Crates.io | pocket-relay |
lib.rs | pocket-relay |
version | 0.5.0 |
source | src |
created_at | 2022-10-14 00:27:11.500284 |
updated_at | 2023-03-26 03:35:06.163621 |
description | Pocket Relay Server |
homepage | |
repository | https://github.com/PocketRelay/Server |
max_upload_size | |
id | 687830 |
size | 6,999,523 |
Mass Effect 3 Server Emulator / Private Server
Discord Server (discord.gg/yvycWW8RgR) Website (pocket-relay.pages.dev)
๐ Update Notice If you are updating from a version lower than 0.3 you will need to delete the app.db file before launching or else the server will not work
Pocket Relay Is a custom implementation of the Mass Effect 3 multiplayer servers all bundled into a easy to use server with a Dashboard for managing accounts and inventories.
With Pocket Relay you can play Mass Effect 3 multiplayer offline by yourself, over LAN, or even over WAN as a public server
The Pocket Relay software in all its forms are in no way or form supported, endorsed, or provided by BioWare or Electronic Arts.
For guides check out the Website (pocket-relay.pages.dev) or refer directly to the Server Setup Guide
Below is a table of the download links for the different platforms and server types
The SQLite version of Pocket Relay this version requires no additional database setup and is the ideal choice for most
Platform | Download |
---|---|
Windows | Download |
Linux | Download |
In order to configure the server such as changing the ports you can see the configuration documentation Here (docs/CONFIG.md)
PR_ORIGIN_FETCH
environment variablePR_ORIGIN_FETCH_DATA
environment variabledata
in the same folder as the exeDockerfile
so that it can be run in a containerized environment. The server uses a small alpine linux container to run insideInstructions for building the server can be found Here
Note: Building the server can be quite a heavy load on your computer
Below are some screenshots of the included dashboard. You can access the dashboard by visting the server connection URL this URL will be present in the server logs / output upon launching.
If you are running the server on the same computer you can access the dashboard using http://localhost
Host Migration Host migration is partially working however it only currently works for a single player. If there is more than one player in the game when host migration occurs currently all the other players get booted from the game except for the new host. This also causes the game to become un-joinable for other players.
Host migration is a fixable issue it just needs more testing and experimenting
Inital connection failure on menu when using cracked game When connecting to the server for the first time when you've originally logged into the official servers you will be given a connection error screen. You can just press okay on this error this is because the server couldn't authenticate you using a session token that was for the original server. Once you're on the main menu you can push the button on the terminal or the "Multiplayer" button and you will be taken to a login screen where you can create a new account with Pocket Relay.
The only way to solve this issue would be to delete or move the Local_Profile.sav file whenever switching servers in order to clear the token.
Account creation crash Sometimes when attempting to create a new account the Mass Effect client will crash. The cause for this is not yet known but restarting the game and attempting to create an account again usually works.
MIT License
Copyright (c) 2022 - 2023 Jacobtread
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.