Crates.io | oboe |
lib.rs | oboe |
version | 0.6.1 |
source | src |
created_at | 2020-01-07 22:10:41.93937 |
updated_at | 2024-03-03 07:05:57.863423 |
description | Safe interface for oboe an android library for low latency audio IO |
homepage | https://github.com/katyo/oboe-rs |
repository | https://github.com/katyo/oboe-rs |
max_upload_size | |
id | 196374 |
size | 110,421 |
Safe Rust interface for Oboe High-Performance Audio library for Android. Also it provides interface for some platform APIs significant to Audio IO.
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
The crate already has pregenerated bindings and precompiled static libraries for the following Android targets:
The clang-sys crate uses llvm-config for searching libclang library and preparing C/C++ compiler configuration. In order to get proper setup you should add llvm-config to your executables search path.
In case of using tools with libclang under the hood like bindgen you must be sure in proper your setup. Otherwise you get an errors related to missing headers or definitions.
To build applications you need recent version of cargo-apk, which supports latest Android SDK (28+) and NDK (20+). Don't forget to set ANDROID_SDK_ROOT environment variable with paths to installed SDK.
For building host crates which requires C-compiler you may also set HOST_CC environment variable with path to your C-compiler.
Playing sine wave in asynchronous (callback-driven) mode:
use oboe::{
AudioOutputCallback,
AudioOutputStream,
AudioStreamBuilder,
DataCallbackResult,
PerformanceMode,
SharingMode,
Mono,
};
// Structure for sound generator
pub struct SineWave {
frequency: f32,
gain: f32,
phase: f32,
delta: Option<f32>,
}
// Default constructor for sound generator
impl Default for SineWave {
fn default() -> Self {
Self {
frequency: 440.0,
gain: 0.5,
phase: 0.0,
delta: None,
}
}
}
// Audio output callback trait implementation
impl AudioOutputCallback for SineWave {
// Define type for frames which we would like to process
type FrameType = (f32, Mono);
// Implement sound data output callback
fn on_audio_ready(&mut self, stream: &mut dyn AudioOutputStream, frames: &mut [f32]) -> DataCallbackResult {
// Configure out wave generator
if self.delta.is_none() {
let sample_rate = stream.get_sample_rate() as f32;
self.delta = (self.frequency * 2.0 * PI / sample_rate).into();
println!("Prepare sine wave generator: samplerate={}, time delta={}", sample_rate, self.delta.unwrap());
}
let delta = self.delta.unwrap();
// Generate audio frames to fill the output buffer
for frame in frames {
*frame = self.gain * self.phase.sin();
self.phase += delta;
while self.phase > 2.0 * PI {
self.phase -= 2.0 * PI;
}
}
// Notify the oboe that stream is continued
DataCallbackResult::Continue
}
}
// ...
// Create playback stream
let mut sine = AudioStreamBuilder::default()
// select desired performance mode
.set_performance_mode(PerformanceMode::LowLatency)
// select desired sharing mode
.set_sharing_mode(SharingMode::Shared)
// select sound sample format
.set_format::<f32>()
// select channels configuration
.set_channel_count::<Mono>()
// set our generator as callback
.set_callback(SineWave::default())
// open the output stream
.open_stream()
.unwrap();
// Start playback
sine.start().unwrap();
// ...