Task<'snapshot_before_change_ref, 'snapshot_after_change_ref> {
    task_type: TaskType<'snapshot_before_change_ref, 'snapshot_after_change_ref>,
}

impl<'snapshot_before_change_ref, 'snapshot_after_change_ref>
    Task<'snapshot_before_change_ref, 'snapshot_after_change_ref>
{
    fn new_increment_and_store_snapshots(
        // Where to write snapshot of `State` before applying function to `State`
        snapshot_before_change_ref: &'snapshot_before_change_ref mut usize,
        // Where to write snapshot of `State` after applying function to `State
        snapshot_after_change_ref: &'snapshot_after_change_ref mut usize,
    ) -> Self {
        Self {
            task_type: TaskType::IncrementAndStoreSnapshots(
                SnapshotsBeforeAndAfterChangeRefs {
                    /// Where to write snapshot of `State` before applying function to `State`
                    snapshot_before_change_ref,
                    /// Where to write snapshot of `State` after applying function to `State
                    snapshot_after_change_ref,
                },
            ),
        }
    }

    fn new_decrement_and_store_snapshots(
        // Where to write snapshot of `State` before applying function to `State`
        snapshot_before_change_ref: &'snapshot_before_change_ref mut usize,
        // Where to write snapshot of `State` after applying function to `State
        snapshot_after_change_ref: &'snapshot_after_change_ref mut usize,
    ) -> Self {
        Self {
            task_type: TaskType::DecrementAndStoreSnapshots(
                SnapshotsBeforeAndAfterChangeRefs {
                    /// Where to write snapshot of `State` before applying function to `State`
                    snapshot_before_change_ref,
                    /// Where to write snapshot of `State` after applying function to `State
                    snapshot_after_change_ref,
                },
            ),
        }
    }
}

impl<'snapshot_before_change_ref, 'snapshot_after_change_ref> NonBlockingMutexTask<usize>
    for Task<'snapshot_before_change_ref, 'snapshot_after_change_ref>
{
    fn run_with_state(self, mut state: MutexGuard<usize>) {
        match self.task_type {
            TaskType::IncrementAndStoreSnapshots(SnapshotsBeforeAndAfterChangeRefs {
                snapshot_before_change_ref,
                snapshot_after_change_ref,
            }) => {
                *snapshot_before_change_ref = *state;
                *state += 1;
                *snapshot_after_change_ref = *state;
            }
            TaskType::DecrementAndStoreSnapshots(SnapshotsBeforeAndAfterChangeRefs {
                snapshot_before_change_ref,
                snapshot_after_change_ref,
            }) => {
                *snapshot_before_change_ref = *state;
                *state -= 1;
                *snapshot_after_change_ref = *state;
            }
        }
    }
}

Why you may want to not use NonBlockingMutex

  • NonBlockingMutex forces first thread to enter synchronized block to do all tasks(including added while it is running, potentially running forever if tasks are being added forever)

  • It is more difficult to continue execution on same thread after synchronized logic is run, you need to schedule continuation on some scheduler when you want to continue after end of synchronized logic in new thread or introduce other synchronization primitives, like channels, or WaitGroup-s, or similar

  • NonBlockingMutex performs worse than std::sync::Mutex when concurrency/load/contention is low

  • Similar to std::sync::Mutex, NonBlockingMutex doesn't guarantee order of execution, only atomicity of operations is guaranteed

Benchmarks

See benchmark logic in directory benches and reproduce results by running

cargo bench

Single fast operation in single thread without contention

DynamicNonBlockingMutex performs only a little bit slower than Mutex when there is only 1 thread and 1 operation (because DynamicNonBlockingMutex doesn't Box and store in ShardedQueue first operation in loop), while NonBlockingMutex outperforms other synchronization options when there is only 1 thread and 1 operation

benchmark_name time
increment_once_without_mutex 0.228 ns
increment_once_under_non_blocking_mutex_static 8.544 ns
increment_once_under_non_blocking_mutex_dynamic 9.445 ns
increment_once_under_mutex_blockingly 8.851 ns
increment_once_under_mutex_spinny 10.603 ns

Emulating expensive operation by spinning N times under lock with many threads and highest contention

With higher contention(caused by long time under lock in our case, but can also be caused by higher CPU count), NonBlockingMutex starts to perform better than std::sync::Mutex

Benchmark name Operation count per thread Spin under lock count Concurrent thread count average_time
increment_under_non_blocking_mutex_concurrently_static 1_000 0 24 2.313 ms
increment_under_non_blocking_mutex_concurrently_dynamic 1_000 0 24 3.408 ms
increment_under_mutex_blockingly_concurrently 1_000 0 24 1.072 ms
increment_under_mutex_spinny_concurrently 1_000 0 24 4.376 ms
increment_under_non_blocking_mutex_concurrently_static 10_000 0 24 23.969 ms
increment_under_non_blocking_mutex_concurrently_dynamic 10_000 0 24 42.584 ms
increment_under_mutex_blockingly_concurrently 10_000 0 24 14.960 ms
increment_under_mutex_spinny_concurrently 10_000 0 24 94.658 ms
increment_under_non_blocking_mutex_concurrently_static 1_000 10 24 9.457 ms
increment_under_non_blocking_mutex_concurrently_dynamic 1_000 10 24 12.280 ms
increment_under_mutex_blockingly_concurrently 1_000 10 24 8.345 ms
increment_under_mutex_spinny_concurrently 1_000 10 24 34.977 ms
increment_under_non_blocking_mutex_concurrently_static 10_000 10 24 58.297 ms
increment_under_non_blocking_mutex_concurrently_dynamic 10_000 10 24 70.013 ms
increment_under_mutex_blockingly_concurrently 10_000 10 24 84.143 ms
increment_under_mutex_spinny_concurrently 10_000 10 24 349.070 ms
increment_under_non_blocking_mutex_concurrently_static 1_000 100 24 39.569 ms
increment_under_non_blocking_mutex_concurrently_dynamic 1_000 100 24 44.670 ms
increment_under_mutex_blockingly_concurrently 1_000 100 24 47.335 ms
increment_under_mutex_spinny_concurrently 1_000 100 24 117.570 ms
increment_under_non_blocking_mutex_concurrently_static 10_000 100 24 358.480 ms
increment_under_non_blocking_mutex_concurrently_dynamic 10_000 100 24 378.230 ms
increment_under_mutex_blockingly_concurrently 10_000 100 24 801.090 ms
increment_under_mutex_spinny_concurrently 10_000 100 24 1200.400 ms

Design explanation

First thread, which calls NonBlockingMutex::run_if_first_or_schedule_on_first, atomically increments task_count, and, if thread was first to increment task_count from 0 to 1, first thread immediately executes first task, and then atomically decrements task_count and checks if task_count changed from 1 to 0. If task_count changed from 1 to 0 - there are no more tasks and first thread can finish execution loop, otherwise first thread gets next task from task_queue and runs task, then decrements tasks count after it was run and repeats check if task_count changed from 1 to 0 and running tasks until there are no more tasks left.

Not first threads also atomically increment task_count, do check if they are first, Box task and push task Box to task_queue

This design allows us to avoid lock contention, but adds ~constant time of Box-ing task and putting task Box into concurrent task_queue, and incrementing and decrementing task_count, so when lock contention is low, NonBlockingMutex performs worse than std::sync::Mutex, but when contention is high (because we have more CPU-s or because we want to do expensive calculations under lock), NonBlockingMutex performs better than std::sync::Mutex

Commit count: 50

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