Crates.io | play-core |
lib.rs | play-core |
version | 0.2.3 |
source | src |
created_at | 2022-08-25 04:00:50.513646 |
updated_at | 2022-09-12 13:55:47.312181 |
description | Google Play Core Plugin for Crossbow |
homepage | |
repository | https://github.com/dodorare/crossbow |
max_upload_size | |
id | 651930 |
size | 4,949 |
This project is a Crossbow Plugin for Google Play Core libraries written in Rust and Kotlin.
Important: Before using this plugin please read more about Google Play Core libraries and In-app updates.
Just add Rust dependencies like this:
[dependencies]
crossbow = "0.2.3"
[target.'cfg(target_os = "android")'.dependencies]
play-core = "0.2.3"
And finally, add this to your Crossbow Android configuration:
[package.metadata.android]
plugins_remote = ["com.crossbow.play_core:play_core:0.2.3"]
That's it, now you can start using Play Core!
First step is plugin initialization. In your rust project, you will need to initialize Crossbow
instance and then get Android plugin:
#![cfg(target_os = "android")]
use crossbow::android::*;
let crossbow = CrossbowInstance::new();
let play_core: play_core::PlayCorePlugin = crossbow.get_plugin()?;
After plugin initialization you can use supported features. For example to start connection and query purchases you can use:
play_core.check_update()?;
play_core.in_progress_update()?;
To read signals:
if let Ok(signal) = play_core.get_receiver().recv().await {
println!("Signal: {:?}", signal);
}
Complete documentation you can find here.
Ideally we will get rid of the Java wrapper and will create C++ wrapper around Google Play Core native - so that it will support all features and will work faster than with JNI. If you want to help us with it - welcome!