normal_pack

Crates.ionormal_pack
lib.rsnormal_pack
version0.1.4
sourcesrc
created_at2024-07-18 02:20:34.069076
updated_at2024-07-22 16:18:33.921933
descriptionCompresses normal vectors (or any 3D unit vector) using Octahedron encoding.
homepage
repositoryhttps://github.com/Davidster/normal_pack
max_upload_size
id1306841
size71,915
David Huculak (Davidster)

documentation

README

Compresses normal vectors (or any 3D unit vector) using Octahedron encoding.

Crates.io Documentation License: MIT

This lossy compression scheme is able to achieve a compression ratio as high as 6:1 with an average error rate of less than 1 degree, depending on which representation is chosen.

Example:

let normal = [-0.5082557, 0.54751796, 0.6647558];

let encoded = normal_pack::EncodedUnitVector3U8::encode(normal);
let decoded = encoded.decode();

assert_eq!(decoded, [-0.52032965, 0.5473598, 0.6554802]);

Why compress my normals?

It is common for 3D renderers to be bottlenecked by memory bandwidth, such as when loading normals from VRAM for high-poly meshes to supply to your vertex shader. A smaller memory footprint for your normals corresponds to memory bandwidth savings and higher FPS in such scenarios.

How bad is 1 degree of error?

The teapot example generates a reference visual and contains the wgsl code required to decode the vector in a shader.

Standard [f32; 3] representation

teapot_packed_u8

Packed into a [u8; 2]

teapot_no_packing

As a video

normal_pack_error

The skybox used in the example is the work of Emil Persson, aka Humus. http://www.humus.name

Commit count: 0

cargo fmt