Crates.io | owlchess |
lib.rs | owlchess |
version | 0.4.0 |
source | src |
created_at | 2022-07-11 00:54:37.990554 |
updated_at | 2023-08-12 14:45:25.973732 |
description | Yet another chess library for Rust |
homepage | https://github.com/alex65536/owlchess |
repository | https://github.com/alex65536/owlchess |
max_upload_size | |
id | 623487 |
size | 271,119 |
Yet another chess crate for Rust, with emphasis on speed and safety. Primarily designed for various chess GUIs and tools, it's also possible to use Owlchess to build a fast chess engine.
The code is mostly derived from my chess engine SoFCheck, but rewritten in Rust with regard to safety.
This crate supports core chess functionality:
Fast: chessboard is built upon Magic Bitboards, which is a fast way to generate moves and determine whether the king is in check.
Safe: the library prevents you from creating an invalid board or making an invalid move. While such
safety is usually a good thing, it is enforces by runtime checks, which can slow down your program. For
example, validation in owlchess::Move::make
makes this function about 30-50% slower. So, if performance
really matters, you may use unsafe APIs for speedup.
use owlchess::{Board, movegen::legal};
fn main() {
// Create a board from FEN
let board = Board::from_fen("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1")
.unwrap();
// Generate legal moves
let moves = legal::gen_all(&board);
assert_eq!(moves.len(), 20);
}
use owlchess::{Board, Move};
fn main() {
// Create a board with initial position
let board = Board::initial();
// Create a legal move from UCI notation
let mv = Move::from_uci_legal("e2e4", &board).unwrap();
// Create a new board with move `mv` made on it
let board = board.make_move(mv).unwrap();
assert_eq!(
board.as_fen(),
"rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1"
.to_string(),
);
}
The example below illustrates a MoveChain
, which represents a chess game. Unlike Board
, MoveChain
keeps
the history of moves and is able to detect draw by repetitions.
use owlchess::{Outcome, moves::make::Uci, types::OutcomeFilter, Color, WinReason, MoveChain};
fn main() {
// Create a `MoveChain` from initial position
let mut chain = MoveChain::new_initial();
// Push the moves into `MoveChain` as UCI strings
chain.push(Uci("g2g4")).unwrap();
chain.push(Uci("e7e5")).unwrap();
chain.push(Uci("f2f3")).unwrap();
chain.push(Uci("d8h4")).unwrap();
// Calculate current game outcome
chain.set_auto_outcome(OutcomeFilter::Strict);
assert_eq!(
chain.outcome(),
&Some(Outcome::Win {
side: Color::Black,
reason: WinReason::Checkmate,
}),
);
}
Some examples are located in the chess/examples
directory and crate documentation.
They may give you more ideas on how to use the crate.
This crate is currently tested only with Rust 1.71 or higher, but can possibly work with older versions. Rust versions before 1.62 are definitely not supported.
There are two well-known chess crates in Rust: chess
and
shakmaty
. These crates are compared with owlchess
below.
chess
Compared to chess
, owlchess
provides more features:
unsafe
Still, chess
has some advantages:
owlchess
relies on fast semilegal move generator instead)But, in many applications, it's enough to have a fast semilegal move generator and fast move validation, so real difference in performance may be less than expected.
shakmaty
Compared to shakmaty
, owlchess
has the following advantages:
unsafe
Still, shakmaty
has some advantages:
There is a separate repo with benchmarks for different chess implementations in Rust.
This repository is licensed under the MIT License. See LICENSE
for more details.