| Crates.io | pak |
| lib.rs | pak |
| version | 0.7.1 |
| created_at | 2017-09-19 03:52:09.175383+00 |
| updated_at | 2025-09-13 16:27:25.393125+00 |
| description | An easy-to-use data pak format for games. |
| homepage | https://github.com/attackgoat/pak |
| repository | https://github.com/attackgoat/pak |
| max_upload_size | |
| id | 32227 |
| size | 304,026 |
.pak Asset CrateBundles many assets into a single file with compression, string tables, and other game-related special handling functions.
A .pak file is baked at build time and streamed in at runtime.
.pak Configuration FileEach asset package is "baked" from a configuration source file. Example:
Rust code
PakBuf::bake("game_art.toml", "game_art.pak")?;
game_art.toml:
[content]
compression = 'snap'
[[content.group]]
assets = [
'bitmap/**/*.png',
'font/**/*.toml',
'mesh/**/*.toml',
'sound/**/*.ogg',
'music/*.mp3',
'ui/*.png',
]
Note:
Additional [[content.group]] tables may be appended. All groups are added to the package and these
individual groups are not distinct entities in the runtime file.
[content] Schema
| Item | Description |
|---|---|
| compression | (Optional) 'snap' or 'brotli' |
Bone structures and per-channel frame sample data may be loaded from .gltf or .glb files.
Example:
[animation]
src = 'some_file.gltf'
Or to simply load some_file.gltf using some_file.toml:
[animation]
[animation] SchemaAll fields are optional.
| Item | Description |
|---|
src | File path to a .gltf or .glb animation. May be relative to the [animation] TOML file or absolute where the root is the same folder as the [content] TOML file. When unspecified, attempts to load an animation with the same name as the [animation] TOML file.
name | Specific animation name (for use with files containing more than one animation).
exclude | Array of animation channel names to exclude from the import.
Geometry may be loaded from .gltf or .glb files.
Example:
[mesh]
src = 'some_file.gltf'
[mesh] SchemaAll fields are optional.
| Item | Description |
|---|
src | File path to a .gltf or .glb mesh. May be relative to the [mesh] TOML file or absolute where the root is the same folder as the [content] TOML file. When unspecified, attempts to load a mesh with the same name as the [mesh] TOML file.
euler | (string) Order of operations applied to 3-channel rotation values (example: xyz, zyx, etc).
flip-x | (boolean) When set, flips the X component of all position vertices.
flip-y | (boolean) When set, flips the Y component of all position vertices.
flip-z | (boolean) When set, flips the Z component of all position vertices.
ignore-skin | (boolean) When set, any embedded boke structure data is ignored.
lod | (boolean) When set, generates level of detail meshes using MeshOpt.
lod-lock-border | (boolean) When set, tells MeshOpt to generate level of detail meshes using only interior vertices.
lod-target-error | (float) When set, tells MeshOpt to attempt to hit a certain error threshold between level of detail meshes.
min-lod-triangles | (unsigned integer) When set, tells MeshOpt to stop generating level of detail meshes below this threshold.
name | (string) When set, imports this named mesh. Otherwise, imports the first mesh.
normals | (boolean) When set (default true), imports geometry normals.
offset | (array of float with a length of 3) When set, offsets geometry positions by the given amount.
optimize | (boolean) When set (default true), reorders geometry indices and vertices using MeshOpt.
overdraw-threshold | (float) When set (default 1.05), controls MeshOpt optimization.
rotation | (array of float with a length of 3 or 4) When set, the vector (XYZ) or quaternion (XYZW) rotation applied to geometry.
scale | (array of float with a length of 3) When set, the vector (XYZ) scale applied to geometry.
scene-name | (string) When set, controls which GLTF scene is imported from the source file.
shadow | (boolean) When set, imports position-only geometry optimized for use in shadow or other similiar rendering techniques.
tangents | (boolean) When set (default true), imports geometry tangents. If missing, tangents are generated using the MikkTSpace algorithm
Material data for use in rendering.
Example:
[material]
color = 'my-texture.png'
[material] Schema| Item | Description |
|---|
color | Hex string, path string, inline bitmap asset, or seqeunce.
displacement | (Optional) Hex string, path string, inline bitmap asset, or floating point value.
double-sided | (Optional, boolean) When set, indicates the material is double-sided.
emissive | (Optional) Hex string, path string, inline bitmap asset, or array of three floating point values.
metal | (Optional) Hex string, path string, inline bitmap asset, or floating point value.
normal | (Optional) Path string or inline bitmap asset.
rough | (Optional) Hex string, path string, inline bitmap asset, or floating point value.
Variable-channel bitap data (stored raw and compressed using the setting of the [content] compression).
Example:
[bitmap]
src = 'my-texture.png'
[bitmap] SchemaAll fields are optional.
| Item | Description |
|---|
src | File path to an image. May be relative to the [bitmap] TOML file or absolute where the root is the same folder as the [content] TOML file. When unspecified, attempts to load a bitmap with the same name as the [bitmap] TOML file.
mip-levels | (boolean or non-zero unsigned integer) When set (default 1), allows configuration of the desired count of mip levels to be stored with a bitmap for later use by a program.
resize | (unsigned integer) When set, the image is uniformally resized to have this maximum dimension.
color | (string) When set (default srgb), the image is imported as either linear or srgb color data.
swizzle | (string) When set (default rgba for four channel images), the specified image color channels are imported in the given order (example: r, rg or bgr).
Special handling is given to [bitmap-font] asset files.
Example:
[bitmap-font]
src = 'blocky-letters.fon'
The specified file is imported as a raw AngelCode bitmap font file, and any associated page images are loaded as bitmaps.
[bitmap-font] SchemaAll fields are optional.
| Item | Description |
|---|
src | File path to a bitmap font definition. May be relative to the [bitmap-font] TOML file or absolute where the root is the same folder as the [content] TOML file. When unspecified, attempts to load a bitmap font definition with the same name as the [bitmap-font] TOML file.
Scene files may contain custom geometry and spatial reference data, each with the ability to store generic data as well.
Example:
[scene]
[[scene.ref]]
id = 'EnemySpawn'
rotation = [0.0, 0.0, 0.0, 1.0]
translation = [-1.0, 0.1, -6.0]
tags = [
'bot',
]
data.type = 'monster3'
[[scene.ref]]
id = 'red-door'
rotation = [0.0, 0.0, 0.0, 1.0]
translation = [-0.9, 0.0, -12.0]
tags = [
'door',
]
data.require = 'red-key'
data.joins = 'a,b'
[[scene.ref]]
mesh = '../kaykit/dungeon/floor_tile_large_grates.toml'
materials = [
'../kaykit/dungeon/texture.toml',
]
rotation = [0.0, 0.0, -0.0, 1.0]
translation = [0.0, 0.0, -0.0]
[[scene.ref]]
mesh = '../kaykit/dungeon/floor_tile_large.toml'
materials = [
'../kaykit/dungeon/texture.toml',
]
rotation = [0.0, 0.0, -0.0, 1.0]
translation = [6.0, 0.0, -2.0]
[[scene.geometry]]
id = 'a'
indices = [
2, 0, 1,
1, 3, 4,
9, 11, 8,
1, 4, 9,
5, 2, 1,
12, 10, 6,
6, 5, 1,
6, 1, 9,
13, 14, 12,
12, 6, 9,
8, 13, 12,
9, 8, 12,
]
vertices = [
-8.399999618530273, 0.0, 7.400000095367432,
6.400000095367432, 0.0, 7.400000095367432,
-8.399999618530273, 0.0, -7.400000095367432,
6.400000095367432, 0.0, -7.400000095367432,
1.0, 0.0, -7.400000095367432,
-3.0, 0.0, -7.400000095367432,
-2.4000000953674316, 0.0, -8.0,
1.0, 0.0, -7.400000095367432,
-0.09999996423721313, 0.0, -11.40000057220459,
0.3999999761581421, 0.0, -8.0,
-2.4000000953674316, 0.0, -11.40000057220459,
0.3999999761581421, 0.0, -11.40000057220459,
-1.9000000953674316, 0.0, -11.40000057220459,
-0.09999996423721313, 0.0, -12.0,
-1.9000000953674316, 0.0, -12.0,
]
rotation = [0.0, 0.0, -0.0, 1.0]
translation = [1.0, 0.10000000149011612, -0.0]
tags = [
'nav-mesh',
]
[[scene.ref]]
id = 'Camera'
rotation = [0.06613656878471375, -0.8706687092781067, 0.4718790054321289, 0.12203358113765717]
translation = [-19.0, 61.0, -53.0]
tags = [
'camera',
]
data.type = 'persp'
data.z-near = 1.0
data.z-far = 200.0
data.fov-y = 0.349344402551651
Run tests with all features in order to include the baking code:
cargo test --all-features