Crates.io | phobos |
lib.rs | phobos |
version | 0.10.0 |
source | src |
created_at | 2023-02-01 17:11:19.269865 |
updated_at | 2023-07-06 11:04:22.264247 |
description | Fast, powerful Vulkan abstraction library |
homepage | |
repository | https://github.com/NotAPenguin0/phobos-rs |
max_upload_size | |
id | 773979 |
size | 669,879 |
Phobos is a Vulkan abstraction library aiming to create Vulkan applications more easily. It provides abstractions to automatically manage common Vulkan problems like synchronization and resource management. At the same time, it aims to expose the full Vulkan API without major limitations.
At the moment, the project is highly WIP, and not all these goals have been fully achieved yet. It is developed together with a rendering engine using it, so features are currently added as needed.
Future<Output = T>
is implemented for phobos::Fence<T>
.unsafe
in the public API, except when accessing raw Vulkan handles.vkQueueSubmit
call and synchronize them with semaphores using
the SubmitBatch
utility.fsr2-sys
crate.For more elaborate examples, please check the examples folder.
use phobos::prelude::*;
fn main() {
// Fill out app settings for initialization
let settings = AppBuilder::new()
.version((1, 0, 0))
.name("Phobos example app")
.validation(true)
.window(&window) // Your winit window, or some other interface.
.present_mode(vk::PresentModeKHR::MAILBOX)
.scratch_size(1024u64)
.gpu(ph::GPURequirements {
dedicated: true,
queues: vec![
QueueRequest { dedicated: false, queue_type: QueueType::Graphics },
QueueRequest { dedicated: true, queue_type: QueueType::Transfer },
QueueRequest { dedicated: true, queue_type: QueueType::Compute }
],
..Default::default()
})
.build();
// Initialize Vulkan. There are other ways to initialize, for example
// with a custom allocator, or without a window context. See the core::init module for this
// functionality.
use phobos::prelude::*;
let (
instance,
physical_device,
surface,
device
allocator,
exec,
frame,
Some(debug_messenger)
) = WindowedContext::init(&settings)? else {
panic!("Asked for debug messenger but didn't get one.")
};
// Create a new pass graph for rendering. Note how we only do this once, as
// we are using virtual resources that do not depend on the frame.
let swapchain = VirtualResource::image("swapchain");
let clear_pass = PassBuilder::render("clear")
.color_attachment(&swapchain,
vk::AttachmentLoadOp::CLEAR,
// Clear the swapchain to red.
Some(vk::ClearColorValue { float32: [1.0, 0.0, 0.0, 1.0] }))?
.build();
let present_pass = PassBuilder::present("present", clear_pass.output(&swapchain).unwrap());
let graph = PassGraph::new()
.add_pass(clear_pass)?
.add_pass(present_pass)?
.build()?;
// Your event loop goes here
while event_loop {
// Wait for a new frame to be available. Once there is one, the provided
// callback will be called.
futures::executor::block_on(frame.new_frame(exec.clone(), window, &surface, |mut ifc| {
// Bind some physical resources to the render graph.
let mut bindings = PhysicalResourceBindings::new();
bindings.bind_image("swapchain", &ifc.swapchain_image.as_ref().unwrap());
let cmd = exec.on_domain::<domain::Graphics, DefaultAllocator>(None, None)?;
// Record render graph to our command buffer
graph.record(cmd, &bindings, &mut ifc, None, &mut ()).finish()
}))?;
}
}
Visit the docs.rs page, or open an issue.