| Crates.io | open-oak-game-of-life |
| lib.rs | open-oak-game-of-life |
| version | 0.1.2 |
| created_at | 2022-12-31 17:24:51.410221+00 |
| updated_at | 2022-12-31 18:50:03.89756+00 |
| description | Implementation of Conway's Game of Life using open-oak as the front-end and conlife as the backend |
| homepage | |
| repository | https://github.com/christofferaakre/open-oak-game-of-life |
| max_upload_size | |
| id | 748504 |
| size | 128,874 |
open-oak-game-of-life is an implementation of Conway's Game of Life
(See https://en.wikipedia.org/wiki/Conway's_Game_of_Life) using
conlife as the backend,
and open-oak to render the front-end.
You provide the width and height of the grid, as well as the starting configuration, and it will open a window and run the simulation in real-time. The window can be closed by pressing Escape.
The simplest way to install is to run cargo install open-oak-game-of-life.
Alternatively, you can clone this repository and build it from source: cargo build --release.
Then you will find the compiled binary in target/release/open-oak-game-of-life.
Run open-oak-game-of-life --help to see the required arguments. If you
provide just these, you will be greeted with an empty grid. To actually do something,
you should provide the program with a starting configuration. To do so, use the -o or --object flag.
The syntax is -o filename,xoffset,yoffset, for example -o objects/glider.life,31,27. This flag
would load a glider object onto the grid at the position (31, 27). Object should be defined in
.life files. Users can look at the example files in objects/ to get an idea of how to specify their own custom
objects, or they can refer to the conlife documentation