| Crates.io | oktree |
| lib.rs | oktree |
| version | 0.5.0 |
| created_at | 2024-11-03 23:42:13.33393+00 |
| updated_at | 2024-12-17 02:44:06.734765+00 |
| description | Fast octree implementation. |
| homepage | |
| repository | https://github.com/exor2008/oktree |
| max_upload_size | |
| id | 1434379 |
| size | 4,178,448 |
Fast octree implementation.

Able to operate with Position or Volume data.
Could be used with the Bevy game engine or as a standalone tree.
To enable bevy integrations:
[dependencies]
oktree = { version = "0.5.0", features = ["bevy"] }
Unsigned arithmetics, bitwise operations.Smallvec and Heapless structures are used.Rc, RefCell e.t.c)Compensation for the inconvenience is perfomance.
Octree dimensions: 4096x4096x4096
| Operation | Quantity | Time |
|---|---|---|
| insertion | 65536 cells | 21 ms |
| removing | 65536 cells | 1.5 ms |
| find | 65536 searches in 65536 cells | 12 ms |
| ray intersection | 4096 rays against 65536 cells | 37 ms |
| sphere intersection | 4096 spheres against 65536 cells | 8 ms |
| box intersection | 4096 boxes against 65536 cells | 7 ms |
Run benchmark:
cargo bench --all-features
You have to specify the type for the internal tree structure.
It must be any Unsigned type (u8, u16, u32, u64, u128 or usize).
Implement Position or Volume for the handled type, so that it can return it's spatial coordinates.
use bevy::math::{
bounding::{Aabb3d, BoundingSphere, RayCast3d},
Dir3, Vec3,
};
use oktree::prelude::*;
fn main() -> Result<(), TreeError> {
let aabb = Aabb::new(TUVec3::splat(16), 16u8);
let mut tree = Octree::from_aabb_with_capacity(aabb?, 10);
let c1 = DummyCell::new(TUVec3::splat(1u8));
let c2 = DummyCell::new(TUVec3::splat(8u8));
let c1_id = tree.insert(c1)?;
let c2_id = tree.insert(c2)?;
// Searching by position
assert_eq!(tree.find(&TUVec3::new(1, 1, 1)), Some(c1_id));
assert_eq!(tree.find(&TUVec3::new(8, 8, 8)), Some(c2_id));
assert_eq!(tree.find(&TUVec3::new(1, 2, 8)), None);
assert_eq!(tree.find(&TUVec3::splat(100)), None);
// Searching for the ray intersection
let ray = RayCast3d::new(Vec3::new(1.5, 7.0, 1.9), Dir3::NEG_Y, 100.0);
// Hit!
assert_eq!(
tree.ray_cast(&ray),
HitResult {
element: Some(ElementId(0)),
distance: 5.0
}
);
assert_eq!(tree.remove(ElementId(0)), Ok(()));
// Miss!
assert_eq!(
tree.ray_cast(&ray),
HitResult {
element: None,
distance: 0.0
}
);
let c1 = DummyCell::new(TUVec3::splat(1u8));
let c1_id = tree.insert(c1)?;
// Aabb intersection
let aabb = Aabb3d::new(Vec3::splat(2.0), Vec3::splat(2.0));
assert_eq!(tree.intersect(&aabb), vec![c1_id]);
// Sphere intersection
let sphere = BoundingSphere::new(Vec3::splat(2.0), 2.0);
assert_eq!(tree.intersect(&sphere), vec![c1_id]);
Ok(())
}
struct DummyCell {
position: TUVec3<u8>,
}
impl Position for DummyCell {
type U = u8;
fn position(&self) -> TUVec3<u8> {
self.position
}
}
impl DummyCell {
fn new(position: TUVec3<u8>) -> Self {
DummyCell { position }
}
}
Run bevy visual example:
cargo run --release --example bevy_tree --all-features
no_std is supported, but you steel need to specify a global allocator.
See example with a custom allocator.
Run no_std example
cargo run --no-default-features --features bevy --example no_std
Feature and pull requests are welcomed.
git clone https://github.com/exor2008/oktree
Implement awesome feature
Run tests
cargo test --all-targets --all-features --release
cargo clippy --all-targets --all-features
cargo run --all-features --example simple
cargo run --all-features --example bevy_tree
cargo run --no-default-features --features bevy --example no_std
cargo bench --all-features
cargo doc --no-deps --open --all-features