ocl-interop

Crates.ioocl-interop
lib.rsocl-interop
version0.1.6
sourcesrc
created_at2018-01-11 00:59:19.800935
updated_at2023-10-10 02:57:20.732834
descriptionCreates an OpenCL Context with OpenGL Interop enabled
homepage
repositoryhttps://github.com/cogciprocate/ocl/
max_upload_size
id46310
size22,017
Nick Sanders (c0gent)

documentation

README

OpenCL + OpenGL Interoperability for Rust

Creates a Context with OpenGL interoperability enabled. DirectX interop is theoretically possible, but not currently implemented. MacOS & OpenGL ES support is untested, but should work.

Usage

Your preferred OpenGL library should be set up and working.

Add the following to your Cargo.toml:

ocl-interop = "0.1"

Add the following to your crate root (lib.rs or main.rs):

extern crate ocl_interop;

Then, when you need the context:

// First, create an OpenGL context and make sure it is active...

// Next, Create an OpenCL context with the interop enabled: (NOTE:
// `::get_context` will return the first available GPU device on your that
// supports OpenGL interop on your system -- you may need to choose a device
// and create the context manually instead if this does not work):
let context = ocl_interop::get_context()?;

// Later, after creating an OpenGL buffer...

// Create an OpenCL buffer from an OpenGL buffer:
let cl_buffer = ocl::Buffer::<f32>::from_gl_buffer(&queue, None, gl_buffer)?;

// Acquire the buffer, making it usable:
cl_buffer.cmd().gl_acquire().enq()?;

// Use the buffer...

// Release the acquisition:
cl_buffer.cmd().gl_release().enq()?;

Commit count: 1436

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