| Crates.io | outline-core |
| lib.rs | outline-core |
| version | 0.1.0 |
| created_at | 2025-11-14 22:18:22.682409+00 |
| updated_at | 2025-12-26 00:45:00.912768+00 |
| description | Image background removal with flexible mask processing options |
| homepage | |
| repository | https://github.com/wyh2001/outline |
| max_upload_size | |
| id | 1933556 |
| size | 217,224 |
Outline is a background remover with a flexible mask-processing pipeline and a built-in SVG tracing workflow.
It is written in Rust, powered by ONNX Runtime (ort) and VTracer, and works with U2-Net, BiRefNet, and other ONNX models that share a similar input/output shape.
This project is still in early development. Breaking changes may occur in future releases.
cargo install outline-core
Outline supports being used as a library or via a command-line interface (CLI).
Before using, specify your ONNX model path:
-m, --model <path>Outline::new(<path>)OUTLINE_MODEL_PATHResolution order: user value > environment variable > default (model.onnx).
Use outline <COMMAND> --help to inspect the options of each subcommand.
# Remove the background and export a foreground PNG
outline cut input.jpg -o subject.png
# Export a foreground PNG with feathered edges
outline cut input.jpg --blur -o subject-soft-alpha.png
# Export the raw matte png
outline mask input.jpg -o subject-matte.png
# Export a processed binary mask png
outline mask input.jpg --binary -o subject-mask.png
# Generate an SVG outline from the raw matte
outline trace input.jpg -o subject-raw-mask.svg
# Generate an SVG outline with sticker-style processing
outline trace input.jpg -o subject.svg \
--dilate 50.0 --fill-holes --blur 20.0
cut: Primary background-removal workflow. Produces a foreground PNG, optionally saves the raw matte and the processed mask, and lets you choose the alpha source.mask: Exports only the mask. It saves the raw matte by default and switches to the processed binary mask when --binary is provided.trace: Generates an SVG outline using the same mask-processing pipeline. Exposes VTracer color modes, hierarchy selection, path precision, and other options.-m, --model <path>: Path to the ONNX model (defaults to model.onnx).--intra-threads <n>: ORT intra-op thread count. Omit to let ORT decide.--input-resample-filter {nearest,triangle,catmull-rom,gaussian,lanczos3}: Resampling filter used when scaling the input down to the model resolution.--output-resample-filter {nearest,triangle,catmull-rom,gaussian,lanczos3}: Filter used to resize the matte back to the original image size.The following switches can be used in mask, cut, and trace:
--blur [sigma]: Apply Gaussian blur before thresholding (defaults to 6.0 when no value is provided).--mask-threshold <0-255 | 0.0-1.0>: Threshold applied to the matte (default 120) to produce a binary mask.--binary [enabled|disabled|auto]: Control thresholding in the processed pipeline (use the flag without a value to force a binary mask, or pass --binary disabled to keep soft edges; the default auto preserves the raw matte unless other processing steps require a hard mask).--dilate [radius]: Enable dilation after thresholding (defaults to 5.0 when no value is provided).--fill-holes: Fill enclosed holes before exporting/tracing.The raw matte (soft mask) preserves the grayscale alpha predicted by the model. The processed mask (binary mask) goes through the blur/threshold/dilate/fill pipeline, producing a clean silhouette for tracing or foreground compositing.
cut Command-o, --output <path>: Foreground PNG output path (default <name>-foreground.png).--export-matte [path]: Additionally save the raw matte (default <name>-matte.png).--export-mask [path]: Save the processed mask (default <name>-mask.png); add --binary for hard edges.--alpha-source {raw|processed|auto}: Choose which mask becomes the PNG alpha (default auto). auto keeps the raw matte unless any mask-processing options are provided, in which case it uses the processed mask.mask Command-o, --output <path>: Output path (default <name>-matte.png or <name>-mask.png depending on processing flags).--mask-source {raw|processed|auto}: Choose which mask to export. auto (default) exports the raw matte unless any mask-processing options (binary/blur/dilate/fill-holes or a custom threshold) are provided, in which case it exports the processed mask.trace Command-o, --output <path>: SVG output path (default is the input name with .svg).--mask-source {raw|processed|auto}: Choose the mask used for tracing. auto (default) exports the raw matte unless any mask-processing options are enabled, in which case it exports the processed mask.--color-mode {color,binary}: Color mode (default binary).--hierarchy {stacked,cutout}: Hierarchy strategy (default stacked).--mode {none,polygon,spline}: Path simplification mode (default spline).--invert-svg: Invert foreground/background in the SVG output.--filter-speckle <usize>: Speckle filter size (default 4).--color-precision <i32> / --layer-difference <i32> / --corner-threshold <i32> / --length-threshold <float> / --max-iterations <usize> / --splice-threshold <i32>: Fine-tune the remaining VTracer parameters (defaults: 6, 16, 60, 4.0, 10, 45).--path-precision <u32>: Decimal precision for path coordinates (default 2).--no-path-precision: Clear the explicit path precision override and defer to VTracer's internal behaviour.cargo add outline-core --version 0.1.0-alpha.1
# or use this if VtracerSvgVectorizer is needed:
cargo add outline-core --version 0.1.0-alpha.1 --features vectorizer-vtracer
use outline::{MaskProcessingOptions, Outline, TraceOptions, VtracerSvgVectorizer};
fn generate_assets() -> outline::OutlineResult<()> {
let outline = Outline::new("model.onnx") // or: Outline::try_from_env()
.with_default_mask_processing(MaskProcessingOptions::default());
let session = outline.for_image("input.png")?;
let matte = session.matte();
// Compose the foreground directly from the raw matte (soft edges)
let foreground = matte.foreground()?;
foreground.save("input-foreground.png")?;
// Declare the desired mask steps, then apply them with `processed`.
let mask = matte
.clone()
.blur_with(6.0)
.threshold_with(120)
.processed()?;
mask.save("input-mask.png")?;
// Compose the foreground with processed mask (hard edges)
let foreground_processed = mask.foreground()?;
foreground_processed.save("input-foreground-processed.png")?;
let vectorizer = VtracerSvgVectorizer;
let svg = mask.trace(&vectorizer, &TraceOptions::default())?;
std::fs::write("input.svg", svg)?;
Ok(())
}
VtracerSvgVectorizer is only available when the
vectorizer-vtracerfeature is enabled. You can use your own vectorizer by implementing theSvgVectorizertrait to avoid depending on VTracer directly.
Distributed under the MIT License. See LICENSE for details.