nu-ansi-term

Crates.ionu-ansi-term
lib.rsnu-ansi-term
version0.50.0
sourcesrc
created_at2021-03-09 18:58:03.243547
updated_at2024-01-22 19:13:28.165168
descriptionLibrary for ANSI terminal colors and styles (bold, underline)
homepage
repositoryhttps://github.com/nushell/nu-ansi-term
max_upload_size
id366446
size118,957
publishing (github:nushell:publishing)

documentation

README

nu-ansi-term

This is a copy of rust-ansi-term but with Colour change to Color and light foreground colors added (90-97) as well as light background colors added (100-107).

This is a library for controlling colors and formatting, such as red bold text or blue underlined text, on ANSI terminals.

View the Rustdoc

Installation

This crate works with Cargo. Add the following to your Cargo.toml dependencies section:

[dependencies]
nu-ansi-term = "0.49"

# optional gnu-legacy mode to have two digit instead of one digit styles
nu-ansi-term = { version="0.49", features=["gnu_legacy"] }

Basic usage

There are three main types in this crate that you need to be concerned with: AnsiString, Style, and Color.

A Style holds stylistic information: foreground and background colors, whether the text should be bold, or blinking, or other properties. The Color enum represents the available colors. And an AnsiString is a string paired with a Style.

To format a string, call the paint method on a Style or a Color, passing in the string you want to format as the argument. For example, here’s how to get some red text:

use nu_ansi_term::Color::Red;

println!("This is in red: {}", Red.paint("a red string"));

It’s important to note that the paint method does not actually return a string with the ANSI control characters surrounding it. Instead, it returns an AnsiString value that has a Display implementation that, when formatted, returns the characters. This allows strings to be printed with a minimum of String allocations being performed behind the scenes.

If you do want to get at the escape codes, then you can convert the AnsiString to a string as you would any other Display value:

use nu_ansi_term::Color::Red;

let red_string = Red.paint("a red string").to_string();

Note for Windows 10 users: On Windows 10, the application must enable ANSI support first:

let enabled = nu_ansi_term::enable_ansi_support();

Bold, underline, background, and other styles

For anything more complex than plain foreground color changes, you need to construct Style values themselves, rather than beginning with a Color. You can do this by chaining methods based on a new Style, created with Style::new(). Each method creates a new style that has that specific property set. For example:

use nu_ansi_term::Style;

println!("How about some {} and {}?",
         Style::new().bold().paint("bold"),
         Style::new().underline().paint("underline"));

For brevity, these methods have also been implemented for Color values, so you can give your styles a foreground color without having to begin with an empty Style value:

use nu_ansi_term::Color::{Blue, Yellow};

println!("Demonstrating {} and {}!",
         Blue.bold().paint("blue bold"),
         Yellow.underline().paint("yellow underline"));

println!("Yellow on blue: {}", Yellow.on(Blue).paint("wow!"));

The complete list of styles you can use are: bold, dimmed, italic, underline, blink, reverse, hidden, and on for background colors.

In some cases, you may find it easier to change the foreground on an existing Style rather than starting from the appropriate Color. You can do this using the fg method:

use nu_ansi_term::Style;
use nu_ansi_term::Color::{Blue, Cyan, Yellow};

println!("Yellow on blue: {}", Style::new().on(Blue).fg(Yellow).paint("yow!"));
println!("Also yellow on blue: {}", Cyan.on(Blue).fg(Yellow).paint("zow!"));

You can turn a Color into a Style with the normal method. This will produce the exact same AnsiString as if you just used the paint method on the Color directly, but it’s useful in certain cases: for example, you may have a method that returns Styles, and need to represent both the “red bold” and “red, but not bold” styles with values of the same type. The Style struct also has a Default implementation if you want to have a style with nothing set.

use nu_ansi_term::Style;
use nu_ansi_term::Color::Red;

Red.normal().paint("yet another red string");
Style::default().paint("a completely regular string");

Sometimes it is desirable to hard-reset a style/color just before applying a new one. To reset and apply, the reset_before_style method can be used on either Color or Style structs.

use nu_ansi_term::Style;

println!("\x1b[33mHow about some {} \x1b[33mand {}?\x1b[0m",
         Style::new().reset_before_style().bold().paint("bold"),
         Style::new().reset_before_style().underline().paint("underline"));

Extended colors

You can access the extended range of 256 colors by using the Color::Fixed variant, which takes an argument of the color number to use. This can be included wherever you would use a Color:

use nu_ansi_term::Color::Fixed;

Fixed(134).paint("A sort of light purple");
Fixed(221).on(Fixed(124)).paint("Mustard in the ketchup");

The first sixteen of these values are the same as the normal and bold standard color variants. There’s nothing stopping you from using these as Fixed colors instead, but there’s nothing to be gained by doing so either.

You can also access full 24-bit color by using the Color::RGB variant, which takes separate u8 arguments for red, green, and blue:

use nu_ansi_term::Color::RGB;

RGB(70, 130, 180).paint("Steel blue");

Combining successive colored strings

The benefit of writing ANSI escape codes to the terminal is that they stack: you do not need to end every colored string with a reset code if the text that follows it is of a similar style. For example, if you want to have some blue text followed by some blue bold text, it’s possible to send the ANSI code for blue, followed by the ANSI code for bold, and finishing with a reset code without having to have an extra one between the two strings.

This crate can optimise the ANSI codes that get printed in situations like this, making life easier for your terminal renderer. The AnsiStrings struct takes a slice of several AnsiString values, and will iterate over each of them, printing only the codes for the styles that need to be updated as part of its formatting routine.

The following code snippet uses this to enclose a binary number displayed in red bold text inside some red, but not bold, brackets:

use nu_ansi_term::Color::Red;
use nu_ansi_term::{AnsiString, AnsiStrings};

let some_value = format!("{:b}", 42);
let strings: &[AnsiString<'static>] = &[
    Red.paint("["),
    Red.bold().paint(some_value),
    Red.paint("]"),
];

println!("Value: {}", AnsiStrings(strings));

There are several things to note here. Firstly, the paint method can take either an owned String or a borrowed &str. Internally, an AnsiString holds a copy-on-write (Cow) string value to deal with both owned and borrowed strings at the same time. This is used here to display a String, the result of the format! call, using the same mechanism as some statically-available &str slices. Secondly, that the AnsiStrings value works in the same way as its singular counterpart, with a Display implementation that only performs the formatting when required.

Byte strings

This library also supports formatting [u8] byte strings; this supports applications working with text in an unknown encoding. Style and Color support painting [u8] values, resulting in an AnsiByteString. This type does not implement Display, as it may not contain UTF-8, but it does provide a method write_to to write the result to any value that implements Write:

use nu_ansi_term::Color::Green;

Green.paint("user data".as_bytes()).write_to(&mut std::io::stdout()).unwrap();

Similarly, the type AnsiByteStrings supports writing a list of AnsiByteString values with minimal escape sequences:

use nu_ansi_term::Color::Green;
use nu_ansi_term::AnsiByteStrings;

AnsiByteStrings(&[
    Green.paint("user data 1\n".as_bytes()),
    Green.bold().paint("user data 2\n".as_bytes()),
]).write_to(&mut std::io::stdout()).unwrap();
Commit count: 269

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