Crates.io | pnet_macros_plugin |
lib.rs | pnet_macros_plugin |
version | 0.1.0 |
source | src |
created_at | 2016-01-02 22:53:20.504889 |
updated_at | 2016-01-02 22:53:20.504889 |
description | Automatic bit manipulation for binary data formats |
homepage | https://github.com/libpnet/libpnet |
repository | https://github.com/libpnet/libpnet |
max_upload_size | |
id | 3813 |
size | 1,158 |
Discussion and support: #libpnet on freenode / #rust-networking on irc.mozilla.org / #rust on irc.mozilla.org.
libpnet
provides a cross-platform API for low level networking using Rust.
There are four key components:
There are lots of reasons to use low level networking, and many more to do it using Rust. A few are outlined here:
There are usually two ways to go about developing a new transport layer protocol:
The former is great for trying out new ideas and rapid prototyping, however not so great as a real-world implementation. While you can usually get reasonable performance out of these implementations, they're generally significantly slower than an implementation in C, and not suitable for any "heavy lifting".
The next option is to write it in C - this will give you great performance, but comes with a number of other issues:
Using libpnet
and Rust, you get the best of both worlds. The higher level abstractions, memory
and thread safety, alongside the performance of C.
Many networking utilities such as ping and traceroute rely on being able to manipulate network and
transport headers, which isn't possible with standard networking stacks such as those provided by
std::io::net
.
It can be useful to work directly at the data link layer, to see packets as they are "on the wire". There are lots of uses for this, including network diagnostics, packet capture and traffic shaping.
API documentation for the latest build can be found here: http://octarineparrot.com/assets/libpnet/doc/pnet/.
To use libpnet
in your project, add the following to your Cargo.toml:
[dependencies.pnet]
version = "0.7.0"
When developing, use the provided Makefile, which does weird things to make the tests work properly. Note that root/administrator access is usually required for libpnet.
You need to use either the beta or nightly channels of Rust to use libpnet
.
There are three requirements for building on Windows:
Packet.lib
from the WinPcap Developers pack
in a directory named lib
, in the root of this repository. For the 64 bit toolchain it is in
WpdPack/Lib/x64/Packet.lib
, for the 32 bit toolchain, it is in WpdPack/Lib/Packet.lib
.