Crates.io | open_ttt_lib |
lib.rs | open_ttt_lib |
version | 0.2.2 |
source | src |
created_at | 2019-12-22 00:36:55.518361 |
updated_at | 2021-05-22 21:18:20.103173 |
description | Library that provides common Tic Tac Toe logic. |
homepage | https://github.com/j-richey/open_ttt_lib |
repository | https://github.com/j-richey/open_ttt_lib.git |
max_upload_size | |
id | 191320 |
size | 169,301 |
Open source Rust library containing common Tic Tac Toe functionality.
Tic Tac Toe is a game of strategy where two players, X and O, take turns placing their mark in a 3 x 3 gird. The first player to get three marks in a row, column, or diagonal wins the game. The game can also end in a draw, known as a cat's game.
This library contains logic to enforce the rules of Tic Tac Toe, manage the game's state, and provides artificial intelligence algorithms for single player games.
Add this to your Cargo.toml
:
[dependencies]
open_ttt_lib = "0.2.2"
See the library's documentation for complete details on the library's API.
Below is a short example of using this library.
use open_ttt_lib::{ai, board, game};
fn main() -> Result<(), Box<game::Error>> {
// Create a game struct to manage the game.
let mut game = game::Game::new();
// Pick a position to place a mark. Positions are zero based.
// An error result is returned if the position is outside the bounds
// of the board, the position is already owned, or the game is over.
let position = board::Position { row: 0, column: 2 };
game.do_move(position)?;
// do_move() updates the game state. The state indicates the player
// who gets to place to next mark or, if the game is over, the
// outcome of the game.
match game.state() {
game::State::PlayerXMove => println!("X's turn."),
game::State::PlayerOMove => println!("O's turn."),
game::State::PlayerXWin(_) => println!("Game Over: X wins!"),
game::State::PlayerOWin(_) => println!("Game Over: O wins!"),
game::State::CatsGame => println!("Game Over: cat's game."),
};
// Have an AI opponent pick a move.
let opponent = ai::Opponent::new(ai::Difficulty::Medium);
if let Some(ai_position) = opponent.get_move(&game) {
game.do_move(ai_position)?;
};
Ok(())
}
The examples
directory contains additional examples.
To run the examples, clone this repository then use cargo run --example
. E.g:
git clone https://github.com/j-richey/open_ttt_lib.git
cd open_ttt_lib
cargo run --example single_player
This library includes benchmarks that you can use to evaluate if the library
fits in with your performance goals. Use cargo bench
to run the benchmark
suite:
git clone https://github.com/j-richey/open_ttt_lib.git
cd open_ttt_lib
cargo bench
Please report issues and feel free to request new features using this project's GitHub issue tracker.
All notable changes are documented in the CHANGELOG.md.
Contributions are welcome! See CONTRIBUTING.md for details on how to contribute to this project.
The library is licensed under the MIT license.