perovskite_core

Crates.ioperovskite_core
lib.rsperovskite_core
version0.0.4
sourcesrc
created_at2023-09-03 19:20:03.170119
updated_at2024-06-23 00:42:55.787264
descriptionMultiplayer voxel game written in Rust - Implementation details shared between client and server
homepage
repositoryhttps://github.com/drey7925/perovskite
max_upload_size
id962406
size99,814
(drey7925)

documentation

README

This crate contains core definitions shared between Perovskite clients and servers. It doesn't make sense to use on its own, unless you're writing some kind of middleware, loadbalancer, custom client, protocol translator, etc.

The constants and definitions will generally offer a somewhat stable API; the network protocol may evolve quickly, with protocol version mismatches mediated by logic in the client and server crates.

However, its definitions are useful in conjunction with the APIs in either perovskite_game_api (if you want to write game content) or perovskite_server (if you need lower level engine access).

Please see the perovskite_game_api and perovskite_client crates to run a game server and join a game, respectively.

Commit count: 297

cargo fmt