patina_debugger

Crates.iopatina_debugger
lib.rspatina_debugger
version19.0.5
created_at2025-10-12 03:53:14.21924+00
updated_at2026-01-21 17:50:15.544455+00
descriptionDebugger implementation for a Patina Core.
homepage
repositoryhttps://github.com/OpenDevicePartnership/patina
max_upload_size
id1878858
size170,710
(patina-fw)

documentation

README

Patina Debugger

The Patina Debugger provides a no_std GDB Remote client that is intended to be installed in a Patina boot-time core environment, such as the DXE Core (the patina_dxe_core crate). It consumes a patina::serial::SerialIO transport, registers architecture-specific exception handlers through patina_internal_cpu::interrupts, and exposes a policy-driven interface for bringing up interactive debugging.

Note: The debugger is implemented fully in software and does not require any proprietary tools, licenses, or hardware unlocking.

Why use the debugger?

A debugger is essential for diagnosing complex issues. While serial logging is useful, it may not clarify complicated failures. The debugger lets you observe code execution, inspect variables and memory, and change system state during execution to diagnose behavior.

Examples of errors easier to diagnose with a debugger:

  • Memory corruptions – Use data breakpoints to catch these.
  • Page Faults – Inspect the stack and variables at failure.
  • Unexpected Behavior – Step through functions to analyze execution.

Advantages over a hardware debugger

Hardware debuggers (JTAG) are powerful but need special hardware, configuration, and licenses. The self-hosted debugger is lightweight and tightly integrated with Patina, offering features like:

  • Breaking on module load
  • Catching exceptions, panics, and asserts directly
  • Customized debugger commands)

Capabilities

  • Tracks loaded modules and surfaces module-aware breakpoints to support halting.
  • Implements the GDB Remote Serial Protocol over a SerialIO transport.
  • Hooks exception vectors through InterruptManager to support debugging on x86_64 and AArch64.
  • Coordinates with Patina logging via DebuggerLoggingPolicy to suspend, disable, or allow logging while a target is paused.
  • Includes WinDbg interoperability workarounds and knowledge of mapping internal Patina structures to make inspecting those structures easier in the debugger.

Platform Integration

  1. Instantiate a PatinaDebugger with the platform UART configuration (for example, Uart16550::Io { base: 0x3F8 }).
  2. Apply any policy overrides such as .with_force_enable, .with_log_policy, or .without_transport_init when logging shares the transport.
  3. Register the debugger using patina_debugger::set_debugger(&DEBUGGER) before the Patina DXE Core starts dispatching components.
  4. Call patina_debugger::initialize(&mut interrupt_manager) during platform bring-up so the core installs exception handlers and optionally triggers the initial breakpoint.
  5. Use the static facade (poll_debugger, notify_module_load, breakpoint, enabled) inside Patina components or platform code as needed.

Integration examples are documented in docs/src/integrate/dxe_core.md.

In addition, active examples are available in the patina-dxe-core-qemu repository:

  • QEMU Q35

    • Intel platform with serial debug over UART 16550 with I/O port access
  • QEMU SBSA

    • AArch64 platform with serial debug over UART PL011 with MMIO access

Feature flags

  • windbg_workarounds (default): adjusts protocol behaviors for Windbg compatibility, including suppressing repeated reads that stall early-boot sessions.
  • alloc: replaces static communication buffers with dynamically allocated storage and enables monitor command registration; this requires a functional allocator but unlocks richer diagnostics.

Configuring the Debugger

Step 1: Set up the struct

Instantiate the static PatinaDebugger struct to match your device. The main configuration is setting the debugger transport, usually a serial port. If only one serial port is available, it may be shared with logging. In this case use without_transport_init() to avoid port contention.

Example setup:

#[cfg(feature = "enable_debugger")]
const _ENABLE_DEBUGGER: bool = true;
#[cfg(not(feature = "enable_debugger"))]
const _ENABLE_DEBUGGER: bool = false;

#[cfg(feature = "build_debugger")]
static DEBUGGER: patina_debugger::PatinaDebugger<UartPl011> =
    patina_debugger::PatinaDebugger::new(UartPl011::new(0x6000_0000))
        .without_transport_init()
        .with_force_enabled(_ENABLE_DEBUGGER);

Debugging configuration is critical to proper functionality. Read the Patina Debugger documentation for full configuration options.

Note: It is recommended to use a compile time feature flag to build the debugger, including instantiating the static struct, as this saves significant file space when the debugger is not enabled. It has been shown to save 60k - 200k of binary size depending on the platform. Debug builds should default to having this feature flag enabled; this helps to encourage debugger use and ensure that the platform FV is large enough to accommodate the debugger's added size. A separate feature, as shown in the examples, may be used to enable the debugger.

Step 2: Install the debugger

In the platform initialization routine, call set_debugger to install the debugger prior to calling the Patina core. This will install the global debugger so that it is available in the core.

#[cfg(feature = "build_debugger")]
patina_debugger::set_debugger(&DEBUGGER);

Just because the debugger is installed, does not mean that the debugger is enabled or active. Installing is a no-op without enablement.

Step 3: Enable the debugger

Enable the debugger at compile time by enabling the debugger feature, e.g. in the examples above this would be cargo make build --features enable_debugger. This causes Patina to break early and wait for the debugger. If successful, on boot you should see the following (if error logging is enabled) followed by a hang.

ERROR - ************************************
ERROR - ***  Initial debug breakpoint!   ***
ERROR - ************************************

This means the debugger is waiting for a connection. If you do not see this hang, then confirm that the debugger is enabled and installed prior to calling the core.

You can also enable the debugger at runtime using the enable routine, but use caution. Dynamic enablement should be carefully thought through to ensure proper platform security. See the Security Considerations section for more details.

Step 4: Verify the transport

After the initial breakpoint, monitor the debug port for the following packet. Note that the debug port and the logging port may not be the same depending on the platform configuration.

$T05thread:01;#07

This packet signals a break to the debug software. If you do not see it, check your transport configuration and hardware port settings. Some console software will not print synchronously or will filter certain traffic, if you do not see the packet then try using putty or a similar simple monitor to check for the traffic.

Step 5: Connect the debugger

Once the breakpoint and transport are confirmed, connect your debugging software. Any GDB remote protocol debugger should work. WinDbg is recommended and best supported by the Patina team. See the WinDbg Debugging page for details.

GDB also works, but symbols may not resolve since Patina uses PE images with PDB symbols.

Step 6: Set up the panic handler

To break into the debugger on a panic, add a manual breakpoint in the panic handler. Only do this when the debugger is enabled:

if patina_debugger::enabled() {
    patina_debugger::breakpoint();
}

As an aside, patina_debugger::breakpoint() can be useful to placing in other locations of interest while debugging to ensure you catch a specific function or scenario.

Security Considerations

When enabling the debugger through any runtime enablement mechanism, it is critical that the platform consider the security impacts. The platform should be certain that the configuration or policy that is used to enable the debugger comes from an authenticated source and that the enablement of the debugger is properly captured in the TPM measurements (PCR7 is recommended) through the appropriate EV_EFI_ACTION measurement BEFORE enabling the debugger. Allowing the debugger to be dynamically enabled in production in an unauthenticated or unmeasured way would be a significant security bypass.

Debugger Functionality

The debugger supports most core features via the GDB remote protocol. Extra features use monitor commands.

Feature State Notes
Memory Read/Write Supported
General Purpose Register R/W Supported
Instruction Stepping Supported
Interrupt break Supported
System Register Access Partial Read via monitor commands
SW Breakpoints Supported
Watchpoints / Data Breakpoints Supported
HW Breakpoints Unsupported Not needed with SW breakpoints
Break on module load Supported Via monitor command
Reboot Supported Via monitor command
Multicore Support Unsupported BSP only; multicore may be added later

Monitor commands

Monitor commands are interpreted by the Patina debugger. They allow dynamic actions from the debugger. Use !monitor <command> in WinDbg or monitor <command> in GDB. For a full enumeration use the help command, but here are some core commands:

Command Description
help Lists monitor commands
? Shows debugger info and current break
mod Module functions: list modules, break on load
arch Architecture-specific functions, e.g., dump registers

Patina components and the core can register their own custom monitor commands using the patina_debugger::add_monitor_command command. This can be used to parse complicated structures, invoke hardware functionality, or change behavior of the component.

Commit count: 1140

cargo fmt