Crates.io | pleco_engine |
lib.rs | pleco_engine |
version | 0.1.6 |
source | src |
created_at | 2017-11-21 08:23:38.569059 |
updated_at | 2019-05-06 22:36:12.920181 |
description | A blazingly-fast Chess AI. |
homepage | https://github.com/sfleischman105/Pleco |
repository | https://github.com/sfleischman105/Pleco |
max_upload_size | |
id | 40112 |
size | 234,920 |
Pleco Engine is a Rust re-write of the Stockfish chess engine.
This project is split into two crates, pleco_engine
(the current folder), which contains the
UCI (Universal Chess Interface) compatible Engine & AI, and pleco
, which contains the library functionality.
The overall goal of pleco is to recreate the Stockfish engine in rust, for comparison and educational purposes. As such, the majority of the algorithms used here are a direct port of stockfish's, and the credit for all of the advanced algorithms used for searching, evaluation, and many others, go directly to the maintainers and authors of Stockfish.
Currently, Pleco's use as a standalone program is limited in functionality. A UCI client is needed to properly interact with the program. As a recommendation, check out Arena.
The easiest way to use the engine would be to check out the "releases" tab, here.
If you would rather build it yourself (for a specific architecture, or otherwise), clone the repo and navigate into the created folder with the following commands:
$ git clone https://github.com/sfleischman105/Pleco --branch master
$ cd Pleco/
Once inside the pleco directory, build the binaries using cargo
:
$ cargo build --release
The compiled program will appear in ./target/release/
.
Pleco can now be run with a ./Pleco
on Linux or a ./Pleco.exe
on Windows.
Currently, pleco_engine
requires nightly rust to use.
Any and all contributions are welcome! Open up a PR to contribute some improvements. Look at the Issues tab to see what needs some help.
Pleco is distributed under the terms of the MIT license. See LICENSE-MIT for details. Opening a pull requests is assumed to signal agreement with these licensing terms.